More Lenses
Compatible with Rise and Fall expansion
The goal of this mod is to add more lenses to the game, that help with empire management and in general quality of life improvements. Currently there are 9 new lenses, but you are welcome to suggest new ones and I can add them.Compatible with Rise and Fall expansion
Track active development here.
New lenses:
Builder Lens:
This lens highlights unimproved resources, hills and removable features. This lens auto applies when a builder is selected (can be disabled in the file. See FAQ).
Archaeologist Lens:Spoiler Image :
Highlights artifacts and shipwrecks. No longer do you need to hunt around the map for antiquity sites. Automatically applies when a archaeologist is selected (can be disabled in the file. See FAQ).
City Overlap 6 or 9:Spoiler Image :
Shows how many cities a particular hex overlaps with. Range 6 or 9. This lens will help you find that sweet spot where the maximum amount of cities overlap so you can build that district / wonder.
Barbarian Lens:Spoiler Image :
Highlights barbarian encampments on the map
Resource Lens:Spoiler Image :
Highlights resources on the map based on their category (Bonus vs Strategic vs Luxury) and if they are connected or not.
Wonder Lens:Spoiler Image :
Highlights natural and player made wonders.
Adjacency Yield Lens:Spoiler Image :
One of the best parts about Civ 6 is the city / district placement. This lens shows the various adjacency bonuses in a gradient, allowing you to relish in your pristine city planning skills.
Scout Lens:Spoiler Image :
Highlights goody huts on the map. Automatically applies when a scout / ranger is selected (can be disabled in the file. See FAQ)
Installation:Spoiler Image :
- Get the latest version from this page or here if you prefer GitHub.
- Extract the file to your Mods folder. For me this is in Documents\My Games\Sid Meier's Civilization VI\Mods
- Activate the Mod in Additional Content inside Civilization VI.
Compatibility:If you are using CQUI, this mod is already included in the latest nightly and requires no extra installation.
If you are running any other mod that changes the following files, my mod will not be compatible.
MinimapPanel.lua
MinimapPanel.xml
ModalLensPanel.lua
ModalLensPanel.xml
FAQ:
How did you add lenses?
Spoiler :
Can I change what color is being used?
Spoiler :
Can I disable a lens being auto-applied, like the builder lens, archaeologist lens, scout lens?
Spoiler :
Can you dim the hexes to highlight the tile?
Spoiler :
Does this mod work with CQUI?
Spoiler :
Current Issues:
- If you encounter issues on reloading (like text not showing up correctly), quit the application (to desktop) and restart. This is a Firaxis bug.
- For China's UA, the lens does not update until the next turn. This happens because the plot info does not update until the turn change.
- The way modded lenses are handled (explained below) there could be bugs. If you find one please report them, and I will try to fix them.
Credits:
- Quill18 for the idea of the mod and the builder lens.
- @sp00n for fixing the builder lens bug with wonders
- @notque for finding the builder lens bug of highlighting rivers.
- @bladex for the suggestion to highlight hills
- @Laurana Kanan, @FaerunPlayer for suggesting the city overlap lens
- @Zyxpsilon for suggesting the resource lens.
- @CoccoBill for suggesting Wonder lens
- @weregamer for suggesting Barbarian lens
- @bostonbongrips for suggesting the Adjacency Yield lens
Changelog:
Spoiler v0.1-v0.1.1 :
Spoiler v1.0 :
Spoiler v1.1 :