The great options mod is just that a mod that provides players the flexibility
to configure and tune as many options as they want. So for instance if they
want to use the enhanced foreign advisor one game but decide that they prefer
the original foreign advisor all they need to do is open the "Great Options Mod
Config.ini" file and change the Foreign Advisor Type to its default value. Its
just that easy. All thes configuration INI files from mod components that have
been kept separate to allow players to quickly find the configurable options
they want to fine tune.
This mod integrates the following mods:
[TAB]- Cultural Influences v0.3
[TAB]- Customizable Domestic Advisor v0.93
[TAB]- Dead Civ Scoreboard Mod v0.2
[TAB]- Enhanced Culture Conquest v1.4.1
[TAB]- Enhanced Foreign Advisor Mod v2.1
[TAB]- Enhanced Military Advisor v1.3
[TAB]- Enhanced Tech Conquest v0.4.2
[TAB]- Enhanced Tech Window v1.b
[TAB]- Exotic Foreign Advisor Mod v0.95
[TAB]- Improvements Outside Borders v0.1
[TAB]- GP Trickle Mod v0.3.1
[TAB]- Great Doctor Mod v1.0
[TAB]- Great General Amped Mod v0.8.2
[TAB]- Great Statesman Mod v0.9.2+SDK
[TAB]- Homegrown Domestic Advisor
[TAB]- Immigration Mod v0.4.5
[TAB]- Localized Starting Techs Mod v0.3
[TAB]- M.A.D. Nukes Mod v0.1.2
[TAB]- Mercenaries Mod v0.6.1+SDK
[TAB]- Military Bases Mod v0.2.1+SDK
[TAB]- Not Just Another Game Clock Mod v0.3
[TAB]- No Name Great Person Renamer Mod v0.1[TAB]
[TAB]- Modified Special Domestic Advisor v1.8e
[TAB]- Pirates Mod v0.2
[TAB]- Random Great Person Births Mod v0.2.1
[TAB]- Sniper Mod v0.6.1
[TAB]- Specialist Stacker Mod v0.7
[TAB]- Unique Barbarian Mod v0.2
[TAB]- Unit Allegiance Mod v0.4
[TAB]- Water Animals Mod v0.1
Installation Instructions:
1) Unzip this into the "civ4_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Great Options
4) Load the game.
5) Then play as normal.
-----Screenshot-----
-----Game Play-----
-----Notes to Modmakers-----
If you want to use the Great Options Mod in your mod I have tried to
make things as easy as possible for you. In the XML files modified sections
are enclosed by start and end tags.
In the Python files I have added # < Great Options Start > and
# < Great Options End > in all of the places that I have made changes to the
original files.
All I ask is that you give me credit.
-----Known Issues-----
- City borders will get wonky if you start a game with the "Cultural Influences
Features Enabled" configurable option set to "True" and then later in the
game the option gets set to "False". The same is true if the configurable
option "Enable Slow Culture Borders" is set to "True" and is later set to
"False" when the configurable option ""Cultural Influences Features Enabled"
is set to true. Chalid is currently working the issue.
- If the GP Trickle Mod is turned on it cannot be turned off after a game
starts.
-----Version Information-----
-----v0.1.8------
- Updated the Immigration Mod to v0.4.5
- Added the configurable option allowing players to enable or disable the
Military Bases Mod features.
- Added the configurable option allowing players to enable or disable the
Sniper Mod features.
- Updated the Pirates Mod to v0.2
- Integrated Improvements Outside Borders v0.1
- Added the configurable option allowing players to enable or disable the
Water Animals Mod features.
- Added the configurable option allowing players to enable or disable the
Improvements Outside Borders mod features.
-----===Credits & Thanks===-----
- Exavier
[TAB]Composite Mod - readme.txt format
- Jeckel
[TAB]For proposing the Great Options Mod and testing it from its conception
- Testers
[TAB]White Rabbit, woodelf, Jeckel, Shqype and Civmansam
[TAB]
- The many members of the community who helped make this mod possible:
[TAB]Snaitf, Talchas, Zuul, seZereth, C.Roland, Kael, Stone-D, Dr Elmer
[TAB] Jiggle, Vadus, Taelis, 12monkeys, Homegrown, SupremeOverlord, Requies,
[TAB]Elhoim, SirRethcir, Chalid, OzzyKP, White Rabbit, Jeckel, Shqype,
[TAB]Civmansam, woodelf.
to configure and tune as many options as they want. So for instance if they
want to use the enhanced foreign advisor one game but decide that they prefer
the original foreign advisor all they need to do is open the "Great Options Mod
Config.ini" file and change the Foreign Advisor Type to its default value. Its
just that easy. All thes configuration INI files from mod components that have
been kept separate to allow players to quickly find the configurable options
they want to fine tune.
