Moar Units Mod

Moar Units Mod 1.2

Some cosmetic refinements to units, including Eques, Hetairos, Tercio, Amazon Cavalry and Amazon Scout and Longbowman.

Also Panzer and T-34 now have custom colored skins (even though the model can't be changed yet).

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Changes
* Cost of Explorer reduced to 120 from 200.
* Bandeirante now upgrades to Sniper.
* War Cart now replaces Heavy Chariot.
* Samurai now replaces Maceman.
* Removed Machine Gun > Mortar change - this will now be a separate mod. Range is still kept at 2.
* Hirdman and Ghazi moved to Castles Technology.
* Graphics - some units changed to use Rough Rider rifles.
Gameplay Changes

* Incorporated changes from Expanded Recon Class by ET1990.
- Recon line is now: Scout > Explorer (Cartography) > Ranger > Sniper (Advanced Ballistics)
- Explorer Abilities: Ignores movement penalties for crossing rivers and disembarking.
- Sniper Abilities: Cannot move then attack on same turn. +1 combat range when on hills. +12 ranged strength vs. non-heavy-cavalry land units.
- Recon Promotion tree changes: Spyglass and Guerilla swap places and Ambush now only provides +20 strength when defending.
- All the recon units start with 1 promotion available.
- Naturalist sight range decreased to 2.

* Machine Gun rebranded to Mortar. Now has Range 2.

* New Maceman unit
- Melee line is now: Warrior > Swordsman > Maceman (Castles) > Musketman > Rifleman > Infantry > Mechanized Infantry
- Hirdman and Ghazi now replace Maceman instead of Swordsman
- Swordsman, Legion, Ngao Mbeba, Sickle Swordsman all upgrade to Maceman.

* Mughal Sowar changed to have strength 48 and require Iron. Now ignores terrain cost and heals +15 per turn when on or adjacent to a Stepwell improvement.

* Phalanx now has Anti-Cavalry promotions.

* Tercio reduced to 51 strength and requires Niter.

Credits
Expanded Recon Class by @ET1990
Icons by @janboruta

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Gameplay Change
* Remove NumSupported="1" from Shigong Barracks requirement. Seems buggy. Should now be able to actually build Shigong unit when you have Military Training Civic and a Barracks building in your Encampment.

Cosmetic Changes
* Updated the Rifleman unit graphic with hats and green uniform.
* Cavalry unit now fixed to use a different hat from the Cuirassier.
* Landsknechts now use Halberds.
* Hoplite cloaks are now red. :)
* Implemented ethnic unit portraits for all new units.
Gameplay Changes
* Fixed various AI type infos which should mean that units are used more appropriately by the AI.
* Indian Varu now upgrades to Cuirassier.
Cosmetic Changes:
* Added icons for all 35 units! Huge thanks to @janboruta for his fantastic work on these (see below). :goodjob:

Gameplay Changes:
* Fixed Shigong so that adjacent units now earn 50% more experience from combat as was intended.
* Reduced maintenance of Shigong and Medicine Man.

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Gameplay Changes

* Added Landsknecht for Germany and removed the German Hussar. The Landsknecht replaces the Pikeman. It is half the cost of the Pikeman but can only be purchased with gold. The cost scales with each purchase.
* Ghazi now gets +5 combat strength if fighting a unit from a player with a different religion.
* Medicine Man can now ONLY be purchased with Faith. The cost scales based on each new unit that is purchased.
* Conquistador now upgrades to Rifleman. The bonus from Missionaries etc has been reduced from +10 to +9.
* Tercio fixed to be be Anti Cavalry class (was Melee).

Cosmetic Changes

* Additional unique units are now visible from the Civ selection screen thanks to @Horem.
* Added icons for Cuirassier, Rifleman, Druzhina Cavalry and T-34 by @janboruta. More to come.
* Improved Tercio graphic.
* Fixed invisible Gendarmes - were appearing as horses only.

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* Medicine Man no longer requires Shrine (which Kongo cannot build).
* Oooops! Uncommented Unit_BuildingPrereqs.
Adds 5 more unique units to the game.

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Armatolos (Greece)
Greek unique melee unit that replaces Rifleman. +5 Combat Strength on Hills and ignores Hills movement penalty.

Ghazi (Arabia)
Arabian unique melee unit that replaces the Swordsman. Yields 50% of defeated units' Combat Strength as Faith on combat victory. Converts captured cities to player's religion. May be purchased with Faith.

Marine (France)
French unique melee unit that replaces Musketman. +5 Combat Strength on foreign continents. Amphibious - no attack penalty when attacking from sea or across rivers.

Medicine Man (Kongo)
Kongolese unique support unit replacing Medic but available earlier with the Mysticism Civic. Heals units plus adjacent Melee, Cavalry, Anti-Cavalry and Ranged units yield 50% of defeated units' Combat Strength as Faith on combat victory. May be purchased with Faith.

Shigong (China)
Chinese unique support unit available with the Military Training Civic. Adjacent Melee, Cavalry, Anti-Cavalry and Ranged units get +5 Combat Strength and earn more experience. May build 1 Shigong unit per each Barracks building.

