
Crises... we all have them! Who needs them? They're just like us...
This mod changes the pacing of crises, making them start earlier. BUT WHY? DON'T YOU HATE CRISES? .... I kinda do but the attempt here is to make them feel less like a sudden "everything went bad out of nowhere" thing and more like something that starts boiling up around the middle of the age and grows slowly until it reaches its climax; hopefully making it feel more immersive. Interestingly, this mod actually started as a "shorter Crises" mod, but after playing I felt that making Crises shorter didn't actually help at all to immersion so I instead pivoted to the opposite.
After playing around with different varitions, it does seem this setup helps make crises feel less sudden and immersion-breaking. Most importantly, since the weakest stage of the crisis lasts longer, it gives you enough time to alter your strategy and prepare for new stages if it is a crisis that is particularly dangerous for your current playthrough.
The new thresholds go as follow:
- Stage 1: Crisis starts at around 50% of the age.
- Stage 2: the Crisis worsens at around 65% of the age.
- Stage 3: the Crisis reaches its climax at around 85% of the age.
Special thanks to wuTz for the feedback on the previous version.