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Great Options Mod, Core Edition v0.1.8 2016-10-05

The great options mod is just that a mod that provides players the flexibility
to configure and tune as many options as they want. So for instance if they
want to use the enhanced foreign advisor one game but decide that they prefer
the original foreign advisor all they need to do is open the "Great Options Mod
Config.ini" file and change the Foreign Advisor Type to its default value. Its
just that easy. All thes configuration INI files from mod components that have
been kept separate to allow players to quickly find the configurable options
they want to fine tune.

This mod integrates the following mods:
[TAB]- Cultural Influences v0.3
[TAB]- Customizable Domestic Advisor v0.93
[TAB]- Dead Civ Scoreboard Mod v0.2
[TAB]- Enhanced Culture Conquest v1.4.1
[TAB]- Enhanced Foreign Advisor Mod v2.1
[TAB]- Enhanced Military Advisor v1.3
[TAB]- Enhanced Tech Conquest v0.4.2
[TAB]- Enhanced Tech Window v1.b
[TAB]- Exotic Foreign Advisor Mod v0.95
[TAB]- Improvements Outside Borders v0.1
[TAB]- GP Trickle Mod v0.3.1
[TAB]- Great Doctor Mod v1.0
[TAB]- Great General Amped Mod v0.8.2
[TAB]- Great Statesman Mod v0.9.2+SDK
[TAB]- Homegrown Domestic Advisor
[TAB]- Immigration Mod v0.4.5
[TAB]- Localized Starting Techs Mod v0.3
[TAB]- M.A.D. Nukes Mod v0.1.2
[TAB]- Mercenaries Mod v0.6.1+SDK
[TAB]- Military Bases Mod v0.2.1+SDK
[TAB]- Not Just Another Game Clock Mod v0.3
[TAB]- No Name Great Person Renamer Mod v0.1[TAB]
[TAB]- Modified Special Domestic Advisor v1.8e
[TAB]- Pirates Mod v0.2
[TAB]- Random Great Person Births Mod v0.2.1
[TAB]- Sniper Mod v0.6.1
[TAB]- Specialist Stacker Mod v0.7
[TAB]- Unique Barbarian Mod v0.2
[TAB]- Unit Allegiance Mod v0.4
[TAB]- Water Animals Mod v0.1


Installation Instructions:

1) Unzip this into the "civ4_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Great Options
4) Load the game.
5) Then play as normal.

-----Screenshot-----
Spoiler :




-----Game Play-----
Spoiler :

- "Great Options Config Info" screen that displays the currently configured
features in the mod. This screen is displayed by using the ALT-F1 key
combination.

- Ability to select from one of the following domestic advisors:
[TAB]- Vanilla Domestic Advisor
[TAB]- Customizable Domestic Advisor
[TAB]- Modified Special Domestic Advisor
[TAB]- Homegrown Domestic Advisor

- Ability to select from one of the following foreign advisors:
[TAB]- Vanilla Foreign Advisor
[TAB]- Enhanced Foreign Advisor
[TAB]- Exotic Foreign Advisor

- Ability to select from one of the following military advisors:
[TAB]- Vanilla Military Advisor
[TAB]- Enhanced Military Advisor

- Ability to select from one of the following tech splash screens:
[TAB]- Vanilla Tech Splash Screen
[TAB]- Enhanced Tech Splash Screen

- 11 new units

- 4 new buildings

- 1 new improvement

- 3 new specialists

- 19 new promotions


-----Notes to Modmakers-----

If you want to use the Great Options Mod in your mod I have tried to
make things as easy as possible for you. In the XML files modified sections
are enclosed by start and end tags.

In the Python files I have added # < Great Options Start > and
# < Great Options End > in all of the places that I have made changes to the
original files.

All I ask is that you give me credit.


-----Known Issues-----

- City borders will get wonky if you start a game with the "Cultural Influences
Features Enabled" configurable option set to "True" and then later in the
game the option gets set to "False". The same is true if the configurable
option "Enable Slow Culture Borders" is set to "True" and is later set to
"False" when the configurable option ""Cultural Influences Features Enabled"
is set to true. Chalid is currently working the issue.

- If the GP Trickle Mod is turned on it cannot be turned off after a game
starts.


-----Version Information-----

-----v0.1.8------

- Updated the Immigration Mod to v0.4.5

- Added the configurable option allowing players to enable or disable the
Military Bases Mod features.

- Added the configurable option allowing players to enable or disable the
Sniper Mod features.

- Updated the Pirates Mod to v0.2

- Integrated Improvements Outside Borders v0.1

- Added the configurable option allowing players to enable or disable the
Water Animals Mod features.

- Added the configurable option allowing players to enable or disable the
Improvements Outside Borders mod features.

Spoiler :

-----v0.1.7------

- Integrated the Pirates Mod v0.1

- Integrated the Unique Barbarian Mod v0.2

- Integrated the Water Animals Mod v0.1


-----v0.1.6------

- Went through all of the mod components that can be enabled/disabled and made
sure that disabling the mod component works.

- Updated the Great Options Configuration Information screen so it can handle
INI files with multiple sections.

- Integrated the Localized Starting Techs Mod v0.3

- Added the configurable option allowing players to enable or disable the
Localized Starting Techs Mod features.

- Integrated the Immigration Mod v0.4.4

- Added the configurable option allowing players to enable or disable the
Immigration Mod features.


