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Gunships Mod {BTS 3.17 Compliant} 2016-10-05

Gunships Module v.1.25 by Crighton

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Version 1.25 Updates - 09/07/2008
Added:
Promotions:​
Helicopter I​
Requires Combat I
Adds 10% vs Helicopter Units​
Helicopter II​
Requires Helitcopter I
Adds 15% vs Helicopter Units​
Helicopter III​
Requires Helitcopter II
Adds 15% vs Helicopter Units
Adds 1 First Strike
Adds 1 Chance of extra First Strike​

Known Issues:
Graphical Error when scrolling over units with the Custom Promotions

Additionally:
All previous versions included with current version 1.25

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It's been my opinion that the later eras tend to get the short end of the proverbial stick when it comes to unit variety and usage so I figured I would try and help add some variety to the game.

The standard Gunship remains unchanged but I've added a Naval Gunship which comes with the Amphibious promotion at a slight cost to firepower. Its the standard Gunship model but with a more nautical skin to it.

Also included in the Gunships Mod is the next step up from the AH-1 Cobra, the AH-64 Apache. The AH-64 is a much beefier Attack Helicopter than the Cobra, at increased cost of course. At first glance the Apache may seem to be a bit overpowered, but given the AI's irrational habit to over produce Sam Infantry and Mobile Sams these units are given a new life.

Lastly I added the RAH-66 Commanche Stealth Attack Helicopter, and yes it is stealthy. The Commanche was originally intended to be a stealth spotter designating targets for the Apaches but before budget cutbacks killed the program.

The Commanche is a bit of niche weapon IMO, swing out across the border, pillage a tile and move on with the AI (& human wondering where oh where could it be?).

Oddly, in my first round of testing this mod the AI tended to build Apaches at a rate of almost 2 to 1 compared to the Commanche (the Cobras were avoided once access to the necessary resources became availible to the AI). I also believe that the AI much like a person would prefer to lead with it's best foot forward so to speak and primarily went with producing the Apaches.

I would greatly appreciate any feed back, specific details and credits listed below. Discussion Thread.

Many thanks,

~Crighton


Gunships Version 1.0 Details
Spoiler :
Gunships Module v1.0 adds the following:
Naval Assault Gunship - AH1 - Cobra
Tech Prerequisites: Rocketry & Flight
Resource Prerequisites: Oil
Cost 180
Strength 20
Starts with Amphibious Promotion
25% Withdrawl Chance
+100% vs. Armor

Advanced Gunship - AH64 - Apache
Tech Prerequisites: Composites & Computers
Resource Prerequisites: Oil & Aluminium
Cost 248
Strength 40
30% Withdrawl Chance
+100% vs. Armor
-25% vs Sam Infantry
-50% vs Mobile Sam

Stealth Gunship - RAH66 - Commanche
Tech Prerequisites: Stealth, Fiber Optics & Robotics
Resource Prerequisites: Oil & Aluminium
Cost 300
Strength 32
40% Withdrawl Chance
Invisible to Most Units
2 First Strikes
+100% vs. Armor​

Credits -
RAH66 - Ekmak
AH64 - Snafusmith
AH64 Button - Crighton
AH1 Cobra - skin by GFO_Anubis
AH1 Cobra Button - Crighton​
  • gunships_1_1oG.jpg
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Author
Crighton
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