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MOD Bacana v 0.04 (Civ 4; BTS 3.19) 43.1 MB 2016-10-05

MOD Bacana v 0.04 (Civ 4; BTS 3.19) 43.1 MB

  1. Melendor
    It is (or will be) a complete Mod Pack. Some ideas are fully working but there are a lot to do.
    - English only;

    Modifications

    So Far, So Close / Restricted Movement (READ!!!)
    Spoiler :
    The component So Far, So Close / Restricted Movement is merged in this Mod. So, your units have a limited range from your cultural borders. That range is:
    Until Medieval Era, 3;
    In Medieval and Renascence Eras, 6;
    In Industrial Era or after, there isn’t a range limit.

    Recon and Naval units have double range.
    Great Spies and Merchants are free of restrictions.

    With Paper and “Open Borders” agreement, you can use the culture from other civilization as “base point”, but only if you know the square.

    Credits
    The initial idea is mine, but it is all made by The J http://forums.civfanatics.com/member.php?u=152729
    The treat is here http://forums.civfanatics.com/showthread.php?t=316958

    If you don’t want to play with it, just delete the files:
    ModBacana\Assets\XML\PythonCallbackDefines.XML , and
    ModBacana\Assets\Python\CvGameUtils.py


    Restricted Units and Buildings (IMPORTANT TOO)
    Spoiler :
    There are some units and buildings that can only be made with an especific civic.

    *** Government ***
    Civic: Aristocracy
    Unit: Hoplita
    Wonder: Parthenon

    Civic: Hereditary Rule
    Units: Redcoat, Man O war
    Wonder: Buckinghan

    Civic: Fundamentalism
    Unit: Camelarcher
    Wonder: Spiral Minaret

    Civic: Representation
    Unit: Yank
    Wonder: State of Liberty

    Civic: Police State
    Unit: Nazi
    Wonder: Gestapo

    *** Legal ***

    Civic: Tribal Law
    Building: Shaman's Hut

    Civic: Independent Justice
    National Wonder: Supreme Court

    *** Labor ***

    Civic: Slavery
    Building: Slave Market

    Civic: Clone Slavery
    Building: Cloning Factory

    *** Economy ***

    Civic: Capitalism
    Unit: Elite Squad
    Wonder: Pentagono

    Civic: Corporativism
    Unit: Panzer
    Wonder: Branderburg Gate

    Civic: State Property
    Unit: Bolshevik
    Wonder: KGB

    *** Religion ***

    Civic: Paganism
    Unit: Follows of Seth, Jaguar, Eagle, Berserker, Longship
    Building: Pagan Temple
    Wonders: Pyramid, Temple of Odim, Chichen Itza

    Civic: Fanaticism
    Unit: Inquisitor (not working, sorry)


    New concept about unique unit: The civilizations don’t have a UU, but they can be trained with wonders. See the list of "wonder units":
    Spoiler :

    Wonder / Unit
    Hunting Toten / Dog Soldier and Coyote Scout
    Pyramids / Follows of Seth
    Great Ziggurat / Immortal
    Parthenon / Hoplita
    Great Colosseum / Legionary
    Chichen Itza / Jaguar and Eagle
    Shwedagon Paya / Fast Worker
    The Colossus / War Galley
    Temple of Odim / Berserker and Longship
    Apostolic Palace / Papal Forces
    The Hagia Sophia / Cataphract
    Angkor Wat / Monk and War Monk
    The Spiral Minaret / Camel Archer
    Versailles / Musqueteer
    Sun Tzu War Academy / Cho-Ko-Nu
    Yan Mail System / Keshik
    Heiji Castle / Samurai
    Belem Tower / Carrack
    East Inadian Company / East Indianman
    University of Sankore / Desert Ranger
    Topkapi Palace / Janissary
    Taj Mahal / Ballista Elephant
    The Kremlin / Cossack
    The Statue of Liberty / Yank
    Buckinghan / Redcoat and Man O War
    The Pentagon / Elite Squad
    Branderburg Gate / Panzer
    KGB / Bolshevik

    Ministries: they can be constructed only in your capital, but they don’t count as a National Wonder. They give one free building in every city and they are destroyed if captured. The Capitals will have more strategic value.
    More modifications:
    Spoiler :
    Technologies
    New Technologies: Shamanism, Aristocracy, Tactics, Warrior Code (not tradable), Agricultural Tools, Navigation, Secret Service, Urbanism and some future techs (not finished).
    Small modifications in the order of some Techs.

    Improvements
    Quarries (0/+1/+2) can be constructed in any hill.
    Quarries and Mines upgrade to Excavation Sites (0/+1/+3) and Depp Mines (0/+3/0).
    Chemistry gives (0/0/+1) to Excavation Site.
    Steam Power gives (0/+1/0) to Deep Mine.
    It is “easy” to find Stone in Excavation Site.
    You can discover food resources in farms.
    With Urbanism Tech, you can discover Historical Building (0/0/+2) in towns, villages, etc.
    Roads don’t get more movement with Engineering Tech.
    You can construct Paved Roads with Engineering Tech and Stone.
    You can construct Magnetic Trail with Superconductors Tech and Aluminum.

