Larger Worlds 2.3 adds larger world sizes and a modified StartingPlots.lua file that scales major civ starting locations by map sizes
Larger Worlds has a few basic features:
Landmass size limits are 20+ tiles for players as a hard minimum except on water maps (island plates for example). The map is evaluated for total usable land (not water or mountains) and based on that count a minimum landmass size is determined for landmasses that can have multiple players on them.
Example: A large (128x60) map with 60% water will have approximately 3000 usable tiles. If there are 10 players in the game the smallest landmass that will allow multiple players is 150 tiles on land maps or 100 tiles on water maps. So a 50 tile island is big enough for a player start (20+) but too small for more than one player.
City States do not have landmass limits so they will fill in small landmasses and may spawn on landmasses that are too small for multiple players.
Any feedback is welcome. I'm trying to keep this mod simple so it won't conflict with others, I missed the big maps from Civ 5 so I used those sizes for the new large and huge maps. I also didn't like starting on top of my neighbors even on large maps with fewer than the default number of players. I don't play on small maps or crowded maps so if anybody does and could let me know if it works or horribly destroys the game that would help
Known Issues:
With version 2.0 forward this mod only includes the larger map grid sizes and changes to the starting plot script to scale starting distanced by map size.
Detailed Worlds is available here and includes the modified map scripts that were removed form this mod.
Larger Worlds has a few basic features:
- New "Massive" Map size (116x74)
- New "Enormous" Map Size (128x80)
- Starting plot distance scaled by number of players
- Starting plot landmass size restrictions
Landmass size limits are 20+ tiles for players as a hard minimum except on water maps (island plates for example). The map is evaluated for total usable land (not water or mountains) and based on that count a minimum landmass size is determined for landmasses that can have multiple players on them.
Example: A large (128x60) map with 60% water will have approximately 3000 usable tiles. If there are 10 players in the game the smallest landmass that will allow multiple players is 150 tiles on land maps or 100 tiles on water maps. So a 50 tile island is big enough for a player start (20+) but too small for more than one player.
City States do not have landmass limits so they will fill in small landmasses and may spawn on landmasses that are too small for multiple players.
Any feedback is welcome. I'm trying to keep this mod simple so it won't conflict with others, I missed the big maps from Civ 5 so I used those sizes for the new large and huge maps. I also didn't like starting on top of my neighbors even on large maps with fewer than the default number of players. I don't play on small maps or crowded maps so if anybody does and could let me know if it works or horribly destroys the game that would help
Known Issues:
- Maps with more than the default players may end up with less civs than expected
- City States will not all spawn on crowded maps, this may also happen when using high sea level on island plates or similar maps with many scattered, small landmasses
With version 2.0 forward this mod only includes the larger map grid sizes and changes to the starting plot script to scale starting distanced by map size.
Detailed Worlds is available here and includes the modified map scripts that were removed form this mod.