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Forest 1.3

Maid Marian of Sherwood Forest

"Robin was an inspirational military leader but had no interest in governing. Thus after King John’s corrupt aristocrats and the Catholic Church’s bigotry and greed were displaced from the forest it fell to you, Maid Marian, to govern."

I'd have considered Robin as leader, but there's no existing leader (who's art I could borrow) who looks suitable, so Marian it is. Anyway I think this is more realistic (and I'm a big fan of strong women).

The general concept is of a civilization based on the two fundamental principles that I would have expected Maid Marian to run with:
• Altruism
• Make the best of the forest.

However, I could hardly have overlooked the Merry Men's place as a strong guerilla force. Hence the Hooded Archers, who should not to be underestimated.

Spoiler Details :
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So far it seems at least strong. I wouldn't play this on less than Prince, but then I wouldn't play at less than Prince anyway.

At some point in the future (when it's possible) I plan to make a version with the Forest Camps and Forest Retreats visible, but:

a) Seeing the trees fits with my green concept for the civilization, so I'll only show maybe a lookout tower and a campfire (respectively).
b) You can find them by hovering the mouse over them and see Forest Retreats in strategic view once they have a building. Anyway the locations should flow naturally from the terrain.
c) You don't need to know where you placed them as I've made them non-plunderable (I think. Not sure how to test that).
d) I wanted to let you guys and gals play it already :)
Author
CivilizationAce
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More resources from CivilizationAce

Latest updates

  1. Fixed Unit UI portraits

    I'd overlooked the phenomenon of the UI portraits entirely.
  2. Version 1.2

    Now with civilization icon, a tree.
  3. Version 1.1

    The new building should now show on the map.

Latest reviews

idea nice but additional information needed to make this work, did not see civilization in list
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