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JNavalEnhancements Mod v0.3 2016-10-05

Compatabilty: Civ4 v1.61

JNavalEnhancements Mod Thread

This mod's main purpose is to enhance the usefulness of Naval units. The main way this is done
is by increasing the movement of all DOMAIN_SEA units. I achieve this movement increase through
Python and not XML. The main reason for this is I have grown tired of changeing the movement
rate of ship after ship, again and again, for every mod I make or download. The acual increase
of movement is a multiplier that is set in the config.ini file, though I tend to use 2 to 4 times
movement depending on map size and amount of ocean/land.

Beyond the movement multiplier, there are two other functions in this mod.

One is a simple form of Naval Zone of Control. Basicly this means that any ship moving within
2 tiles of an enemy ship (ie a ship owned by the Barbarians or a player you are at war with)
will have the remainder of its movement removed. when used in conjuntion with the Naval Movement
Multiplier only the current slice of movement will be removed, basicly allowing a ship to move
a number of squares equal to its Movement Multiplier.

The last function of this mod is the return of a oldy Civ function. In the unitinfos.xml file
I have removed the ocean terrain restriction from the units that had it. Instead of making
Ocean tiles impassable to certain ships, there is a random chance that any ship sent into
Ocean tiles will sink on any given movement. This percent chance is setable in the config.ini
file. There is also an option to set the last era ships can sink. In addition to these options
You can also set a modifier to the base sink chance and an era to start using the modifier in.


Known Issues:
When draging the cursor for multi turn moving of units, the unit path finding lines show the
vanilla ETAs and don't see the changes made by this mod, so just divide those numbers by the
naval movement modifier.
Author
Jeckel
Downloads
316
Views
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