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Nut9931's District overhaul 20191217 20191224 update

Nut9931's District overhaul 20191217

  1. nut7270
    Code that sets all effects to UD of mode civilization Source : p0kiehl's Improved Specialists by p0kiehl


    Special District Demand Output
    (※Applies to all UD added in mode Civ)

    Basic requirement of all special districts Production : 20
    Basic requirements of Neighborhood Production : 40
    Basic requirements of Space Port Production : 250

    Required productivity increase formula: "COST_PROGRESSION_NUM_UNDER_AVG_PLUS_TECH" -> "COST_PROGRESSION_GAME_PROGRESS"

    CostProgressionParam1 Value: 1000 (10x)
    -> When studying all Tech and Civic until future time, special district construction required Production 200
    -> When studying all Tech and Civic until future time, Neighborhood, Mbanza construction required Production 400
    -> When studying all Tech and Civic until future time, Neighborhood, Mbanza construction required Production 2500

    (※All the special districts added to the mode are also applied. UD, which is added as a mode, is often produced in a short period of time.)


    Changed the ability to build special districts on hills, Government Plaza fix
    aerodromes and spaceports can also be built on the hills.
    Government Plaza do not require population.


    Adjust specialist district itself output
    ※Applies to all UD added in mode Civ
    ※Code from muyyi's 'HF District', p0kiehl's 'Basic District Yields' mod
    HF District : steamcommunity.com/sharedfiles/filedetails/?id=1379041919
    Basic District Yields : steamcommunity.com/sharedfiles/filedetails/?id=1945803910

    Campus : 1 Science, 1 Food, 1 Production
    Theater : 1 Culture, 1 Food, 1 Production
    Holy Site : 2 Faith, 1 Food, 1 Production
    Commercial Hub : 2 Gold, 1 Food, 1 Production
    Harbor : 2 Gold, 2 Production, 1 Food
    Industrial Zone : 2 Production, 1 Food
    Encampment : 2 Production, 1 Food
    Aerodrome : 2 Production, 1 Food
    Aqueduct : 3 Food, 2 Production
    Entertainment Complex : 1 Culture, 1 Food, 1 Production
    Water Park : 1 Culture, 1 Food, 1 Production
    Neighborhood : 2 Food, 1 Production
    Dam : 3 Food, 2 Production
    Canal : 4 Gold, 3 Production, 1 Food


    Special District specialist Output Adjustment
    (※Applies to all UD added in mode Civ)

    Campus : 2 Science, 1 Food, 1 Production
    Theater : 2 Culture, 1 Food, 1 Production
    Holy Site : 4 Faith, 1 Food, 1 Production
    Commercial Hub : 4 Gold, 1 Food, 1 Production
    Harbor : 4 Gold, 3 Production, 1 Food
    Industrial Zone : 3 Production, 1 Food
    Encampment : 3 Production, 1 Food
    Aerodrome : 3 Production, 1 Food
    Aqueduct : 4 Food, 1 Production
    Entertainment Complex : 2 Culture, 1 Food, 1 Production
    Water Park : 2 Culture, 1 Food, 1 Production
    Neighborhood : 4 Food, 1 Production
    Dam : 4 Food, 1 Production
    Canal : 6 Gold, 5 Production, 1 Food


    Specialist output added per building
    (※Applies to all UD added in mode Civ)

    Campus : +1 Science from Library, +1 Science from University, +2 Science from Research Lab
    Theater : +1 Culture from Amphitheater, +1 Culture from Art Museum or Archaeological Museum, +2 Culture from Broadcast Center
    Holy Site : +2 Faith from Shrine, +2 Faith from Temple, +4 Faith from Worship building
    Commercial Hub : +2 gold from Market, +2 gold from banks, +4 gold from Stock Exchange
    Harbor : +2 gold, +1 Production from Lighthouse, +2 gold, +1 Production from shipyard, +4 gold, +2 Production from Seaport
    Industrial Zone : +1 Production from Workshop, +1 Production from Factory, +2 Production from Coal Power Plant-Oil Power Plant-Power Plant
    Encampment : +1 Production from Barracks or Stable, +1 Production from Armory, +2 Production from Military Academy
    Aerodrome : +2 Production from Hangar, +2 Production from Airport
    Aqueduct : None
    Entertainment Complex : +1 Culture from Arena, +1 Culture from Zoo, +2 Culture from Stadium
    Water Park : +1 Culture from Ferris Wheel, +1 Culture from Aquarium, +2 Culture from Aquatics Center
    Neighborhood : +2 Food from Food Market or Shopping Mall
    Dam : +2 Food from Hydroelectric Dam
    Canal : None


