Added some buffs to Neighborhood and made them give yields like a City Center.
Features:
1. Neighborhood and Mbanza give standard adjacency bonus (+1 Culture) to Theater Square.
- More people will visit museums if they are close to residential areas. Theater Square also doesn't have much adjacency bonuses so I added one more.
2. Neighborhood provides +2 Food and +1 Production like the City Center.
- I wanted to make Neighborhoods work their tile like the City Center because people live there. It's unfortunately hardcoded so the best I can do is give +2 Food and +1 Production.
3. Mbanza provides additionally +2 Food and +2 Production. Total of +4 Food, +2 Production, +4 Gold.
- To take into account that Mbanzas are usually built on Woods, they get +1 Production in addition to what Neighborhoods provide.
4. Allowed Food Market and Shopping Mall to be built together.
- Both buildings and the Neighborhood are rather weak so I don't see the point in adding this restriction.
5. Food Market - Added +2 Gold when unpowered, and +1 Gold and +1 Amenity when powered.
6. Increased the Tourism of Shopping Mall from +4 to +6 Tourism.
Features:
1. Neighborhood and Mbanza give standard adjacency bonus (+1 Culture) to Theater Square.
- More people will visit museums if they are close to residential areas. Theater Square also doesn't have much adjacency bonuses so I added one more.
2. Neighborhood provides +2 Food and +1 Production like the City Center.
- I wanted to make Neighborhoods work their tile like the City Center because people live there. It's unfortunately hardcoded so the best I can do is give +2 Food and +1 Production.
3. Mbanza provides additionally +2 Food and +2 Production. Total of +4 Food, +2 Production, +4 Gold.
- To take into account that Mbanzas are usually built on Woods, they get +1 Production in addition to what Neighborhoods provide.
4. Allowed Food Market and Shopping Mall to be built together.
- Both buildings and the Neighborhood are rather weak so I don't see the point in adding this restriction.
5. Food Market - Added +2 Gold when unpowered, and +1 Gold and +1 Amenity when powered.
6. Increased the Tourism of Shopping Mall from +4 to +6 Tourism.