Immigration has always been a part of the history of the world and now it can
be part of the history of your game. There are several conditions that can
cause a city to spawn immigrants war, sickness, unhappiness, lack of food, etc.
All of these can cause a group of immigrants to leave from one of your cities
to another city that may not necesarly be yours.
Installation Instructions:
1) Unzip this into the "civ4_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Immigration Mod
4) Load the game.
5) Then play as normal.
-----Game Play-----
-----Units-----
-----Notes to Modmakers-----
If you want to use the Immigration Mod in your mod I have tried to make
things as easy as possible for you. In the XML files modified sections are
enclosed by start and end tags.
In the Python files I have added # < Immigration Mod Start > and
# < Immigration Mod End > in all of the places that I have made changes
to the original files.
All I ask is that you give me credit.
-----Future Features-----
-----Version Information-----
-----v0.4.5------
- Changed the immigrant AI from UNITAI_SETTLE to UNITAI_SPY and
UNITAI_MISSIONARY which fixed the issue where immigrant units do not move
away from cities. Reported by Komori.
- Fixed the issue where culture was being taken to negative numbers. Reported
by Dom Pedro III and Komori.
-----===Credits & Thanks===-----
- Exavier
[TAB]Composite Mod - readme.txt format
- Stone-D
[TAB]SD-Toolkit
- Dr Elmer Jiggle
[TAB]For providing the INI file parser code allowing for players to customize
[TAB]this mod without having to touch the python code!!!
- Sevo
[TAB]For the new settler unit and the different models used within it.
- Wikipedia
[TAB]immigrant entry[TAB]
- Testers
[TAB]Dom Pedro II, Shqype, White Rabbit, Civmansam, woodelf, Kael, Jeckel
be part of the history of your game. There are several conditions that can
cause a city to spawn immigrants war, sickness, unhappiness, lack of food, etc.
All of these can cause a group of immigrants to leave from one of your cities
to another city that may not necesarly be yours.
Installation Instructions:
1) Unzip this into the "civ4_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Immigration Mod
4) Load the game.
5) Then play as normal.
-----Game Play-----
Spoiler :
-----Units-----
Spoiler :
-----Notes to Modmakers-----
If you want to use the Immigration Mod in your mod I have tried to make
things as easy as possible for you. In the XML files modified sections are
enclosed by start and end tags.
In the Python files I have added # < Immigration Mod Start > and
# < Immigration Mod End > in all of the places that I have made changes
to the original files.
All I ask is that you give me credit.
-----Future Features-----
Spoiler :
-----Version Information-----
-----v0.4.5------
- Changed the immigrant AI from UNITAI_SETTLE to UNITAI_SPY and
UNITAI_MISSIONARY which fixed the issue where immigrant units do not move
away from cities. Reported by Komori.
- Fixed the issue where culture was being taken to negative numbers. Reported
by Dom Pedro III and Komori.
Spoiler :
-----===Credits & Thanks===-----
- Exavier
[TAB]Composite Mod - readme.txt format
- Stone-D
[TAB]SD-Toolkit
- Dr Elmer Jiggle
[TAB]For providing the INI file parser code allowing for players to customize
[TAB]this mod without having to touch the python code!!!
- Sevo
[TAB]For the new settler unit and the different models used within it.
- Wikipedia
[TAB]immigrant entry[TAB]
- Testers
[TAB]Dom Pedro II, Shqype, White Rabbit, Civmansam, woodelf, Kael, Jeckel