(GnK)Medieval East Asia Universalis [Extreme]

(GnK)Medieval East Asia Universalis [Extreme] v 1.99

0000 (1).jpg

L World Map of World Builder



< Medieval East Asia Universalis >


* This Map is conversion EU4 to Civ5 GnK map.
(!!! only for GnK. so BNW user should turn off BNW before start Civ 5 !!!)

* It is made by Vanila World Builder. So you don't need to install any MODs.
(But I Highly recommend to use of [[ERAS-Renaissance Age]] MODs~~)

* Made by Vanila World Builder, there are many reusing of Civs and
City-states...



< How to Play >

step 1. copy and unzip dowloaded files in Civ5's "Maps" folder.

step 2. open "GnK" (no BNW!!), go to Menu > Mods > Single Game

step 3. Pick this map, check 'load scenario', choose a civilization to play.




< Game Guide >

* No spy, No Sci, Diplmt victory.

* All Blank tiles are below to Assam Himalaya(City-state).

* Himalaya is ally of Kyushu Wako(Non-playable). Kyushu Wako is having permanent war with every Civs. To explore every blank tiles, Defeat Kyushu Wako and get alliance with Assam Himalaya.

* After Start, each Civ was given special unit but can't produce them.

* After start, Each Civ has specific diplomatic status.

* AI Difficulty is VERY HARD(GOD). Do not hesistate to use the Luxury Fraud strategy. (This map is harder than EU 2.58 map!!!)




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L 2nd turn, after the application of triggers.



03.jpg

L 5th turn, after the Onon Tribe conquered Baikal lake.



< Playable Civ [Original Civ] / Difficulty >
: If there were same Civs, they will be chosen by order.

1. Goryeo [Korea] / Normal



2. Song [China] / Easy


3. Jin [Blue Huns] / Very Easy


4. Liao [Grey Huns] / Normal


5. Minamoto [Red Japan] / Easy



6. Taira [Blue Japan] / Very Hard


7. Fujiwara [Purple Japan] / Normal



8. Kyushu Wako [Black Japan] / Non-Playable


9. Naiman [Orange-yellow Mongol] / Hard



10. Jadran [Burgandy-orange Mongol] / Normal


11. Kyrgyz [Yellow-purple Mongol] / Normal


12. Onon [Burgandy-white Mongol] / OP


13. Kereit [Yellow-burgandy Mongol] / Hard


14. Buryat [Yellow-Brown Mongol] / Non-Playable


15. Merkit [Grey-yellow Mongol] / Non-Playable


16. Tatar [Gey-Brown Mongol] / Non-Playable


17. Ainu [Inca] / Hard



18. Ryukyu [Polinesia] / Hard


19. Xi Xia [Songhai] / Normal


20. Da Viet [Siam] / Easy


21. Dali [India] / Normal


22. Uyghurs [Arabia] / Normal
Author
Kike Lee
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Latest updates

  1. (GnK) Europa Universalis

    Minor Balancing Update
  2. (GnK) Medieval East Asia Universalis [Extreme]

    Balance Modified
  3. (GnK) Medieval East Asia Universalis [Extreme]

    L 192 turn. my Ainu play screenshot. From hokkaido, conquered all japan islands. and ready for...
  4. (GnK) Medieval East Asia Universalis [Extreme]

    << Update v 1.91 >> 1. Initial Unit Changed - Song Empire Song Warrior (Warrior) -> Song...
  5. (GnK) Medieval East Asia Universalis [Extreme]

    - Food Nerf : Onon Tribe / Ainu / Ryukyu - Civilian Buff : Song - Territory Modified
  6. Civs' Colors Change

    Civs' Colors were changed for better recognition.
  7. (GnK) Medieval East Asia Universalis [Extreme]

    Minor tech buff for, > Xi Xia > Da Viet > Uyghur > Dali > Taira Minor food debuff for, > Onon
  8. (GnK) Medieval East Asia Universalis [Extreme]

    Changes * Mongol Terrain fix (Baikal Lake)
  9. (GnK) Medieval East Asia Universalis [Extreme]

    Changes * Ryukyu warrior buff. * Ryukyu has "Optics" tech.
  10. (GnK) Medieval East Asia Universalis [Extreme]

    v 1.85 * Mongol region tiles nuffed. * Added 2 City-states * Fixed some terrain error
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