This mod integrates the following mods:
[TAB]- Cultural Influences v0.3
[TAB]- Customizable Domestic Advisor v0.93
[TAB]- Dead Civ Scoreboard Mod v0.2
[TAB]- Enhanced Culture Conquest v1.4.1
[TAB]- Enhanced Foreign Advisor Mod v2.1
[TAB]- Enhanced Military Advisor v1.3
[TAB]- Enhanced Tech Conquest v0.4.2
[TAB]- Enhanced Tech Window v1.b
[TAB]- Exotic Foreign Advisor Mod v0.95
[TAB]- Improvements Outside Borders v0.1
[TAB]- GP Trickle Mod v0.3.1
[TAB]- Great Doctor Mod v1.0
[TAB]- Great General Amped Mod v0.8.2
[TAB]- Great Statesman Mod v0.9.2+SDK
[TAB]- Homegrown Domestic Advisor
[TAB]- Immigration Mod v0.4.5
[TAB]- Localized Starting Techs Mod v0.3
[TAB]- M.A.D. Nukes Mod v0.1.2
[TAB]- Mercenaries Mod v0.6.1+SDK
[TAB]- Military Bases Mod v0.2.1+SDK
[TAB]- Not Just Another Game Clock Mod v0.3
[TAB]- No Name Great Person Renamer Mod v0.1[TAB]
[TAB]- Modified Special Domestic Advisor v1.8e
[TAB]- Pirates Mod v0.2
[TAB]- Random Great Person Births Mod v0.2.1
[TAB]- Sniper Mod v0.6.1
[TAB]- Specialist Stacker Mod v0.7
[TAB]- Unique Barbarian Mod v0.2
[TAB]- Unit Allegiance Mod v0.4
[TAB]- Water Animals Mod v0.1
Installation Instructions:
1) Unzip this into the "civ4_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Great Options
4) Load the game.
5) Then play as normal.
-----Screenshot-----
Spoiler :
-----Game Play-----
Spoiler :
-----Notes to Modmakers-----
If you want to use the Great Options Mod in your mod I have tried to
make things as easy as possible for you. In the XML files modified sections
are enclosed by start and end tags.
In the Python files I have added # < Great Options Start > and
# < Great Options End > in all of the places that I have made changes to the
original files.
All I ask is that you give me credit.
-----Known Issues-----
- City borders will get wonky if you start a game with the "Cultural Influences
Features Enabled" configurable option set to "True" and then later in the
game the option gets set to "False". The same is true if the configurable
option "Enable Slow Culture Borders" is set to "True" and is later set to
"False" when the configurable option ""Cultural Influences Features Enabled"
is set to true. Chalid is currently working the issue.
- If the GP Trickle Mod is turned on it cannot be turned off after a game
starts.
-----Version Information-----
-----v0.1.8------
- Updated the Immigration Mod to v0.4.5
- Added the configurable option allowing players to enable or disable the
Military Bases Mod features.
- Added the configurable option allowing players to enable or disable the
Sniper Mod features.
- Updated the Pirates Mod to v0.2
- Integrated Improvements Outside Borders v0.1
- Added the configurable option allowing players to enable or disable the
Water Animals Mod features.
- Added the configurable option allowing players to enable or disable the
Improvements Outside Borders mod features.
Spoiler :
-----===Credits & Thanks===-----
- Exavier
[TAB]Composite Mod - readme.txt format
- Jeckel
[TAB]For proposing the Great Options Mod and testing it from its conception
- Testers
[TAB]White Rabbit, woodelf, Jeckel, Shqype and Civmansam
[TAB]
- The many members of the community who helped make this mod possible:
[TAB]Snaitf, Talchas, Zuul, seZereth, C.Roland, Kael, Stone-D, Dr Elmer
[TAB] Jiggle, Vadus, Taelis, 12monkeys, Homegrown, SupremeOverlord, Requies,
[TAB]Elhoim, SirRethcir, Chalid, OzzyKP, White Rabbit, Jeckel, Shqype,
[TAB]Civmansam, woodelf.