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JRandomNames v0.37 2016-10-05

Updated July 29, 2006. New INI options, 3 new Naming Engines.

The current list of valid Naming Engines is:

## This tag is used to mark designate that no Naming Engine should be used. ##

No Random Name

## These Naming Engines only apply to units built in Cities. ##

Jimdigriz City Names Unit Naming

## The following Naming Engines can apply to any unit. ##

Jeckel National Naming

sen2000 Roman Numeral Names

Rathelon Generic Military Naming

TheLopez Random Names
TheLopez Random Civilization Names

Nexus Unit Count Names
Nexus Army Names
Nexus Navy Names
Nexus Air Names

JRandomNames Mod Thread

I've always like naming my units, or atleast them having names, but most of the naming mods I've seen fit a small portion of the units and just seem weird on the rest of them.

Take two of the best naming mods out there, Random Civilization Names by TheLopez and NexusNames by Nexus as used in Unit Statistics by Teg Navanis.

The civ specific names in TheLopez's name mod are great for settlers, workers, and most early era land units, but it just seems weird to me to have tank, galleons, and such named Booker and Fredrick.

On the other side, Nexus's naming system works great for later era military units, but it's names don't work well for non military units and early era units. Maybe its just me, but I can't connect with a warrior named 1st army 2nd corp 8th div, just doesn't do it for me.

This is why I have written this mod. It takes all the naming mods I can find and incorporates them together. On top of just throwing these mods together, I have also whipped up a highly configurable ini options that allow you to control what form of naming is used with what units.

I have been working on this mod for several weeks and have not had much time for testing all the different ini option combinations, though the basic structure and features work. Please report any and all errors, bugs, or exceptions that arise.
Author
Jeckel
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