1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Full Game Balance (BNW Fall Patch based) 2016-10-05

Full Game Balance (BNW Fall Patch based)

  1. Ninakoru
    The premise is simple: balance as much as possible maintaining the game as intact as possible.

    Supports English, Spanish and Italian languages.

    This is a brief explanation of all the changes:

    Vanilla Natural Wonders Boosted: All vanilla Natural wonders now have at least 6 yield units.

    Less Warmonger Hate: 40% less hate from conquests, and 40% faster recover. Also denunciations and liberation/capital conquest wheight less in opinion.

    Early economy aid: Monument, Shrine and Unique replacements have 0 maintenance

    No AI free techs and much less starting units: No AI free techs, one less unit of everything except scouts.

    Some science changes: Library +1 Science, University +2 Science 25% boost, National collegue boost split between itself and Oxford University (25% each). And the latter is unlocked at Architecture.

    Great Ingeneer and Merchant improvement boosts[/u]: Manufactory and Customs House have 5 base yield, plus 2 on Chemistry and Economics respectively.

    Windmill worthy: No hill restriction, +3 Production instead of +2, also Cofee House is affected with no maintenance.

    Worst World Wonders Boosted: Ankor Wat +3 Culture and Gold, Kremlin +5 production but armor production boost down from 50% to 30%, Pentagon a bit cheaper and unlocked at Combustion.

    Some beliefs buffs: Goddess of protection give 50% city strength, Religious settlements up to 25% border culture cut, Ceremonial burial boosted to 2 Happiness each 3 cities. Peace loving happiness boosted from 8 foreign followers to 6. World church culture boosted from 5 foreign followers to 4.

    Siege more effective: All siege units have free Cover I promotion.

    Social policies balance:

    · Tradition: culture growth down from 25% to 15%, happiness and gold form Monarchy down from 1 per 2 pop to 1 per 3 pop. Ranged city attack from 50% to 30%.
    · Liberty: unhappiness cut up from 5% to 8%.
    · Honor: +2 production in capital and 10% unit production instead of 15% melee production bonus. Three units maintenance-free, and instead of garrison bonuses: Walls, Stables and Forges give +1 happiness and Culture and 25% building bonus.
    · Piety: +1 culture from shrines and temples, +1 food from granaries and hospitals, +4 happiness from grand temple and -10% culture cost for future policies.
    · Exploration: Science from improved sea resources and 15% naval units production.
    · Rationalism: Secularism science bonus downd form 2 science per specialist to 1.

    Less powered cities: Decreased cities strength about 40%, about 30% if we add to the math contemporary walls. City HP up from 200 to 250, heal per turn from 20 to 25 also. All walls give now +50 HP.

    Soften ranged units: All ranged units have a 15% damage penalty when attacking a damaged unit. Non-siegue ranged units have 25% damage penalty attacking cities.

    Air minor changes: Air units rebase distance increased from 2x to 2.5x bombard range. Air units heal 20 HP instead of 25 HP when Air Repair promotion is taken.

    AI Policy balance: Tweaked some flavors to help the AI be more varied in the policy selection. AI will prioritize more non-ancient policies when available.

    More details at this forum posts:

    http://forums.civfanatics.com/showthread.php?t=514586
    http://forums.civfanatics.com/showthread.php?t=520872

    Images

    1. game_balance_Z4L.jpg