Version 3 Changes
* BR2 Export: Allow rigging to the root bone by assigning vertices to a vertex group that has the same name as the armature object. Useful for ships etc where the many part of the vessel is rigging to the root bone.
* NB2 Import: Ignore bogus triangles that refer to vertex index numbers that do not exist in the mesh.
* BR2 Export: Allow rigging to the root bone by assigning vertices to a vertex group that has the same name as the armature object. Useful for ships etc where the many part of the vessel is rigging to the root bone.
* NB2 Import: Ignore bogus triangles that refer to vertex index numbers that do not exist in the mesh.