"He who fears being conquered is sure of defeat... Victory belongs to the most persevering"
- Napoleon Bonaparte (1815)
GNB4 is designed to make you think ahead on how to master the immediate problems comming your way. Be ahead of rivals and involve other powers into your strategy.
The "Napoleonic Wars" took 17 (some say 20) years during which alliances were plenty and ever-changing (so don't go head-first into the "hot" phase of the war). You do not have to stick to the outset of the game start -in fact I am advising you to follow your instincts to achieve your goals and interact with other players as much as possible. i.e. Prussia was allied to Sweden, later to Austria, then to France, even to both at the same time, after which it switched to Russia, then back to France, and finally it allied with Britain against Napoleon.
Territory, cities, gold and power are all goods that can well be bartered for. Otherwise you will notice that your troops fall faster than they can be re-built.
Go for what the nation of your choice needs -not what you would like it to need-; create a large land -and (if desired) sea force-; modernise your economy to be in a well defended position; keep potential predators at bay; alternatively make your own weight be felt in other lands; if feasible or necessary seek alliances with AI or Human players. In this novel version of the game you now have the choice to follow the call of revolution, by establishing
governments that improve your monetary and social standards -new technologies will guide your way.
Or will you rather try to extinguish the flame of "French Democracy" by choosing militaristic governments and technologies favouring a sizeable army and swift growth of your industry? You can use the Neutral States as a buffer between major powers, swallow them up, trade them to other players in exchange for whatever you wish to barter for -if you are really brave you can even try to play a multi-player game as the Neutrals- be adviced: They may be large and powerful, yet do not stand a chance against those that consider you prey (namely all European powers do!).
- Napoleon Bonaparte (1815)
GNB4 is designed to make you think ahead on how to master the immediate problems comming your way. Be ahead of rivals and involve other powers into your strategy.
The "Napoleonic Wars" took 17 (some say 20) years during which alliances were plenty and ever-changing (so don't go head-first into the "hot" phase of the war). You do not have to stick to the outset of the game start -in fact I am advising you to follow your instincts to achieve your goals and interact with other players as much as possible. i.e. Prussia was allied to Sweden, later to Austria, then to France, even to both at the same time, after which it switched to Russia, then back to France, and finally it allied with Britain against Napoleon.
Territory, cities, gold and power are all goods that can well be bartered for. Otherwise you will notice that your troops fall faster than they can be re-built.
Go for what the nation of your choice needs -not what you would like it to need-; create a large land -and (if desired) sea force-; modernise your economy to be in a well defended position; keep potential predators at bay; alternatively make your own weight be felt in other lands; if feasible or necessary seek alliances with AI or Human players. In this novel version of the game you now have the choice to follow the call of revolution, by establishing
governments that improve your monetary and social standards -new technologies will guide your way.
Or will you rather try to extinguish the flame of "French Democracy" by choosing militaristic governments and technologies favouring a sizeable army and swift growth of your industry? You can use the Neutral States as a buffer between major powers, swallow them up, trade them to other players in exchange for whatever you wish to barter for -if you are really brave you can even try to play a multi-player game as the Neutrals- be adviced: They may be large and powerful, yet do not stand a chance against those that consider you prey (namely all European powers do!).