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Got Lakes Map Script 23

Quench your thirst for exploration with this incredibly random map script!

  1. Scrum Lord
    Got Lakes? Quench your thirst for exploration with this incredibly random map script! Choose from 18 landmasses, 13 climates, 6 mountain patterns, 4 river patterns, 7 extras, and 2 world wraps (global vs regional), or go completely random and surprise yourself with over 78,000 possible combinations!

    Spoiler Screenshots :

    SaltLakes IceAgeF branchy v23.jpg Extras Clusters Prairie v23.jpg Bagels Evergreen Detailed v23.jpg InvertedExtras SandyJungle v23.jpg Lakes Wetland v23.jpg Maze Normal v23.jpg LargeIslands IceAgeC v23.jpg SmallConts IceAgeC v23.jpg IslandPlates TwoSuns v23.jpg

    ---Map Options---

    For more details on how this mod works, see my tutorial on steam:
    https://steamcommunity.com/workshop/filedetails/discussion/916614621/2828702373001389609/

    Adjustments - various ways to adjust your world
    • Resources
    • Start Position
    • World Age
    • Sea Level
    • Lake Level
    • River Level
    • Temperature
    • Rainfall
    • Climate Granularity (New!)
    • Grass/Plains Mix (New!)

    World Wrap
    - whether the world is round or flat
    • Globe: wraps east/west and has north/south bands of latitude
    • Region: no world wrap, and no bands of latitude unless the climate is tilted
    Mountain Patterns - customize mountain ranges
    • Tectonic Plates: normal mountain ranges
    • Fractal Ranges: thin, snaky mountain ranges
    • Scattered Crags: lots of tiny clumps
    • Clustered Highlands: a few large clusters
    • Uncanny Valleys: snaky but with more valleys
    • Winding Canyons: lots of mountain ranges dominating the landscape
    • Everything: a combination of all mountain patterns
    River Patterns - customize river flows
    • Simple (relatively normal rivers)
    • Detailed (rivers that branch and merge into more complex systems)
    • Branchy (rivers that are highly prone to branching)
    • Snaky (rivers that tend to form long, snaky paths)
    • Everything: a random mix of all river patterns
    Extras - additional islands/lakes(*) for your landmass
    • None: no extras, just leave the landmass alone
    • Chains: long, narrow chains
    • Clusters: densely-packed clusters
    • Mini-Donuts: variations of tiny donuts
    • Tectonic: guided by mountain ranges
    • Tectonic and Chains: a combo of tectonic and chains
    • Everything: all types of extras
    (*)The Lakes and Inverted Extras landmasses will add extra lakes instead of islands.

    Landmasses - shape your world's land and water (a shuffle that spans four options)
    • Continents: Bagels, Continents, Fractal, Small Continents
    • Islands: Archipelago, Extras, Island Plates, Large Islands, Tiny Islands
    • Lakes: Inland Sea, Inverted Extras, Lakes, Large Lakes, Salt Lakes
    • Pangea: Donut, Maze, Oval, Pangea
    Climates - customize terrain and features (a shuffle that spans four options)
    • Cold: Evergreen, Ice Age Cropped, Ice Age Full
    • Temperate: Arborea, Normal, Prairie, Wetland
    • Tilted: Tilted Axis Cropped, Tilted Axis Full, Two Suns
    • Warm: Rainforest, Sandstorm, Sandy Jungle
    Additional Options
    • Ageless Hills: if enabled, World Age will no longer affect hills
    • No Coastal Ice: if enabled, removes all ice adjacent to non-water tiles
    • No Coastal Mountains: if enabled, replaces all coastal mountains with hills
    • No Grassland Jungles: if enabled, replaces all grassland under jungles with plains, just like the base game. (New!)
    • No Plains Marsh: if enabled, replaces all plains under marsh with grassland, just like the base game. (New!)
    • No Reefs: if enabled, removes all non-wonder reefs from a Rise and Fall map
    • Scrambled Land Luxuries: if enabled, luxuries may appear in unexpected places

    ---Other Features---
    • Allows cliffs and forests next to fresh-lakes
    • Allows ice in fresh lakes
    • Rainfall now affects the frequency of fresh lakes
    • Various map-utility fixes to improve lakes, rivers, coasts, cliffs, features, and natural wonders
    • Ensures that all land is reachable to settlers despite thick mountain ranges, cliffs, sheets of ice, and impassable natural wonders
    • Improves Sea Level for Island Plates
    • Randomizes terrain under jungle and marsh (either plains or grassland for most maps)
    ---Compatibility---

    Got Lakes is caught up to the following Civ VI patch: 7/19/2018

    Compatible with the following:
    • Civ VI Vanilla
    • Civ VI R&F
    • Resource mods such as Truly Abundant Resources, Resourceful, and Sukritact's Resources
    • Custom map sizes such as YnAMP and Larger Map Sizes (*)
    • Custom starts for city states such as YnAMP cultural starts and Caps Lock (**)
    • Custom frequency of natural wonders
    • Custom goody huts and goody hut placement
    (*)Custom-size maps will always wrap east-west regardless of the user's World Wrap selection. However, the World Wrap option can still toggle latitude bands.

    (**)Got Lakes has its own start positioner for major civs, so mods to major civ placement will have no effect.

    NOT compatible with the following:
    • Custom multi-tile natural wonders will likely conflict with Got Lakes' bug-fixes to prevent the base game's multi-tile wonders from crashing regional maps. Unfortunately this means that you probably need to disable these mods in order to run Got Lakes.
    • "Guaranteed Circumnavigation": mods that try to do this will have no effect. Instead, try adjusting Sea Level and using the No Coastal Ice and No Coastal Mountains checkboxes.
    • Ice Removal: mods that try to do this will have no effect. Use the No Coastal Ice checkbox if you want to remove coastal ice.

    ---Known Issues / Limitations---

    If you think you've found a bug, let me know and I'll see if I can fix it in the next version of Got Lakes!

    ---Installation---

    Via Steam:
    1. Log into Steam.
    2. Go to the Got Lakes workshop page for Civilization 6: https://steamcommunity.com/sharedfiles/filedetails/?id=916614621
    3. Subscribe to Got Lakes by clicking Subscribe
    4. Start/Restart Civilization VI and from the main menu, navigate to Additional Content
    5. Enable the Community Created Content checkbox and look for Got Lakes Map Script. If you don't see it, you might have to restart Civ VI.
    6. Enable Got Lakes Map Script by selecting Got Lakes Map Script and then clicking the Enable button.
    7. At this point, you are good to go! Now "Got Lakes?" will appear as a map type when you create a new game.
    Via Zip File (Civ Fanatics direct download):
    1. Download Got Lakes Map Script (zip file) from Civ Fanatics.
    2. Unzip the file. You should see a folder called Got Lakes Map Script that contains a few files.
    3. Move the above-mentioned folder to your mods folder. For example, the mods folder on Windows is typically at C:\Users\<user>\My Games\Sid Meier's Civilization VI\Mods.
    4. Start/Restart Civilization VI and from the main menu, navigate to Additional Content
    5. Enable the Community Created Content checkbox and look for Got Lakes Map Script. If you don't see it, you might have to restart Civ VI.
    6. Enable Got Lakes Map Script by selecting Got Lakes Map Script and then clicking the Enable button.
    7. At this point, you are good to go! Now "Got Lakes?" will appear as a map type when you create a new game.

    Images

    1. GotLakes_96pix.jpg