1492: Reefs and Weather
version 0.1 beta

About:
I developed this mini-mod to incorporate this concept into my "1492: Global Colonization" mod but I am releasing it as a separate [MODCOMP] as well. Therefore, this mini-mod contains the numbers "1492". It introduced Reefs and various Weather phenomena: Storms, Thunderstorm and Wind. This mini-mod is made as simple as possible, thus facilitating its integration into other modes.
The basic idea of a mini-mod:
In the late 15th century sea voyage on a ship from the Old World to the New World was extremely risky. Many travelers have successfully reached the new land. However, many disappeared without a trace, along with the ships in the raging waters. Unfortunately, this aspect totally absent from the Civ4Colonization. This mini-mod partially compensates for this shortcoming.
"1492: Reefs and Weather" contains the following elements:
1. Reefs
2. Storm at sea
3. Thunderstorm at sea and on land,
4. Tailwind.
Negative effects:
1. Reefs:
- The ship, sitting on the reef gets 15% damage per turn.
- The speed of the ship is reduced by -5. The ship, sitting on the reefs, will not be able to move more during this turn.
2. Storm at Sea (Tornado):
- The ship caught in a storm gets 20% damage per turn.
- The speed of the ship is reduced to -4. The ship, caught in a storm, will not be able to move more during this turn.
- Storm at sea reduces the impact of food from the tile for 3 (-3 FOOD).
3. Thunderstorm and Rain on sea and on land:
- Unit, caught in a thunderstorm, gets only 5% of damage.
- The speed of the unit that has entered the thunderstorm , is reduced by -1. The naval unit can often continue to move and get out of the dangerous tile, the land unit will leave on this tile up to next turn.
- Thunderstorm slightly reduces the ouput from the tile:
for sea tiles: -1 FOOD,
for land tiles: -1 FOOD, -1 LUMBER, -1 FUR,-1SUGAR, -1 TOBACCO, -1 COTTON.
Weather phenomena do not affect the production of goods in urban buildings or mining in the mines.
Positive effects:
1. Tailwind (Fair wind) on Ocean and near Coast increases the speed of the naval units (+1 per turn).
2. Natural weather phenomena and coastal reefs make travel more dangerous, that adds a reality in the game.
PATH_DAMAGE_WEIGHT parameter vs Caravel lifetime.
PATH_DAMAGE_WEIGHT tag is located in the GlobalDefines.xml file.
GlobalDefines.xml:
Code:
<Define>
<DefineName>PATH_DAMAGE_WEIGHT</DefineName>
<iDefineIntVal>2000000</iDefineIntVal>
</Define>
Table 1 show the PATH_DAMAGE_WEIGHT values and Lifetime (Turn) of a Caravel exploring the ocean in automatic regime before his death.
Value--------------Turn
0-------------------46
500000-------------97
2000000-----------118
Installation:
1. Unpack in \Mods directory.
Sample:
Spoiler :
2. The loading through "Advanced" and "Load a Mod".
This is fully English version. Last official 1.01 patch must be installed to play "1492: Reefs and Weather".
Information for modders:
Spoiler :
Credits
I would like to thank Пашок, Хальк Юсдаль и NeseryoznijVET for their help and advices.
Screens:

