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nasuellia-alt-unit-flags-and-bars


!!! DO NOT DOWNLOAD, THE MOD IS CURRENTLY OUT OF DATE AND INCOMPATIBLE WITH THE LATEST GAME'S VERSION !!!

Please do not use reviews for feedback or questions!
If you want to ask something or bave any issue with the mod, or want to leave some feedback, please head to the forum thread for all my mods, and post there instead.


SCREENSHOTS

Since a few images can speak more then a million words, I prepared a couple slider-comparisons between vanilla and modded, these are from v0.6 and several features have been added in the meantime, such as total population indicators, production / growth turn-counters, and much more.
And for those unwilling to click external links, here's a static version of one of the screenshots above:
b2.jpg


A couple of the animations which can't be shown in a screnshot of course (sorry for the darkened gifs, I messed up):

The hostility indicator
ezgif-5a04143131bd23.gif


The readiness indicator
ezgif-540639e650f99b.gif


The unspent promotion reminder
ezgif-5f11ea6628ce5e.gif





FEATURES
Unit-Flags

  • Bigger and completely redesigned, with a rounder and richer look
  • Bi-chromatic visual language based on the player's colors.
  • When multiple units are on the same plot, their flags are horizontally layed out.
  • When units are on city centers, they reposition slightly not to overlap with banners.
  • Flags have a small icon for ongoing operations (rest, fortify, sleep, etc).
  • Units can be highlighted for readiness according to customizable criteria and animations
  • Commanders have little dots around their flag indicating the count of nested units.
  • A circle at the bottom shows commander level or unit tier and has an embedded unspent-upgrade reminder.
  • Hostile units from all factions (major or minor) are highlighted for hostility in a customizable way.
  • The flag of a selected unit is brightned as illuminated by the vanilla ray of light effect.
  • Improved alignement and centering of elements such as unit-icons and healthbars.
  • Healthbars can be made permanent instead of dynamic if you so prefer.
District-Healthbars
  • Like the unit-flags, they are completely redesigned, with a rounder and richer bichromatic look.
  • Have been repositioned in order to avoid overlapping as much as possible.
  • They don't catch clicks anymore so to not interfere with unit-selection or drag-to-pan.
  • They actually disappear when opening diplomatic screens (vanilla bug)
Unit-Panel
  • Unit healthbars follow the same visual language as described for the main viewport.
  • The extra-actions panel starts expanded by default.
Settlement-Banners
  • Complete visual overhaul following the same principles as the unit-flags (borders and such).
  • The civilization's logo is shown instead of the leader's portrait.
  • Brand new status-icons are now flat, thematic and inline with the settlement's name.
  • Positive happiness is not shown anymore, and very negative happiness (angry status) has its own icon.
  • New icons showing growth status and settlement type. Other elements have been removed instead.
  • Red tint for non-majority religion icons has been removed.
  • Smaller but bolder and tighter text for the settlement's name.
  • Banners support the same hostility indicators as the unit-flags.
  • Richer tooltips showing urban and rural population and more.

INSTALLATION
Just extract the zip file in C:\Users\{yourWindowsUsername\AppData\Local\Firaxis Games\Sid Meier's Civilization VII\Mods

COMPATIBILITY
It can have soft or hard incompatbilities with mods making makes changes to the following scripts:

  • unit-flags.js
  • unit-flags-independent-powers.js
  • army-commander-flags.js
  • army-panel.js
  • district-health.js
  • unit-actions.js
  • panel-unit-combat-preview.js
  • city-banner-manager.js
  • city-banners.css
  • city-banners.html
  • city-banners.js
An an additional note, the mod is completely compatible with colour-palette-replacers, such as Matt's Colours, which I strongly recommend.

NOTE FOR MOD DEVELOPERS
Everyone is welcome to do whatever they want with my code.

SPECIAL THANKS
To Finwickle for the extensive testing and the numerous suggestions
Author
nasuellia
Views
14,949
First release
Last update

Ratings

5.00 star(s) 19 ratings

More resources from nasuellia

Latest updates

  1. Civ7 v1.2.2 compatibility update

    Rebased on civ7 v1.2.2 Fixed a bug that caused the combat preview not to show up
  2. Bugfixes

    Bugfix: population breakdown (rural/urban) was missing for tooltips of stagnant settlements
  3. Bugfixes

    Bugfix: action-panel healthbars for units nested in a commander were often misbehaving Bugfix: a...
  4. Bugfixes

    Bugfix: the hostility indicator was occasionally not refreshing correctly at the end of a war
  5. Civ7 v1.2.1 compatibility update

    Rebased on civ7 v1.2.1 Minor cosmetical improvements to the action-bar
  6. Civ7 v1.2.0 compatibility update

    Rebased on civ7 v1.2.0
  7. Bugfix

    Bugfix: the flip animation for foreign religions on owned settlements was not working properly...
  8. Bugfixes and improvements

    New feature: religion icons for owned settlement will occasionally play a flip animation if the...
  9. Bugfixes and improvements

    New feature: added a setting to show leader portraits instead of civilization symbols New...
  10. Major Update

    New feature: city-banners now support the hostility indicator in both modes New feature...

Latest reviews

Great MOD! One question: city banners don't show changes from resource reallocation.
Absolutely adore this mod. Its so goddamn good looking and intuitive. Genuinely revamped my entire experience for the game.

Am excited to see what else you have in store for this game!
LOVE THIS MOD, cannot play without it. Unfortunately it's broken with 1.2.2 as the battle preview popup no longer works if it's enabled. Touch choice to make but I would rather see my units than know the battle outcome.
Love this mod. Unfortunately, I think today's update borked it. When selecting a unit, their name, stats and buttons below all spread out or squish up.
Very beautiful visual enhancement! Love the animated unit icons! Great work!
One of my absolutely favourite mods, thank you so much, you've made everything so much pleasant and easy to read.
Very underlooked mod!
I'd just like to say, this mod is a must have. It made the game much more readable and fun to play. I command you sir. I especially love the newest update. Thank you. Keep up the good work :)
Today's update is stunning, thank you. Superb
This is absolutely amazing! It feels like the game has evolved from Civilization 4 directly into Civilization 7!
However, I still want to provide some feedback on the shortcomings. Since you didn't open the discussion forum, I can only provide feedback here: The ID banners for non-capital cities have an issue where the text is not centered on the banner. Additionally, compared to the cute icons of character units with "borders" that can sway left and right, the city banners seem a bit too simple and monotonous. I suggest designing the city banner UI with the same line border style to make the visual effect more aesthetically pleasing and unified
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