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Master Balance 10.0

Especially suitable for Multiplayer games for civ6 v1.0.0.38

  1. s_leaf83
    Master Balance for Balance v10.0


    Master Balance especially suitable for a balanced games.

    Special Information
    Master Balance has split into two mods:
    1 Master Balance for Balance v10.0
    2 Master Balance for Team Battle v1.0


    Future
    1 I don't know!

    Features
    1 GAME MODE
    1.1 No War Weariness!
    1.2 Worker can build roads
    1.3 NO Natural Wonder Popup!
    1.4 Dynamic turns reduce 25% of the time
    1.5 Eureka And Inspirations adjusted to 25%, 35% for china
    1.6 ANTI CAVALRY now can share with melee policy, +50% Production.
    1.7 No Free Envoy
    1.8 Districts cost doubled, but never increase!
    1.9 Machinery Tech unlock all the Medieval melee units.(include Maceman, Samurai and Berserker)

    2 GAME DATA
    2.1 Spearman Cost:80
    2.2 Greek Hoplite Cost:90
    2.3 Pikeman Cost:180
    2.4 Knight Cost:200
    2.5 Horseman Cost:100
    2.6 Spearman and Greek Hoplite Combat:30
    2.7 Add Maceman(Medieval Melee(tank icon for the temporary use), can upgrade to Infantry)
    2.8 Stirrups Tech Cost:390
    2.9 Stirrups Tech need Machinery Tech
    2.A Light House +1 food and +1 gold from sea resources, Coast and Ocean tiles
    2.B Shipyard +1 production from sea resources, Coast and Ocean tiles
    2.C Greate Generals AOE combat strength adjusted to +3
    2.D Crusader and Defender of faith's Combat Strength adjusted to +5

    HISTORY:
    Spoiler :

    --------v10.0---------------
    @!#@$@#%!!$@#%@#

    --------v9.3---------------
    1 HORSEMAN Cost:100
    2 NO Natural Wonder Popup!
    3 fixed Quick UI's bug
    4 Dynamic turn reduce 25% of the time
    5 Restore ENCAMPMENT can increase the General points
    6 Eureka And Inspirations adjusted to 25%, 35% for china
    7 Greate Generals AOE adjusted to +3 combat strength.
    8 Crusader and Defender of faith's Combat Strength adjusted to +5
    9 Allies can send unit gift(Worker and Missionary can only send fresh)

    10 Great People Cost
    10.1 CLASSICAL 60 adjusted to 100
    10.2 MEDIEVAL 120 adjusted to 180
    10.3 RENAISSANCE 240 adjusted to 300

    --------v9.2---------------
    1 upgrade to v1.0.0.38.
    2 Integrated Quick UI Mod and Production Queue Mod.
    3 Unit Move Commands can use Numpad.(147 369)
    4 Optimize the current component.

    5 Multiplayer Game with Team
    5.1 A team now can share the map and view of the city for any map and any settings.(if loading the game will disappear)
    5.2 (Multiplayer Map)Map Position:balanced-->One team will be assigned to One side, No need to change position in JoiningRoom.

    --------v8.2---------------
    1 Add 2 new map "Pangaea Multiplayer" and "Inland Sea Multiplayer" for Multiplayer.
    A team now can share the map and view of the city.(Map Position should set to "balanced", or nothing will happen!)
    1.1 Map Position:1,standard(The same as before);2,balanced(Left vs Right)
    1.2 Delete Setting:Open/Close
    1.3 City States:Open/Close

    2 Can play with team.
    3 GREEK HOPLITE Cost:90
    4 PIKEMAN Cost:180
    5 KNIGHT Cost:200
    6 HORSEMAN Cost:120
    7 SPEARMAN and GREEK HOPLITE Combat:30
    8 Add MACEMAN(Medieval Melee(tank icon for the temporary use), can upgrade to Infantry)
    9 MACHINERY TECH unlock all the Medieval melee units.(include Maceman, japan SAMURAI and Norwegian BERSERKER)

    10 STIRRUPS TECH Cost:390
    11 STIRRUPS TECH need MACHINERY TECH
    12 CAVALRY POLICY adjusted to 50%
    13 ANTI CAVALRY now can share with melee policy, +50% Production.
    14 Eureka And Inspirations adjusted to 20%, 30% for china.
    15 No Free Envoy
    16 Worker can build roads now, and military engineer is not allow to build roads.
    17 Districts cost doubled, but never increase! ENCAMPMENT will not increase the General points.

    18 No War Weariness!
    19 Workers can't cut down trees outside.
    20 F12 to destroy city.(it has a popmenu.)
    21 light house +1 food and +1 gold from sea resources, Coast and Ocean tiles.
    22 shipyard +1 production from sea resources, Coast and Ocean tiles.
    23 Greate Generals will not increase Combat Strength for land units.
    24 Production Queue(Special thanks to Lozenged, I need this for my balance mod.)


    Installation
    1 Copied both "Base" and "DLC" into "Sid Meier's Civilization VI" folder.
    (The game path only allow ASCII. "Base" folder just contains 3 icon files for Maceman unit.)

    Images

    1. 12341231.jpg
    2. 1234.png

Recent Updates

  1. Master Balance for Balance v10.0
  2. More balance!
  3. upgrade to v1.0.0.38

Recent Reviews

  1. shandrolis
    shandrolis
    4/5,
    Version: 8.2
    Good overall balance changes