Other Changes
* Using correct singular names for units: Eques and Hetairos.
* The update makes Moar Units compatible with the Winter Update 2016.
* The mod is now a true self-contained mod and doesn't require overwriting core game files - thanks to PlotinusRedux for the guide on how to do this.
* To install unzip and copy the MOAR_Units folder into your Civ 6 mod directory - removing any existing MOAR_Units folder.

If you want to revert your Civ 6 install to the original files you can use the following method: Right click the game in Steam and click "Properties", then click the "Local Files" tab, finally click the "Verify integrity of game cache..." option. This will revert any files that have been modded to their original state.
A small bugfix update:
* The Indian Sepoy now replaces the Rifleman as intended.
* The Roman Onager's Legionary guards no longer have invisible legs!

Attachments

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Adds 9 more unique units plus a handful of fixes and tweaks.



New Unique Units:

Tercio (Spain)
Spanish unique Renaissance era anti-cavalry unit.

Sepoy (India)
Indian unique melee unit that replaces the Rifleman. Fights at full Combat Strength when damaged.

Sickle Swordsman (Sumeria)
Sumerian unique melee unit. +5 Combat Strength versus damaged units.

Amazon Scout (Scythia)
Scythian unique Ancient era recon unit that is stronger than the regular Scout.

Onager (Rome)
Roman unique siege unit. Stronger than the Catapult it replaces.

Panzer (Germany)
German unique Tank replacement that has +5 Combat Strength when attacking.

T-34 (Russia)
Russian unique Tank replacement that costs less to build and less maintenance. +5 Combat Strength in or adjacent to own territory.

Yamato (Japan)
Japanese unique naval ranged unit. Stronger than the Battleship it replaces.

Tessarakonteres (Egypt)
Egyptian unique naval ranged unit. Stronger than the Quadrireme it replaces and has range 2 instead of 1.

Other Changes

* Merged small art/icon changes from the Fall patch.
* Amazon Cavalry now made the same as Knight but can move after attacking.
* Camel Archer no longer replaces Heavy Chariot.
* Fixed Equite Warrior-adjacency modifier.
* Fixed some text issues
A small bugfix and balance update:

* Added maintenance to Cuirassier, Equite, Jinete, Druzhina Cavalry, Hetairoi.
* Garde Republicaine now replaces Mechanized Infantry as intended.
* Base combat Strength of Druzhina Cavalry reduced by 1.
This update adds 7 more unique units to Civ VI: Japanese Sohei, Scythian Amazon Cavalry, Brazilian Bandeirante and Fatherland Volunteer, Egyptian Hyksos Bowman, French Gendarme and Kongolese Garde Republicaine.

Also Civiliopedia background for each unit has been added.

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Sohei (Japan)
Japanese unique unit available with the Feudalism Civic. Can be purchased with Faith. +10 Combat Strength when defending.

Amazon Cavalry (Scythia)
Scythian unique Medieval era heavy cavalry unit that replaces Knight. +1 movement over Knight and can attack twice per turn.

Bandeirante (Brazil)
Brazilian unique Renaissance era recon unit that replaces the Ranger. Available earlier than the Hunter at Gunpowder. Can build forts. Yields 25% of defeated units' combat strength as Gold and 25% of defeated units' combat strength as Culture.

Fatherland Volunteer (Brazil)
Brazilian unique Industrial era melee unit that replaces the Rifleman. Cheaper than the Rifleman and costs less maintenance.

Hyksos Bowman (Egypt)
Egyptian unique ranged unit that it stronger than the Archer it replaces.

Gendarme (France)
French unique Medieval era heavy cavalry unit that replaces Knight. +5 Combat Strength when attacking.

Garde Republicaine (Kongo)
Kongolese unique Information era melee unit that replaces Mechanized Infantry. +10 Combat Strength when attacking or defending districts.

Installation Instructions

1. Unzip the zip file.
2. The contents of the MOAR_Units subdirectory should be copied into your Mods folder (.../Documents/My Games/Sid Meier's Civilization VI/Mods/).
3. The contents of the MOAR_Units_Assets subdirectory should be copied into your Civ VI game root directory (e.g. .../steamapps/common/Sid Meier's Civilization VI) overwriting the 4 existing files to add the new art references. You should probably backup these files first - use at your own risk! This is only necessary since we don't know how to release modified artdef files in mods yet - once we do it should be possible to repackage this as a proper mod.
4. Start/restart the game and enable Moar Units via the checkbox under Additional Content in the Main Menu.
Changelog:

* Longbowman now requires Machinery like the Crossbowman it replaces.
* Longbowman now has Ranged promotion class
* Graphical change: Minuteman now uses more irregular Infantry formation rather than Redcoat

Attachments

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This release adds the Cuirassier unit and 6 new unique units: Spanish Jinete, Roman Equite, Russian Druzina Cavalry, Norweigian Hirdman, English Longbowman and Mughal Sowar for India.

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