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Hex Conquer and Release 2016-10-05

Hex Conquer and Release

  1. Rozumiyko
    Hex Conquer and Release (v 3)
    Mod for Civilization V by Matviyko Rozumiyko

    Features:
    • Land combat units can conquer enemy plots they occupy and adjacent enemy plots.
    • Units, cities and citadels can control adjacent tiles to prevent them from being captured by enemy units.
    • The invader unit must spend one before gaining control over the occupied plots.
    • When a plot with a city or a citadel is captured, its adjacent tiles are captured as well.
    • Enemy plots not controlled by enemy units might be regained by the city which can work them.
    • When a city is captured, non-adjacent city plots need to be captured separately.
    • Isolated of partially isolated distant plots may switch to the closest city of another player.
    • Peace treaty reestablishes a reasonable border: plots not worked by one city switch to the city which can work them.
    Discussion Thread

    Images

    1. civ5screen0000_8c7.jpg
    2. civ5screen0001_eL1.jpg
    3. civ5screen0002_Ynm.jpg
    4. civ5screen0003_tY3.jpg
    5. civ5screen0004_7mo.jpg
    6. civ5screen0005_4iH.jpg
    7. civ5screen0006_1gR.jpg
    JohannesWasHere likes this.

Recent Reviews

  1. JohannesWasHere
    JohannesWasHere
    5/5,
    Version: 2016-10-05
    The Best Combat Mod Ever And It Makes So Much Sense
    Combat Made Great Again