MY MULTIPLAYER MILITARY MOD
UPDATE VERSION: 1.02
This Mod was created for a better military experience in Civilization 4. This mod was specifically designed to work in mulitplayer and to allow a better balance between military units and gameplay.
Although this Mod is based on realism, due to the restraints of mulitiplayer capabilities and code, this Mod is not realistic in comparision to real life. Basically some of the changes/additions make better and balanced gameplay, but may not be absolutely comparable to their real life counterparts. This is the limitations of working with the code/files and mulitiplayer options.
This Mod is designed for "Conquest" Victory but other victories such as "Time" and "Domination" Victory can be used.
"Diplomacy" Victory has been disabled. (See Buildings Posts/Spoilers)
This has been tested in the "Normal" Gamespeed mode with two human players for multiplayer.
The human players are not on the "Team Based" MP but they work cooperatively to win against the AIs.
Although this mod is specifically designed for MP, it will work for SP games too.
This mod has worked in both LAN and Direct IP settings.
THIS HAS NOT BEEN UPDATED TO WARLORDS EXPANSION...YET!
See Mod Thread for Details:
http://forums.civfanatics.com/showthread.php?t=186654
Version Update:
Version 1.02
------------
Summary:
This Version includes 3 new National Military Wonders. (Including Custom Models and Sounds)
Existing Buildings and Wonders were tweaked in order to diversify certain military aspects of this mod.
Some Tech Costs were reduced.
Bureaucracy Civic was changed to better fit this mod and balance it with respect to other civic choices.
Credits were updated to include new contributors to V1.02 and to correct incomplete credits in V1.0.
More Custom Maps were added.
Some other minor tweats and corrections added.
Some Custom Building Models were added to existing Custom Wonders/Buildings (Check out Civilopedia for Models)
NOTE: THIS IS NOT FOR THE WARLORDS EXPANSION
Detailed Information:
UPDATE VERSION: 1.02
This Mod was created for a better military experience in Civilization 4. This mod was specifically designed to work in mulitplayer and to allow a better balance between military units and gameplay.
Although this Mod is based on realism, due to the restraints of mulitiplayer capabilities and code, this Mod is not realistic in comparision to real life. Basically some of the changes/additions make better and balanced gameplay, but may not be absolutely comparable to their real life counterparts. This is the limitations of working with the code/files and mulitiplayer options.
This Mod is designed for "Conquest" Victory but other victories such as "Time" and "Domination" Victory can be used.
"Diplomacy" Victory has been disabled. (See Buildings Posts/Spoilers)
This has been tested in the "Normal" Gamespeed mode with two human players for multiplayer.
The human players are not on the "Team Based" MP but they work cooperatively to win against the AIs.
Although this mod is specifically designed for MP, it will work for SP games too.
This mod has worked in both LAN and Direct IP settings.
THIS HAS NOT BEEN UPDATED TO WARLORDS EXPANSION...YET!
Spoiler :
See Mod Thread for Details:
http://forums.civfanatics.com/showthread.php?t=186654
Version Update:
Version 1.02
------------
Summary:
This Version includes 3 new National Military Wonders. (Including Custom Models and Sounds)
Existing Buildings and Wonders were tweaked in order to diversify certain military aspects of this mod.
Some Tech Costs were reduced.
Bureaucracy Civic was changed to better fit this mod and balance it with respect to other civic choices.
Credits were updated to include new contributors to V1.02 and to correct incomplete credits in V1.0.
More Custom Maps were added.
Some other minor tweats and corrections added.
Some Custom Building Models were added to existing Custom Wonders/Buildings (Check out Civilopedia for Models)
NOTE: THIS IS NOT FOR THE WARLORDS EXPANSION
Detailed Information:
Spoiler :