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More Lenses 5.0

  • Settings panel added. Auto apply setting for builder and scout. Added one extra setting to apply scout lens to all military units (disabled by default). Two settings for builder to disable "nothing to do" and "dangerous" plot highlighting.
  • Updated resource panel to show resource counts the player owns w.r.t. global discovered plots. Resource panel selection now is saved across turns and saves. The resource category checkbox now deselects rather than hides their respective resources.
  • City Overlap lens now changes 1-8 color range dynamically to the maximum number of cities overlapped. So if the range 9 is selected, and 15 cities are discovered to overlap, then the range will be 7-15.
  • Multiple builder lens fixes. Volcano won't be recommended as a ski resort. Seaside resort won't be recommended on top of an existing seaside resort.
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Changelog

Long time coming, but I fixed the issues with Builder lens in hotseat mode.
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Fixes issue with scout lens trigger when unit moves.
Changelog

Fixes for September 2019 patch.
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Changelog

Added changes from June 2019 Patch
Small fix to city overlap panel that had some stashed code that got archived incorrectly.
Changelog

1, Patches for the map search
2. Disables a few checks to improve performance in builder lens
3. Language updates, from CQUI translators
More Lenses Changelog v4.0

  1. Fixed compatbility with Gathering storm
  2. Lens now have a neutral color to help highliting relevant plots. Example with barbarian lens, the actual camps are red, but the rest of the plots will be grey so that the camps stand out more.
  3. Builder lens coloring reworked:
    1. Resources -- Magenta
    2. Pillaged / Damaged -- Purple
    3. Recommended Feature Improvement -- Teal
    4. Hills -- Green
    5. Feature extraction / improvement -- Blue
    6. Generic tile -- Light Silver
    7. Ignore plots -- Dark Silver.
  4. The main purpose behind changing the color scheme was so the resource plots on sea stand out more. Ignore plots being colored help the other plots stand out more.
  5. Builder lens improvements:
    1. Added floodplains, volcanic ash to recommended plots.
    2. Checks for new improvements like geothermal plant, etc.
    3. Properly handles Fishery and City Park improvements.
  6. Completely redid how the builder lens was applied to allow other modders to extend the coloring of this lens. So if another modded added a civ with a unique improvement, they can add a rule to the builder lens to highlight where that improvement can be built. In future update, I will add this feature for all currently present Civs.
  7. Scout lens now applies to ranger category. So unique units that replace scout still gets the lens applied to them.
  8. Scout lens updates when the scout moves.
  9. Archaeologist lens no longer applies since the base game now highlights the plots.
  10. Fixes to alternate settler lens that is applied when holding CTRL with settler settler selected.
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  1. Makes mod compatible with RnF and recent patch.
  2. Major overhaul on how lenses were added to the mod. Makes it really easy for developers to add new lenses without editing my mod files. So lenses can be their own mods.
  3. Builder lens enhancements. Resource hex is highlighted if it has an incorrect improvement on it (example uranium on a farm). Removed red hex (ie "nothing to do") from improvements and district and wonder lens. Fixes issue with having a sea of red tiles in late game.
  1. Fixes issues with the builder lens not appearing
  2. Ports features made to the religion lens in the patch to this mod.
Fix for linux and mac users, who don't have access to summer patch yet.
Changelog:

1. Fixes issue with the builder lens nothing to do not being applied.
2. Added setting for hiding generic plots in builder lens.
3. Fixed various issues with Citizen management are not being applied/removed when it should.
  • Fixes for summer 2017 patch
  • Adds citizen management overlay in city screen.
  • Adds alternate settler lens that activates on holding CTRL and selecting a settler
  1. Adds Naturalist Lens
  2. Adds Sidepanel for City Overlap Lens
  3. Adds Custom lens available to other modders
  4. Various bug fixes to builder lens, text issues.
  • Adds Naturalist Lens
  • Fixes bug where the natural parks would not correctly apply in builder lens.
  • Added a resource picker for the Resource Lens (significantly improves the usability)
  • Added various other languages. Transported from CQUI. Big thanks to those translators.
Changelog
  1. Builder lens tracks technologies and civics. Nothing to do should properly apply. Example: Flat desert should appear red, unless you have an improvement that can be built on it. (ex: Great Wall)
  2. Fixed Government lens not applying
  3. Added Recommended Feature hex to builder lens that highlights flood plains, forest next to rivers, and plots next to wonders that give bonus yields.
  4. Scout lens updates on movement of scout.
  5. Fixed issue with the lens not deselecting the radio button when closing the lens legend.
  6. Changed color for Archaeologist lens. Red for artifact, Green for Shipwrecks.
This is a major update so stick with me
  • Changed logic how the modded lenses were being displayed to make it less buggy when switching between various lenses.
  • Fixed issue with builder lens not working when building a wonder with no prereq tech.
  • Changed the appearance of builder lens.
    • No longer paints red all over the map. Fixes issue of rivers being visible in undiscovered territory.
    • Highlights with light green removable features (jungle, forest)
    • Highlights hills with dark green
    • Highlights unimproved resources with purple.
  • Fixed issue with builder lens remaining active after a builder is deleted

Now the good stuff:
  • Added Archaeologist Lens: Highlights artifacts and shipwrecks. Auto applies when a archeologist is selected.
  • Added City Overlap 6/9 Lens: Shows how many cities a particular hex overlaps with. Range 6 or 9.
  • Resource Lens: Highlights resources on the map based on their category (Bonus vs Strategic vs Luxury) and if they are connected or not.
  • Wonder Lens: Highlights natural and player made wonders.
  • Barbarian Lens: Highlights barbarian encampments.
  • Adjacency Yield Lens: Shows the different adjacency yields for districts in a gradient.
  • Scout Lens: Highlights goody huts on the map. Auto applies when selecting a scout or a ranger.
And that is it. Thanks to all the people below for suggesting the lenses. Test this version out and report any bugs you find.

Credits:
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Fixed the following issues:
  • When the builder had used all his charges, the builder lens would remain active.
  • For China, all wonders would show up as green, not just the Ancient and Classical wonders.
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