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Civ6 - Mod Components
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Resource icon
No Rebellion
2017-11-28
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Author
fodazd
Creation date
Nov 28, 2017
Overview
History
Discussion
Disables barbarian spawning because of low amenities.
Author
fodazd
Downloads
354
Views
354
First release
Nov 28, 2017
Last update
Nov 28, 2017
Rating
0.00 star(s)
0 ratings
Join the discussion
More resources from fodazd
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Constant Harvesting Yields
Yields from harvesting no longer scale with tech or civic progress.
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Constant District Costs
Makes District costs constant.
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Constant Civilian Unit Cost
Removes the cost scaling of civilian units, except settlers.
Resource icon
Improved Neighborhoods
Neighborhoods get bonus yields based on buildings in the city.
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Longer Gain Sources Duration
Triples the duration of the Gain Sources bonus.
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Sewer and Neighborhood Amenities
Sewers provide +1 Amenity "from great people" per neighborhood in the city.
Resource icon
Number of Cities Maintenance
Each City gets +3 gold per turn and -1 gold per turn per city you control.
Resource icon
Constant Settler Cost
Settlers cost a flat 100 Production.
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Improved Sewers
Sewers give +3 Housing instead of +2 and cost no maintenance.
Resource icon
Incoming Trade Route Gold
Each incoming international trade route gives +2 gold.
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Civ6 - Mod Components
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