    Resources and Terrain
    “New” resources: Potato, Hemp, Pearls, Sulphur and Rubber.
    New (!) resources: Historical Building and Medication.
    Snow and desert cost 2 moves

    Buildings
    New Buildings: Pagan Temple, Shaman’s Hut, Slaughterhouse, News Paper.
    Temples, Monasteries, Cathedrals, Libraries and Universities can be capture but don’t produce culture.

    More units… but not too much.

    Civilizations and Leaders
    Brazil!!! Just a small nationalistic manifestation.
    Some new leaders: Deodoro, Lenin, Hitler, Mussolini, Khomeini e Pedro II.
    "New" Trait: Agricultural (+1:food:when there is 4 or more :food:; douple production of the supermarket)


    New Civics
    http://1.bp.blogspot.com/_d7jvOyJ3t...Fw/fQRHTTYV5i0/s1600-h/Civ4ScreenShot0004.JPG
    Religions will find more difficult to spread. Paganism can be a good option in early times, even more with Pyramids.

    Credits
    Spoiler :
    COMPONENTS & MODULES

    Barbariam Civ http://forums.civfanatics.com/downloads.php?do=file&id=12917
    So far, Co close http://forums.civfanatics.com/showthread.php?t=316958
    zCivics http://forums.civfanatics.com/showthread.php?t=223329

    UNITS & PROMOTIONS

    Armored Car; Asioasioasio http://forums.civfanatics.com/member.php?u=86068
    Assault Car; KrugerPritz http://forums.civfanatics.com/member.php?u=61701
    Assualt Mech; The Coyote http://forums.civfanatics.com/member.php?u=138874
    Bombard; Walter Hawkwood http://forums.civfanatics.com/member.php?u=38206
    Eagle; Chuggi http://forums.civfanatics.com/member.php?u=107633
    Hover Tank; Lord Tiran http://forums.civfanatics.com/member.php?u=132222
    Nazi, Monk, Town Watch; mechaerik http://forums.civfanatics.com/member.php?u=153036
    Bolshevik (Button) mechaerik http://forums.civfanatics.com/member.php?u=153036
    Long Ship (Meso Trireme), I don't know, sorry...
    Civil Militia, Sandman(s); cybrxkhan http://forums.civfanatics.com/downloads.php?do=file&id=12907
    Recon Squad; Flying Pig http://forums.civfanatics.com/downloads.php?do=file&id=12936
    Rochet Laucher, Pulse Battery; White Rabbit http://forums.civfanatics.com/member.php?u=76988
    Jet Infantry; GarretSidzaka http://forums.civfanatics.com/member.php?u=24675

    RESOURCES

    Bizon; Refar http://forums.civfanatics.com/downloads.php?do=file&id=9620
    Hemp, Pearls, Potato, Sulphur; GreenMod http://forums.civfanatics.com/showthread.php?t=144428
    Titanium; Mallim e Firaxis http://forums.civfanatics.com/downloads.php?do=file&id=13098

    BUILDINGS & WONDERS

    Brandenburg Gate Asioasioasio http://forums.civfanatics.com/member.php?u=86068
    East Indian Company; Aaranda http://forums.civfanatics.com/downloads.php?do=file&id=12665
    Petro-Chemical; PetroMod http://forums.civfanatics.com/showthread.php?t=277776
    Some inspiration on Infraestructure MOD
    Topkapi, Sun Tzu, Heiji Castle, Great Colosseum, KGB; (art) Thoma's War http://forums.civfanatics.com/downloads.php?do=file&id=11092
    Virtual Theatre; Lord Tiran http://forums.civfanatics.com/member.php?u=132222


    CIVILIZATIONS and LEADERS

    Brazil and Deodoro da Fonseca; Gravitation http://forums.civfanatics.com/member.php?u=157295
    Pedro II, Mussolini; Khomeini; Ekmek http://forums.civfanatics.com/member.php?u=20358
    Hitler; The Capo et al. http://forums.civfanatics.com/downloads.php?do=file&id=12327
    Lenin; Refar, Dutchking http://forums.civfanatics.com/downloads.php?do=file&id=9521

    OTHERS

    Screens; Johny Smith http://forums.civfanatics.com/downloads.php?do=file&id=9332
    merged with NeverMind http://forums.civfanatics.com/downloads.php?do=file&id=6319
    Big maps; NeverMind http://forums.civfanatics.com/downloads.php?do=file&id=6708



    Downloads
    V 0,01 -> 01 - 20
    V 0,02 -> 21 - 77
    V 0,03 -> 78 - 122

    Um abraço especial para os brazucas de plantão.