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Leugi's Crisis Pacing Rework

Leugi's Crisis Pacing Rework 31-07-2025



Crises... we all have them! Who needs them? They're just like us...

This mod changes the pacing of crises, making them start earlier. BUT WHY? DON'T YOU HATE CRISES? .... I kinda do but the attempt here is to make them feel less like a sudden "everything went bad out of nowhere" thing and more like something that starts boiling up around the middle of the age and grows slowly until it reaches its climax; hopefully making it feel more immersive. Interestingly, this mod actually started as a "shorter Crises" mod, but after playing I felt that making Crises shorter didn't actually help at all to immersion so I instead pivoted to the opposite.

After playing around with different varitions, it does seem this setup helps make crises feel less sudden and immersion-breaking. Most importantly, since the weakest stage of the crisis lasts longer, it gives you enough time to alter your strategy and prepare for new stages if it is a crisis that is particularly dangerous for your current playthrough.

The new thresholds go as follow:
  • Stage 1: Crisis starts at around 50% of the age.
  • Stage 2: the Crisis worsens at around 65% of the age.
  • Stage 3: the Crisis reaches its climax at around 85% of the age.
As you can see, the crisis starts around half of the age, allowing it to scale more slowly. The largest stage is the middle stage where there's already some interesting mechanics but it is still not awful, and the final bit reaches on when you are already used to it all, giving a final boss feeling.

Special thanks to wuTz for the feedback on the previous version.
Author
Leugi
Downloads
431
Views
1,655
First release
Last update

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3.00 star(s) 1 ratings

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Latest updates

  1. Tweaking of the stages and Steam Upload

    After playing around with different numbers and reading wuTz feedback, I've decided to rearrange...

Latest reviews

I like that you tackle the pacing of crisis.

Personally I think what you want to achieve is a small turn amount for c1, the largest for c2 and a very short c3 just before ending the era. That feels the most balanced since you have 1-2 warning turns and knoiw what crisis you will face, then the main crisis which should be the longest and then the culmination which explodes but also will end the era.
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