Rise of Mankind: War of the Ages
Smarter AI, New Tech Tree, New Combat Rules, and more...
System Spec Changes From Stock:
Minimum Ram(Memory) = 8 GB
Recommended Ram(Memory) = 16 GB (Large Map Size and Above)
The model of this mod is to re-balance the AI, Tech tree, and gameplay to make all game modes more fun and harder when AI VS. human players in Multiplayer so they compete like a player holding back research for everyone to make era's last longer and to balance out the game for different game speeds. AI is Given Heavy Bonuses for Prince and above to fight back quite hard against players only the best will survive.
All tech's in each era now behind one revolutionary tech must research all techs but break through tech to move to next era will be revamping this system heavily please bear with me. All tech now connect and each era is now segmented out i.e. Ancient Era, currency is the tech to get you into the next Era; The tech's to lead you to that is writing or bronze working. I have tried to keep the same theme for each Era, one tech military and another is economic. All tech preceding new Era tech must be researched.
Mod Features:
- Historically accurate Technology Tree (I have made the technology tree that has a very accurate timeline to when we actually discovered things.)
- Smarter more dynamic Ai that plays more human than in stock or offered with any other mod guaranteed
- Resources add unit abilities also in future the amount you have will improve the abilities(still to be fully implemented)
- Barbarians that want to conquer and settle like a Major Civ (Partially implemented very limited features of this yet. AI was too robotic before working on it after the resource combat abilities.)
- More war bigger more badass wars looking into integrating moar units
- Popular mods get added to this package and are balanced and Ai is taught to use them.
Other mods that are part of the package permanently:
- AI+ Behavior Tree(Siesta Guru & Delnar)
- Wonderous Wonder's (Magil)
- Moar Unit Mod's ( Deliverator) - (Moar Units),(Even Moar Units)
- Reformed Victories (greyTiger)
Current Features:
- New tech tree that makes each Era more epic
- Revamped Unit rules (Faster healing, Ranged Units Stack with Melee units, Range on late game units is larger.)
- Balanced resources
- More Dynamic Tiles(Partially Implemented)
- Resources add Bonuses to an empire (Partially Implemented)
- Balanced Resources
- Smarter AI that Plays like a player and employs the same strategies
Planned Features:
- Multiple barbarian factions
- Settling Barbarians & City States
- Barbarians will try to win by conquest(hopefully get own defeat ending.)