V 0.2.0:
Ancient Warehouse Adjecencies
Exploration Warehouse Adjecencies
Moder Warehouse Adjecencies
V 0.1.0:
Ancient Warehouse Adjecencies
Exploration Warehouse Adjecencies
Moder Warehouse Adjecencies
I have not played a full playthrough so this mod is more like a alpha version.
Ancient Warehouse Adjecencies
- Brickyard:
- Quarry: Placing a Brickyard next to a Quarry improvement grants +0.5 Production.
- Clay Pit: Placing a Brickyard next to a Clay Pit improvement grants +0.5 Production.
- Fishing Quay:
- Fishing Boat: Placing a Fishing Quay next to a Fishing Boat improvement grants +0.5 Food.
- Saw Pit:
- Camp: Placing a Saw Pit next to a Camp improvement grants +0.5 Production.
- Woodcutter: Placing a Saw Pit next to a Woodcutter improvement grants +0.5 Production.
- Granary:
- Plantation: Placing a Granary next to a Plantation improvement grants +0.5 Food.
- Farm: Placing a Granary next to a Farm improvement grants +0.5 Food.
- Pasture: Placing a Granary next to a Pasture improvement grants +0.5 Food.
Exploration Warehouse Adjecencies
- Gristmill:
- Farm: When a Gristmill is built next to a Farm, it gains 1 Food.
- Pasture: When a Gristmill is built next to a Pasture, it gains 1 Food.
- Plantation: When a Gristmill is built next to a Plantation, it gains 1 Food.
- Sawmill:
- Woodcutter: When a Sawmill is built next to a Woodcutter improvement, it gains 1 Production.
- Camp: When a Sawmill is built next to a Camp improvement, it gains 1 Production.
- Stonecutter:
- Quarry: When a Stonecutter is built next to a Quarry improvement, it gains 1 Production.
- Clay Pit: When a Stonecutter is built next to a Clay Pit improvement, it gains 1 Production.
Moder Warehouse Adjecencies
- Grocer:
- Quarter: +1 Food for each adjacent Quarter
- Ironworks:
- Mine: When a Ironworks is built next to a Mine, it gains 2 Production.
V 0.1.0:
Ancient Warehouse Adjecencies
- Brickyard:
- Quarry: Placing a Brickyard next to a Quarry improvement grants +0.5 Gold.
- Clay Pit: Placing a Brickyard next to a Clay Pit improvement grants +0.5 Gold.
- Fishing Quay:
- Fishing Boat: Placing a Fishing Quay next to a Fishing Boat improvement grants +0.5 Gold.
- Saw Pit:
- Camp: Placing a Saw Pit next to a Camp improvement grants +0.5 Gold.
- Woodcutter: Placing a Saw Pit next to a Woodcutter improvement grants +0.5 Gold.
- Granary:
- Plantation: Placing a Granary next to a Plantation improvement grants +0.5 Gold.
- Farm: Placing a Granary next to a Farm improvement grants +0.5 Gold.
- Pasture: Placing a Granary next to a Pasture improvement grants +0.5 Gold.
Exploration Warehouse Adjecencies
- Gristmill:
- Farm: When a Gristmill is built next to a Farm, it gains 1 gold.
- Pasture: When a Gristmill is built next to a Pasture, it gains 1 gold.
- Plantation: When a Gristmill is built next to a Plantation, it gains 1 gold.
- Sawmill:
- Woodcutter: When a Sawmill is built next to a Woodcutter improvement, it gains 1 gold.
- Camp: When a Sawmill is built next to a Camp improvement, it gains 1 gold.
- Stonecutter:
- Quarry: When a Stonecutter is built next to a Quarry improvement, it gains 1 gold.
- Clay Pit: When a Stonecutter is built next to a Clay Pit improvement, it gains 1 gold.
Moder Warehouse Adjecencies
- Grocer:
- Quarter: +1 for each adjacent Quarter
- Ironworks:
- Mine: When a Ironworks is built next to a Mine, it gains 2 gold.
I have not played a full playthrough so this mod is more like a alpha version.