Gunships Module v.1.25 by Crighton
***********************************************
Version 1.25 Updates - 09/07/2008
Added:
Known Issues:
Graphical Error when scrolling over units with the Custom Promotions
Additionally:
All previous versions included with current version 1.25
***********************************************
It's been my opinion that the later eras tend to get the short end of the proverbial stick when it comes to unit variety and usage so I figured I would try and help add some variety to the game.
The standard Gunship remains unchanged but I've added a Naval Gunship which comes with the Amphibious promotion at a slight cost to firepower. Its the standard Gunship model but with a more nautical skin to it.
Also included in the Gunships Mod is the next step up from the AH-1 Cobra, the AH-64 Apache. The AH-64 is a much beefier Attack Helicopter than the Cobra, at increased cost of course. At first glance the Apache may seem to be a bit overpowered, but given the AI's irrational habit to over produce Sam Infantry and Mobile Sams these units are given a new life.
Lastly I added the RAH-66 Commanche Stealth Attack Helicopter, and yes it is stealthy. The Commanche was originally intended to be a stealth spotter designating targets for the Apaches but before budget cutbacks killed the program.
The Commanche is a bit of niche weapon IMO, swing out across the border, pillage a tile and move on with the AI (& human wondering where oh where could it be?).
Oddly, in my first round of testing this mod the AI tended to build Apaches at a rate of almost 2 to 1 compared to the Commanche (the Cobras were avoided once access to the necessary resources became availible to the AI). I also believe that the AI much like a person would prefer to lead with it's best foot forward so to speak and primarily went with producing the Apaches.
I would greatly appreciate any feed back, specific details and credits listed below. Discussion Thread.
Many thanks,
~Crighton
Gunships Version 1.0 Details
Credits -
***********************************************
Version 1.25 Updates - 09/07/2008
Added:
Promotions:
Helicopter I
Requires Combat I
Adds 10% vs Helicopter Units
Adds 10% vs Helicopter Units
Helicopter II
Requires Helitcopter I
Adds 15% vs Helicopter Units
Adds 15% vs Helicopter Units
Helicopter III
Requires Helitcopter II
Adds 15% vs Helicopter Units
Adds 1 First Strike
Adds 1 Chance of extra First Strike
Adds 15% vs Helicopter Units
Adds 1 First Strike
Adds 1 Chance of extra First Strike
Known Issues:
Graphical Error when scrolling over units with the Custom Promotions
Additionally:
All previous versions included with current version 1.25
***********************************************
It's been my opinion that the later eras tend to get the short end of the proverbial stick when it comes to unit variety and usage so I figured I would try and help add some variety to the game.
The standard Gunship remains unchanged but I've added a Naval Gunship which comes with the Amphibious promotion at a slight cost to firepower. Its the standard Gunship model but with a more nautical skin to it.
Also included in the Gunships Mod is the next step up from the AH-1 Cobra, the AH-64 Apache. The AH-64 is a much beefier Attack Helicopter than the Cobra, at increased cost of course. At first glance the Apache may seem to be a bit overpowered, but given the AI's irrational habit to over produce Sam Infantry and Mobile Sams these units are given a new life.
Lastly I added the RAH-66 Commanche Stealth Attack Helicopter, and yes it is stealthy. The Commanche was originally intended to be a stealth spotter designating targets for the Apaches but before budget cutbacks killed the program.
The Commanche is a bit of niche weapon IMO, swing out across the border, pillage a tile and move on with the AI (& human wondering where oh where could it be?).
Oddly, in my first round of testing this mod the AI tended to build Apaches at a rate of almost 2 to 1 compared to the Commanche (the Cobras were avoided once access to the necessary resources became availible to the AI). I also believe that the AI much like a person would prefer to lead with it's best foot forward so to speak and primarily went with producing the Apaches.
I would greatly appreciate any feed back, specific details and credits listed below. Discussion Thread.
Many thanks,
~Crighton
Gunships Version 1.0 Details
Spoiler :
Credits -
RAH66 - Ekmak
AH64 - Snafusmith
AH64 Button - Crighton
AH1 Cobra - skin by GFO_Anubis
AH1 Cobra Button - Crighton
AH64 - Snafusmith
AH64 Button - Crighton
AH1 Cobra - skin by GFO_Anubis
AH1 Cobra Button - Crighton