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[KPS666] Blood 4 Oil MOD 2016-10-05

[KPS666] Blood 4 Oil MOD

  1. kps666
    BLOOD 4 OIL MOD

    If you wish to give comment:
    http://forums.civfanatics.com/showthread.php?p=11003217#post11003217


    Changes:

    Terrain:
    -Terrain desert and snow now have 2 movement cost.

    Civilizations:
    -Egypt, Persia and Arabia start with trait "Holy War", giving them the "Jihad" promotion to make this states strong on desert terrain.

    Units:
    Made not to many changes, only some promotion changes to make a real "Desert Storm" experience:
    -Promotion "Jihad": Start up attribute for the desert states, giving a 20% attack bonus in friendly territory and a 20% devense bonus on desert terrain. Also makes the movement cost to a normal level.
    -Promotion "Desert Warfare": 20% combat bonus (attack and defense) on desert terrain, makes movement cost to 1, too. Preq. Tech ist "Military Science"
    -Promotion "Winter Warfare": same as for "desert Warfare", only for snow terrain.
    -Promotion "Composite Armour", giving the helicopter and tank units a 10% defense bonus (preq. tech is plastics).
    -Promotion "Reactive Armour", giving an extra 10% defense bonus, but only for tank units.
    -Changed preq. ressource from aluminum to oil at the modern age units to fit to the theme of this mod.

    Buildings:
    -Added building "Oil Refinery", giving 5 gold and 2 production to every nearby oil ressource.

    Others:
    -Raised the flavors for ressource oil, hoping this will force the AI to declare war for the black gold.

    Hope you enjoy this mod :goodjob: