Version 1.7: Reworks diplomacy values to encourage conflict. Assigns three 'random' agendas, which will always include Nuke Lover. Balanced conflict in early and late game.
Version 1.62: Revise values to match INTEGER or REAL parameters, and improve AI gold stability.
Version 1.6: Massive update to leader agendas, penalties, combat logic, and settlement priority. Leaders will adopt agendas that only promote conflict, which makes them less peaceful. Warmonger penalties have been adjusted to promote retaliatory wars, and reduced penalties for traditional wars. Denouncements and broken promises carry a more severe diplomatic penalty. War weariness has been reduced for all traditional combat actions, but increased for using nuclear devices to prevent nuke spam. ICBM nuclear strikes have twice the normal range. AI will only attack cities when there is a high statistical chance of success, and with greater force. AI will utilize builders and spies more often, build districts more efficiently, and have less emphasis on producing Settlers. Expect frequent wars in early eras when Barbarians are disabled, and fewer wars when they're enabled. AI Civilizations often attack City-States and less-protected cities in later eras.
Version 1.5: Revised diplomacy and yield values for AI percentages to improve aggression and increase likelihood of successful combat.
Version 1.41: Corrected XML error. (Sorry!)
Version 1.4: Removed the included mods that deleted Religion, Rock Bands, and Space Race from the game. If desired, all of these mods are available separately: https://steamcommunity.com/id/olin/myworkshopfiles/?appid=289070
Added several new Modifier Arguments to customize AI response.
Version 1.3: Overall decrease in WarmongerPercent values for all war types. Experimenting with RelationshipLevel values in DiplomaticStates. Further refining the list of removed AgendaType. Experimenting with TraitModifiers to insert TRAIT_AGENDA_ENJOYS_WAR and AGENDA_ENJOYS_WAR.
Notes: AI is moderately hostile due to limited agendas at Prince difficulty, and more aggressive with higher difficulty. AI still not easily provoked into war, especially surprise war.
Version 1.21: Minor code syntax revisions.
Version 1.2: Adjusted War Weariness and Warmonger values to reduce impact of traditional war while increasing impact of launching WMD. Warmonger penalties significantly reduced. Increased WMD strike ranges.
Version 1.1: Added removal of religious City-States Quests from game.
Version 1.02: Fixed description syntax.
Version 1.01: Corrected Mod ID Conflict
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