[MODMOD] PTSD - sub-mod for We The People 4.0.x

[MODMOD] PTSD - sub-mod for We The People 4.0.x v2.2.1

- All founding fathers are available to everyone
- Food Storage is a separate issue
- Growth is based on city food consumption minus unfulfilled domestic demands
- Natives are more productive
- Exploration points are severely scaled down
- You can declare war immediately
- Chopped down a tree in the Africa and made other adjustments apparently considered rude in the art world, sorry.
- People starve to death again
- Merged with the bugfix posted by @devolution
- Merged with a previously unreleased horse rustler event fix by @devolution (I guess you guys will have sail over here and kill me if this is improper - bring a seasoned scout)

Read about all the previous versions at the additional info URL
First release
Last update
3.00 star(s) 1 ratings

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Latest updates

  1. Fixed Promotion Crash

    Forgot to include the changed GlobalDefinesAlt file. I am not sure if v2.2.1 is save game...
  2. Oh, The Breadth of These Treasures!

    Smaller odds of raiding while withdrawing No Founding Father race is a game option Exploration...
  3. Customary Bugfix

    Something went awry in Africa Changed the prices of trade goods to be the same everywhere (we...
  4. PTSD - Aaah, No Hope!

    Started the process of porting features (to be compatible with WeThePeople v4.0.x); also tried...
  5. Bugfix - Incorrect link to Color Theme

    During my war on the color brown, I had also changed the hue of the popup windows to something...
  6. Messed up city screen bugfix

    The city screen turned terribly pink - Uriah Heep apologies! I assume too much and test too...
  7. [MODMOD] Rabbit reduction! PTSD v1.5.1 for We the People v3.x

    Growth is based instead on population plus number of guards minus 2 x unfulfilled domestic...

Latest reviews

When I upgrade any unit, the game crashes, which is quite fatal for the gaming experience. Although I don't know why, I just replaced the WTP file with all inside ptsd.
ok, I am pretty sure I fixed it, and posted an update. Thank you for pointing it out.
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