Master Balance for Balance v10.0
Master Balance especially suitable for a balanced games.
Master Balance has split into two mods:
1 Master Balance for Balance v10.0
2 Master Balance for Team Battle v1.0
1 I don't know!
1 GAME MODE
1.1 No War Weariness!
1.2 Worker can build roads
1.3 NO Natural Wonder Popup!
1.4 Dynamic turns reduce 25% of the time
1.5 Eureka And Inspirations adjusted to 25%, 35% for china
1.6 ANTI CAVALRY now can share with melee policy, +50% Production.
1.7 No Free Envoy
1.8 Districts cost doubled, but never increase!
1.9 Machinery Tech unlock all the Medieval melee units.(include Maceman, Samurai and Berserker)
2 GAME DATA
2.1 Spearman Cost：80
2.2 Greek Hoplite Cost：90
2.3 Pikeman Cost：180
2.4 Knight Cost：200
2.5 Horseman Cost：100
2.6 Spearman and Greek Hoplite Combat：30
2.7 Add Maceman(Medieval Melee(tank icon for the temporary use), can upgrade to Infantry)
2.8 Stirrups Tech Cost：390
2.9 Stirrups Tech need Machinery Tech
2.A Light House +1 food and +1 gold from sea resources, Coast and Ocean tiles
2.B Shipyard +1 production from sea resources, Coast and Ocean tiles
2.C Greate Generals AOE combat strength adjusted to +3
2.D Crusader and Defender of faith's Combat Strength adjusted to +5
1 Copied both "Base" and "DLC" into "Sid Meier's Civilization VI" folder.
(The game path only allow ASCII. "Base" folder just contains 3 icon files for Maceman unit.)
Master Balance 10.0
Especially suitable for Multiplayer games for civ6 v184.108.40.206