The Military Bases Mod contains three new buildings allowing for the training
of land, sea and air units. Besides the three new buildings there is one mean
new unit the drill sergeant that depending on the configuration of the mod will
either be required to train units or will provide a bonus when training units.
Installation Instructions:
1) Unzip this into the "civ4_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Military Bases
4) Load the game.
5) Then play as normal.
-----Game Play-----
-----Units-----
-----Buildings/Improvements-----
-----Notes to Modmakers-----
If you want to use the Military Bases Mod in your mod I have tried to make
things as easy as possible for you. In the XML directories I have included
stripped down copies of the regular XML files, I have changed the CIV4 prefix
with MB to make those files easily identifiable. In the Python files I have
added #< Military Bases Start > and #< Military Bases End > in all of the
places that I have made changes to the original files.
All I ask is that you give me credit.
-----Version Information-----
-----v0.2.x------
- Finished documenting the code.
- Updated readme to remove references to using fortify as the way units get
experience.
- Integrated Talchas action button 2.0 code
- Removed commerce bonus from base since it confuses the AI. Reported by
Lanthanide
-----To Do-----
- Extend the specialist, building and unit schemas to allow adding 0 or more
special text. This way we can indicate that a specialist, building, or unit
has special functionality built in that is provided through python and not
just XML.
-----===Credits & Thanks===-----
-Exavier
[TAB]Composite Mod - readme.txt format
-Stone-D
[TAB]SD Toolkit
- White Rabbit
[TAB]For the excellent drill sergeant model
of land, sea and air units. Besides the three new buildings there is one mean
new unit the drill sergeant that depending on the configuration of the mod will
either be required to train units or will provide a bonus when training units.
Installation Instructions:
1) Unzip this into the "civ4_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Military Bases
4) Load the game.
5) Then play as normal.
-----Game Play-----
Spoiler :
-----Units-----
Spoiler :
-----Buildings/Improvements-----
Spoiler :
-----Notes to Modmakers-----
If you want to use the Military Bases Mod in your mod I have tried to make
things as easy as possible for you. In the XML directories I have included
stripped down copies of the regular XML files, I have changed the CIV4 prefix
with MB to make those files easily identifiable. In the Python files I have
added #< Military Bases Start > and #< Military Bases End > in all of the
places that I have made changes to the original files.
All I ask is that you give me credit.
-----Version Information-----
-----v0.2.x------
- Finished documenting the code.
- Updated readme to remove references to using fortify as the way units get
experience.
- Integrated Talchas action button 2.0 code
- Removed commerce bonus from base since it confuses the AI. Reported by
Lanthanide
Spoiler :
-----To Do-----
- Extend the specialist, building and unit schemas to allow adding 0 or more
special text. This way we can indicate that a specialist, building, or unit
has special functionality built in that is provided through python and not
just XML.
-----===Credits & Thanks===-----
-Exavier
[TAB]Composite Mod - readme.txt format
-Stone-D
[TAB]SD Toolkit
- White Rabbit
[TAB]For the excellent drill sergeant model