-----v0.1.1-v0.1.5------

- Setup the Great Options Mod infrastructure

- Integrated the Great General Amped Mod v0.8.2

- Integrated the Enhanced Foreign Advisor Mod v2.1

- Added the TXT_KEY_ENHANCED_FOREIGN_ADVISOR_TITLE entry in the
CIV4GameTextInfos_EnhancedForeignAdvisor.xml file and updated the
CvEnhancedForeignAdvisor.py file to use the new entry. This was done to help
players visually recognize that the enhanced foreign advisor is being used in
the game instead of one of the other foreign advisors.

- Added the TXT_KEY_EXOTIC_FOREIGN_ADVISOR_TITLE entry in the
CIV4GameTextInfos_ExoticForeignAdvisor.xml file and updated the
CvExoticForeignAdvisor.py file to use the new entry. This was done to help
players visually recognize that the exotic foreign advisor is being used in
the game instead of one of the other foreign advisors.

- Added the configurable option allowing players to switch the type of foreign
advisor that is used in the game.

- Integrated the Exotic Foreign Advisor Mod v0.95

- Integrated the Great Statesman Mod v0.9.2+SDK

- Integrated the Great Doctor Mod v1.0

- Integrated the Dead Civ Scoreboard Mod v0.2

- Added the configurable option allowing players to enable or disable the Dead
Civ Scoreboard Mod features.

- Added a new screen "Great Options Config Info" which is triggered by using
the ALT-F1 key combination.

- Integrated the GP Trickle Mod v0.3.1

- Added the configurable option allowing players to enable or disable the GP
Trickle Mod features.

- Integrated the Unit Allegiance Mod v0.4

- Added the configurable option allowing players to enable or disable the Unit
Allegiance Mod features.

- Integrated the Random Great Person Births Mod v0.2.1

- Added the configurable option allowing players to enable or disable the
Random Great Person Births Mod features.

- Integrated the M.A.D. Nukes Mod v0.1.2

- Added the configurable option allowing players to enable or disable the
M.A.D. Nukes Mod features.

- Added the configurable option allowing players to switch the type of domestic
advisor that is used in the game.

- Integrated the Customizable Domestic Advisor v0.93

- Integrated the Modified Special Domestic Advisor v1.8e

- Integrated the Homegrown Domestic Advisor

- Integrated the Not Just Another Game Clock Mod v0.3

- Added the configurable option allowing players to enable or disable the
Not Just Another Game Clock Mod features.

- Added all of the read me files for the integrated modes into the
"Readme Files" directory

- Updated the INI parser code to read the config files from the "Config Files"
directory. Moved all of the configuration files, except the
"Great Options Mod Config.ini" file, from the integrated mods into the
"Config Files" directory.

- Integrated the No Name Great Person Renamer Mod v0.1

- Added the configurable option allowing players to enable or disable the
No Name Great Person Renamer Mod features.

- Integrated the Military Bases Mod v0.2+SDK

- Integrated the Sniper Mod v0.6.1

- Integrated the Mercenaries Mod v0.6.1+SDK

- Updated the Great Options Configuration Info screen so it will display the
different configuration files by selecting it through the drop-down list in
the lower left hand corner of the screen.

- Integrated the Cultural Influences v0.3 mod

- Added the configurable option allowing players to enable or disable the
Cultural Influences features.

- Integrated the Enhanced Military Advisor v1.3

- Added the TXT_KEY_ENHANCED_MILITARY_ADVISOR_TITLE entry in the
CIV4GameTextInfos_EnhancedMilitaryAdvisor.xml file and updated the
CvEnhancedMilitaryAdvisor.py file to use the new entry. This was done to help
players visually recognize that the enhanced military advisor is being used
in the game instead of one of the other military advisors.

- Added the configurable option allowing players to switch the type of military
advisor that is used in the game.

- Added the configurable option allowing players to enable or disable the
Mercenaries features.

- Integrated the Enhanced Culture Conquest v1.4.1

- Added the configurable option allowing players to enable or disable the
Enhanced Culture Conquest features.

- Integrated the Enhance Tech Window v1.b

- Added the configurable option allowing players to switch the type of tech
splash windows used in the game.

- Integrated the Enhanced Tech Conquest v0.4.2

- Added the configurable option allowing players to enable or disable the
Enhanced Tech Conquest features.

- Added the missing code that enables players to disable the cultural influence
mod features. Reported by White Rabbit

- Added the missing code that enables players to disable the mercenaries mod
features. Reported by White Rabbit


-----===Credits & Thanks===-----

- Exavier
[TAB]Composite Mod - readme.txt format

- Jeckel
[TAB]For proposing the Great Options Mod and testing it from its conception

- Testers
[TAB]White Rabbit, woodelf, Jeckel, Shqype and Civmansam
[TAB]
- The many members of the community who helped make this mod possible:
[TAB]Snaitf, Talchas, Zuul, seZereth, C.Roland, Kael, Stone-D, Dr Elmer
[TAB] Jiggle, Vadus, Taelis, 12monkeys, Homegrown, SupremeOverlord, Requies,
[TAB]Elhoim, SirRethcir, Chalid, OzzyKP, White Rabbit, Jeckel, Shqype,
[TAB]Civmansam, woodelf.
Author
TheLopez
Downloads
492
Views
492
First release
Last update
Rating
4.00 star(s) 2 ratings

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Great work!
Great work !
what about "revolution Mod" ?
And do "Great Options Mod" incluing a small list to remind us what are the main changes of the Mod we've selected ?
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