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Gunships Mod {BTS 3.17 Compliant} 2016-10-05

Gunships Mod {BTS 3.17 Compliant}

  1. Crighton
    Gunships Module v.1.25 by Crighton

    ***********************************************
    Version 1.25 Updates - 09/07/2008
    Added:
    Promotions:​
    Helicopter I​
    Requires Combat I
    Adds 10% vs Helicopter Units​
    Helicopter II​
    Requires Helitcopter I
    Adds 15% vs Helicopter Units​
    Helicopter III​
    Requires Helitcopter II
    Adds 15% vs Helicopter Units
    Adds 1 First Strike
    Adds 1 Chance of extra First Strike​

    Known Issues:
    Graphical Error when scrolling over units with the Custom Promotions

    Additionally:
    All previous versions included with current version 1.25

    ***********************************************
    It's been my opinion that the later eras tend to get the short end of the proverbial stick when it comes to unit variety and usage so I figured I would try and help add some variety to the game.

    The standard Gunship remains unchanged but I've added a Naval Gunship which comes with the Amphibious promotion at a slight cost to firepower. Its the standard Gunship model but with a more nautical skin to it.

    Also included in the Gunships Mod is the next step up from the AH-1 Cobra, the AH-64 Apache. The AH-64 is a much beefier Attack Helicopter than the Cobra, at increased cost of course. At first glance the Apache may seem to be a bit overpowered, but given the AI's irrational habit to over produce Sam Infantry and Mobile Sams these units are given a new life.

    Lastly I added the RAH-66 Commanche Stealth Attack Helicopter, and yes it is stealthy. The Commanche was originally intended to be a stealth spotter designating targets for the Apaches but before budget cutbacks killed the program.

    The Commanche is a bit of niche weapon IMO, swing out across the border, pillage a tile and move on with the AI (& human wondering where oh where could it be?).

    Oddly, in my first round of testing this mod the AI tended to build Apaches at a rate of almost 2 to 1 compared to the Commanche (the Cobras were avoided once access to the necessary resources became availible to the AI). I also believe that the AI much like a person would prefer to lead with it's best foot forward so to speak and primarily went with producing the Apaches.

    I would greatly appreciate any feed back, specific details and credits listed below. Discussion Thread.

    Many thanks,

    ~Crighton


    Gunships Version 1.0 Details
    Spoiler :
    Gunships Module v1.0 adds the following:
    Naval Assault Gunship - AH1 - Cobra
    Tech Prerequisites: Rocketry & Flight
    Resource Prerequisites: Oil
    Cost 180
    Strength 20
    Starts with Amphibious Promotion
    25% Withdrawl Chance
    +100% vs. Armor

    Advanced Gunship - AH64 - Apache
    Tech Prerequisites: Composites & Computers
    Resource Prerequisites: Oil & Aluminium
    Cost 248
    Strength 40
    30% Withdrawl Chance
    +100% vs. Armor
    -25% vs Sam Infantry
    -50% vs Mobile Sam

    Stealth Gunship - RAH66 - Commanche
    Tech Prerequisites: Stealth, Fiber Optics & Robotics
    Resource Prerequisites: Oil & Aluminium
    Cost 300
    Strength 32
    40% Withdrawl Chance
    Invisible to Most Units
    2 First Strikes
    +100% vs. Armor​


    Credits -
    RAH66 - Ekmak
    AH64 - Snafusmith
    AH64 Button - Crighton
    AH1 Cobra - skin by GFO_Anubis
    AH1 Cobra Button - Crighton​

    Images

    1. gunships_1_1oG.jpg