About:
A cool Lunar Moon scifi total conversion modpack & scenario by John Valdez.
Mod files rescued from Atomic Network backups and repacked in 7zip by Blake. Successfully tested in Civ2 MGE.
File added to this area as part of Blake's lost scenario/mod files restoration & cataloging project which can be found here:
https://forums.civfanatics.com/thre...o-doom-b5-strek-swars-sgate-homm-more.657278/
Browse other Civilization 2 scenarios & mods in the collection here:
https://forums.civfanatics.com/tags/civilization-2-mod/
https://www.moddb.com/tags/civilization-2-mod
https://archive.org/search.php?query=subject:Civ2ModCollection&sort=titleSorter
Join the Civilization 2 Scenario League at CivFanatics here:
https://forums.civfanatics.com/forums/civ2-scenario-league.428/
Original Description/Intro:
The Lunar-Apollo Mission Scenario is a test of "What if we colonized the Moon?".
It starts out with 7 nations which attempt to work together to colonize the
Lunar surface. But, as fate would have it, something goes wrong-- and no one
can communicate with Earth! Trapped and panicked and tensions and feelings of
isolation cause bases to withdraw from each other. Some dissident humans break
off from these bases and form their own base calling themselves the "Lunarites".
It is your job to re-unite these bases or re-establish communication with Earth
by obtaining the technology to do so...before the Lunarites do something crazy!
Inspired by Frederic Meunie's Moonland Modpack, this scenario explores the moon as the next
and most challenging civ game yet. Technologies have been revised and changed from
Moonland---as well as: units, terrain, govts., graphics, resources, etc. to reflect the new
and innovated approach to conquering the moon! You can either conquer all other civs or
discover the tech that sends you back to Earth. If you liked or are familiar with The
Mars Now! scenario you'll love this one!
Screenshots:
A cool Lunar Moon scifi total conversion modpack & scenario by John Valdez.
Mod files rescued from Atomic Network backups and repacked in 7zip by Blake. Successfully tested in Civ2 MGE.
File added to this area as part of Blake's lost scenario/mod files restoration & cataloging project which can be found here:
https://forums.civfanatics.com/thre...o-doom-b5-strek-swars-sgate-homm-more.657278/
Browse other Civilization 2 scenarios & mods in the collection here:
https://forums.civfanatics.com/tags/civilization-2-mod/
https://www.moddb.com/tags/civilization-2-mod
https://archive.org/search.php?query=subject:Civ2ModCollection&sort=titleSorter
Join the Civilization 2 Scenario League at CivFanatics here:
https://forums.civfanatics.com/forums/civ2-scenario-league.428/
Original Description/Intro:
The Lunar-Apollo Mission Scenario is a test of "What if we colonized the Moon?".
It starts out with 7 nations which attempt to work together to colonize the
Lunar surface. But, as fate would have it, something goes wrong-- and no one
can communicate with Earth! Trapped and panicked and tensions and feelings of
isolation cause bases to withdraw from each other. Some dissident humans break
off from these bases and form their own base calling themselves the "Lunarites".
It is your job to re-unite these bases or re-establish communication with Earth
by obtaining the technology to do so...before the Lunarites do something crazy!
Inspired by Frederic Meunie's Moonland Modpack, this scenario explores the moon as the next
and most challenging civ game yet. Technologies have been revised and changed from
Moonland---as well as: units, terrain, govts., graphics, resources, etc. to reflect the new
and innovated approach to conquering the moon! You can either conquer all other civs or
discover the tech that sends you back to Earth. If you liked or are familiar with The
Mars Now! scenario you'll love this one!
Screenshots:
