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March 2018 R&F Update Patch Notes

Below are the patch notes for the March 2018 R&F update:

GENERAL UPDATES
  • Added a new historic moment for being the second or later Civilization to discover a Natural Wonder, + 1 Era Score.
  • Clarified Amundsen-Scott Research Station bonus in the text.
  • Made the Water Park cheaper to be consistent with the Aerodrome.
  • Reworked the way that warmongering is handled between declaration of war capturing cities, and razing cities.
  • Unit experience gained from fighting Free Cities and Free City units is now capped at +1 after obtaining the unit’s first promotion.
  • Removed the Flirtatious and Curmudgeon agendas.
  • Ranged units garrisoned in a city are now always considered to be in an elevated position if the city has walls or urban defenses.
  • Updated Korean Palace art.
  • Fixed situations where players could have Shared Visibility while at war.
  • Fixed an issue where Observation Balloons were incorrectly granting the Drone unit's combat strength buff.
  • Fixed an issue where the Stadium effects did not match the text.
    • Stadium: +2 Tourism for cities with at least 10 population. +5 tourism to cities with at least 20 population. +2 Entertainment amenities for all cities within 6 tiles. (Now only applies to Stadium and not districts.)
  • Increased defenses of early era city states to discourage easy conquest by AI and players.
BALANCE CHANGES
  • Allow the 3 land tiles next to Polder to include Hills.
  • Added Loyalty per turn to Emergency target cities so that Emergencies will no longer end in the member’s favor without them doing anything.
  • Added the Entertainment Complex building effects.
    • Arena: +1 Culture. +1 Tourism once Conservation is unlocked. +1 Entertainment amenity for this city
    • Zoo: +1 Science to all Rainforest and Marsh tiles in this city. +1 Entertainment amenity for all cities within 6 tiles.
    • Stadium: +2 Tourism for cities with at least 10 population. +5 tourism to cities with at least 20 population. +2 Entertainment amenities for all cities within 6 tiles.
  • Made building National Parks much more important to leaders with the Environmentalist and Exploitative agendas.
  • Military Alliances now provide a bonus against city states.
  • Macedon no longer receives boosts for conquering a Free City.
  • Have Twilight Valor apply to Naval Melee units.
  • Neutralize Governor turn duration has been adjusted for game speed.
  • Gain Sources turn duration has been adjusted for game speed.
AI UPDATES
  • Added some improvements in sorting great works into collections.
  • Improved AI progress through tech and civic tree.
  • Garrisoned ranged units are much less likely to leave City Centers and Encampments.
UI UPDATES
  • Historic Moments are now accessible from the End Game Results screen.
  • Made sure we displayed the right city details for cities being ceded.
  • City States no longer display "At War" tooltip if we aren't at war.
  • Former capitals are now properly differentiated from captured capitals.
  • City Banner polish and bug fixes.
  • Our Leader diplomacy screen now uses the longer, more detailed descriptions for unique units, buildings, etc.
  • The diplomacy deal edit box will now fit up to 5 items to fit all 5 Alliance types.
  • Zero out points per turn if we're not in an alliance and updated the tooltip to inform the player they need an alliance to gain points.
  • Diplomacy portraits in the HUD now indicate alliance type.
  • Governor promotion buttons will now use the disabled state properly for promotions we don't have the pre-requisites to earn.
  • The religion lens banner fly out will no longer display redundant icons for the first religion when it's about to convert or be tagged as predominate when it's still converting.
  • Resolved terrain tooltips displaying over selection panels in certain situations.
  • Added tooltips for a variety of loyalty UI.
  • Adding alliance icons to tech tree nodes so players know what their Level 3 Research Alliance members are researching.
  • Movement paths are now shown on the religion lens.
  • Revised Raze City tooltip text for accuracy.
  • Emphasized several notification icons indicating negative game events
  • Clarified Era score and Age threshold UI while in the last era of the game.
  • Added Research Alliance indicator to Research Chooser.
  • Added a scroll panel to operative list on the Espionage overview.
BUG FIXES
  • Fixed an issue preventing water Natural Wonders from appearing on Huge maps.
  • Fixed a bug that was causing embarked units to use their embarked strength instead of their unit strength when conducting an amphibious attack.
  • ‘Amphibious’ unit promotion is now correctly removing the attack penalty in an amphibious attack.
  • Fixed a bug causing incorrect unit maintenance costs to be incurred.
  • Fixed a bug with the Pax Brittania unique ability that was granting a free melee unit when England obtained a city other than through settling.
  • Fixed a bug causing the player to be charged an incorrect amount when purchasing a District with Gold.
  • Fixed a bug causing units set to ‘Alert’ to be changed to ‘Fortified’, preventing them from waking up when enemies are near.
  • Historic Moment for recapturing a city you originally founded can now only trigger once per plot location, to prevent an exploit where it could be farmed for era score.
  • Fixed the Holy Righteous Queen achievement and the Metroplex achievement to have proper unlock requirements.
  • Preserve proper number of government slots after liberating a city with a Wonder that provides slots.
  • Fixed the Space Port, it was being counted as a specialty district.
  • Fixed Matterhorn and Zhangye Danxia spawning surrounded by mountains.
  • Allowed the Advanced Seminar in Astrophysics achievement to work in more permutations of district placement.
  • Made sure a second work of art from the same artists provides some culture/tourism in the Apadana.
  • Ensured that city state suzerain bonuses are applied properly after you capture a city.
  • Fixed Kilwa Kisiwani bonus to production in other cities when you get another suzerain of that type.
Source: https://civilization.com/news/entries/now-live-civilization-vi-rise-and-fall-march-2018-update/

For prior patch notes, see the following:

February 2018 Base Game patch (pre-R&F): https://forums.civfanatics.com/threads/february-2018-base-game-patch-notes.628062/

Fall 2017 patch: https://forums.civfanatics.com/resources/fall-2017-update-patch-notes.26500/

Summer 2017 patch: https://forums.civfanatics.com/resources/summer-2017-update-patch-notes.26344/

Spring 2017 patch - https://forums.civfanatics.com/threads/spring-2017-patch-notes.612954/

"Australian Summer" (Feb. 2017) patch: https://forums.civfanatics.com/threads/australian-summer-patch-notes.610902/

December 2016 patch - https://forums.civfanatics.com/threads/december-2016-patch-notes.607588/

Fall 2016 patch - https://forums.civfanatics.com/threads/fall-2016-patch-notes.605488/
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