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My Multiplayer Military Mod 2016-10-05

MY MULTIPLAYER MILITARY MOD

UPDATE VERSION: 1.02

This Mod was created for a better military experience in Civilization 4. This mod was specifically designed to work in mulitplayer and to allow a better balance between military units and gameplay.


Although this Mod is based on realism, due to the restraints of mulitiplayer capabilities and code, this Mod is not realistic in comparision to real life. Basically some of the changes/additions make better and balanced gameplay, but may not be absolutely comparable to their real life counterparts. This is the limitations of working with the code/files and mulitiplayer options.

This Mod is designed for "Conquest" Victory but other victories such as "Time" and "Domination" Victory can be used.


"Diplomacy" Victory has been disabled. (See Buildings Posts/Spoilers)


This has been tested in the "Normal" Gamespeed mode with two human players for multiplayer.
The human players are not on the "Team Based" MP but they work cooperatively to win against the AIs.


Although this mod is specifically designed for MP, it will work for SP games too. :)

This mod has worked in both LAN and Direct IP settings.


THIS HAS NOT BEEN UPDATED TO WARLORDS EXPANSION...YET!

Spoiler :
I will update this mod to Warlords Expansion once I figure how to. :p



See Mod Thread for Details:



http://forums.civfanatics.com/showthread.php?t=186654


Version Update:


Version 1.02
------------

Summary:

This Version includes 3 new National Military Wonders. (Including Custom Models and Sounds)
Existing Buildings and Wonders were tweaked in order to diversify certain military aspects of this mod.
Some Tech Costs were reduced.
Bureaucracy Civic was changed to better fit this mod and balance it with respect to other civic choices.
Credits were updated to include new contributors to V1.02 and to correct incomplete credits in V1.0.
More Custom Maps were added.
Some other minor tweats and corrections added.
Some Custom Building Models were added to existing Custom Wonders/Buildings (Check out Civilopedia for Models)



NOTE: THIS IS NOT FOR THE WARLORDS EXPANSION


Detailed Information:

Spoiler :



NEW NATIONAL WONDERS:

Boer Commando Camp
+1 GG Coinage
+4 Culture
+7 XP for Mounted Units Only
+5 XP for Land Units Only
Free Flanking I Promotion
Requires Rifling Tech
Requires 1 Boot Camp
Requires 3 Military Recruiting Stations
Cost: 700

Colonel Chamberlain's Command
+1 GG Coinage
+4 Culture
+5 XP for Gunpowder Units Only
Free Guerilla II Promotion
Requires Black Gunpowder Tech
Requires 1 Weapons Range
Requires 3 Military Recruiting Stations
Requires 1 Military Recruiting Station in City
Cost: 350

Soviet Red Fleet
+1 GG Coinage
+4 Culture
+10 for Naval Units Only
Requires Nautical Engr Tech
Requires 1 NROTC in City
Requires 2 Military Reserve Base
Cost: 800


BUILDING/WONDER CHANGES:

- Chief of Naval Operations
- REDUCED to 2 NROTC Requirements

- Gunship Combat School
- REDUCED Tech Cost to 400

- Naval War College
- REDUCED to 2 NROTC Requirements

- Admiral Horatio Nelson Naval Academy
- REDUCED to 2 Lighthouse Requirements

- Arc De Triomphe
- Extra +5 XP Bonus to Siege Type Units Only

- National Epic
- Extra +4 XP Bonus to Archer Type Units Only

- Barracks
- Extra +2 XP Bonus to Melee Type Units Only




TECHS COST REDUCED:

- Musketry: 1500

- Military Science: 7000

- Military Combined Arms: 10000

- Military Power: 9000



MISC:

- Bureaucracy Civic
- CHANGED -10% Culture to -15% Research

- Ambush III Promotion
- Replace Mounted Attack Bonus with Gunship Attack Bonus +10%

- ADDED Zuul to Credits
- Promotions and Promotion Buttons

- ADDED strategyonly to Credits
- Nazi Flag
- Custom Maps Pack:
Homer 128X80 Standard
Gryphon 80X128 Standard
Fantasy Island Floating Continent_Final_FantasyIII 80X60with starting points 90X56(Clean)
Heroes III 80X60
Dune Caladan 55X45
Sleepy Eye 35X25
Fall of Atlantis 54X40
Atlantis 57X39

- ADDED Scizor2120 to Credits
- Industrial Trait Mod

- ADDED jdog5000 to Credits
- TechCost Mod

- ADDED asioasioasio to Credits
- Various Building Models

- ADDED Sevo
- Various Building Models

- ADDED INFO:
(Missing from Version 1.0)

Any Civilization to discover Religion receives TWO Missionaries after 1st Discovery

Jungle now yields production when chopped (Less than Forest Yield)

4 Plot Spaces are now needed between EACH CITY

Peace Treaty is now for 20 Turns (Instead of 10)

Author
Officer Reene
Downloads
718
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718
First release
Last update

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