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More Buildings 2016-10-05

Compatible: BNW and G+K

Adds 8 new buildings. Most are taken from my old mod, BMF. The art is 50-50 unused Firaxis art and icons done by the masterful sukritact.

The buildings are:
- Triumphal Arch: +2 culture, +3 happiness (4 in G+K); available when completely eliminating an enemy civilization
- Public Baths: +1 food, +1 happiness
- Customs House: +1 gold on sea tiles (tile improvement renamed Manor) , +2 gold from incoming foreign trade routes (BNW only)
- Tourist Office: +2 tourism (gold in G+K), +4 gold on natural wonders and mountains, +2 on atolls and oases
- Industrial Park: +1 production / 3 citizens, +3 science; requires 1 oil
- Wildlife Preserve: +3 culture for elephants, deer, foxes and whales
- Jeweler (BNW only): +1 culture, + culture on gems, pearls, gold, silver; requires gold or silver nearby
- Cable Network (BNW only): +2 happiness
- Airport (G+K only): +1 gold / 3 citizens, +15% production for airplanes; requires 1 oil
- Supermarket (G+K only): +1 food / 5 citizens; requires 1 wheat, 1 cattle and 1 fish

Also includes changes to existing financial/naval buildings (G+K only):
- Market: +1 gold on food resources (no longer free +2)
- Harbor: +2 gold on luxury resources (no more production on sea resources)
- Seaport: +2 production on sea resources (no more gold); requires lighthouse
- Stock Exchange: +3 gold on coal, oil and aluminum; gold bonus reduced to 25%

Don't like that? Just delete financialChanges.xml to disable.
Author
Moriboe
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3,822
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