Modern Industry
14 new Projects that produce 12 new Luxury Resources and 2 new bonus resources.
These projects can only be constructed once in each Civilization to limit the amount of Resources produced.
Projects (all resources are luxuries unless stated otherwise)
KNOWN BUG: Luxury resource icons appear oversized in the Diplomacy screen.
For those of you that follow my mods this is meant to be a replacement for my Specialized Industry mods. From the beginning I wanted industry to require resources. We can't do that with buildings right now. I recently discovered that I can accomplish this with projects. This is actually nice because there is no 3D art associated with projects. This makes it easier to maintain a sense of immersion.
14 new Projects that produce 12 new Luxury Resources and 2 new bonus resources.
These projects can only be constructed once in each Civilization to limit the amount of Resources produced.
Projects (all resources are luxuries unless stated otherwise)
- Agricultural Infrastructure: +20% Food, +2 Processed Foods, and +10 Great Scientist points upon completion. Requires Niter and Aqueduct.
- Aerospace Contracts: +2 Aircraft and +10 Great Engineer points upon completion. Requires Aluminum and Aerodrome.
- Automaker Contracts: +2 Automobiles and +5 Great Engineer and +5 Great Merchant points upon completion. Requires Industrial Steel and Commercial Hub.
- Domestic Security Contracts: +2 Small Arms and +10 Great General points upon completion. Requires Industrial Steel and Encampment.
- Electrical Grid: +2 Electrical Power (Bonus Resource) and +10 Great Engineer points upon completion. Requires Coal and Industrial Zone
- Health Care Contracts: +2 Pharmaceuticals and +10 Great Scientist points upon completion. Requires Electrical Power and Campus.
- Natural Gas Infrastructure: +2 Natural Gas and +10 Engineer points upon completion. Requires Oil and Industrial Zone.
- Plastics Industry Contracts: +2 Plastics and +10 Great Merchant points upon completion. Requires Oil and Commercial Hub.
- Propaganda Investments: +2 Mass Media and +10 Great Musician points upon completion. Requires Electrical Power and Entertainment Complex.
- National Monuments: +2 Statues and +10 Great Artist points upon completion. Requires Stone and Theater District.
- Shipbuilding Contracts: +2 Ships and +10 Great Admiral points upon completion. Requires Industrial Steel and Harbor.
- State Religion Investments: +2 Literature and +10 Great Writer points upon completion. Requires Electrical Power and Holy Site.
- Steel Industry Contracts: +2 Industrial Steel (Bonus Resource) and +10 Great Engineer points upon completion. Requires Iron and Industrial Zone.
- Telecommunication Infrastructure: +2 Electronics and +10 Great Scientist points upon completion. Requires Copper and Spaceport.
KNOWN BUG: Luxury resource icons appear oversized in the Diplomacy screen.
For those of you that follow my mods this is meant to be a replacement for my Specialized Industry mods. From the beginning I wanted industry to require resources. We can't do that with buildings right now. I recently discovered that I can accomplish this with projects. This is actually nice because there is no 3D art associated with projects. This makes it easier to maintain a sense of immersion.