    Specialist slot added to the special district itself
    (※ Applies to all UD added in mode Civ)

    Campus : Add 1 Specialist Slot
    Theater : Add 1 Specialist Slot
    Holy Site : Add 1 Specialist Slot
    Commercial Hub : Add 1 Specialist Slot
    Harbor : Add 1 Specialist Slot
    Industrial Zone : Add 1 Specialist Slot
    Encampment : Add 1 Specialist Slot
    Aerodrome : Add 1 Specialist Slot
    Aqueduct : Add 1 Specialist Slot
    Entertainment Complex : Add 1 Specialist Slot
    Water Park : Add 1 Specialist Slot
    Neighborhood : Add 1 Specialist Slot
    Dam : Add 1 Specialist Slot
    Canal : Add 1 Specialist Slot


    Add Specialist Slots to Special District Affiliates without Specialist Slots
    (※ Applies to all UD added in mode Civ)

    Entertainment Complex : Add 1 Specialist Slot to building
    Water Park: Add 1 Specialist Slot to building
    Neighborhood : Add 1 Specialist Slot to building
    Aerodrome : Add 1 Specialist Slot to building
    Dam : Add 1 Specialist Slot to building


    Special District's own Great Person Point added
    (※ Applies to all UD added in mode Civ)

    Campus : +1 Great Scientist Point per Turn
    Theater : +1 Great Writer Points, +1 Great Artist Points, +1 Great Musician Points per Turn
    Holy Site : +1 Great Prophet Point per turn
    Commercial Hub : +1 Greater Merchant Point per Turn
    Harbor : +1 Great Merchant Point, +1 Great Admiral Point per Turn
    Industrial Zone : +1 Great Engineer Point per Turn
    Encampment : +1 Great General Point per turn
    Aerodrome : +1 Great General Point per turn
    Aqueduct : +1 Great Engineer Points per Turn
    Entertainment Complex : +1 Great Writer Points, +1 Great Artist Points, +1 Great Musician Points per Turn
    Water Park : +1 Great Writer Points, +1 Great Artist Points, +1 Great Musician Points per Turn
    Neighborhood : +1 Greater Engineer Points per Turn
    Dam : +1 Great Engineer Points per Turn
    Canal : +1 Great Merchant Point, +1 Great Admiral Point per Turn


    Special District Specialists Great Person Point added
    (※ Applies to all UD added in mode Civ)

    Campus : +1 Great Scientist Point per Turn
    Theater : +1 Great Writer Points, +1 Great Artist Points, +1 Great Musician Points per Turn
    Holy Site : +1 Great Prophet Point per turn
    Commercial Hub : +1 Greater Merchant Point per Turn
    Harbor : +1 Great Merchant Point, +1 Great Admiral Point per Turn
    Industrial Zone : +1 Great Engineer Point per Turn
    Encampment : +1 Great General Point per turn
    Aerodrome : +1 Great General Point per turn
    Aqueduct : +1 Great Engineer Points per Turn
    Entertainment Complex : +1 Great Writer Points, +1 Great Artist Points, +1 Great Musician Points per Turn
    Water Park : +1 Great Writer Points, +1 Great Artist Points, +1 Great Musician Points per Turn
    Neighborhood : +1 Greater Engineer Points per Turn
    Dam : +1 Great Engineer Points per Turn
    Canal : +1 Great Merchant Point, +1 Great Admiral Point per Turn


    Upward tendency to Harbor
    (※ Applies to Harbor UD added in mode Civ)

    Special District Requirements Tech Tree
    Celestial Navigation->Sailing

    Building Requirement Tech Tree
    Lighthouse Celestial Navigation->Sailing, Requirements Production 120->90

    Great person point to Harbor building : lighthouse, shipyard, Seaport add additional +1 great merchant point

    Building output
    lighthouse : 3 Gold
    shipyard : 5 Gold
    Seaport : 4 Gold (+7 Gold on power supply)

    Power consumption of the building
    Seaport : need 3 power

    Building output
    lighthouse : 2 Culture
    Zoo : 3 Culture
    Stadium : 2 Culture (+4 Culture on power supply)

    Bonus adjacent : Add +1 gold per coast and lake tiles

    Both lighthouses and markets offer trade routes (important!!)


    Upward tendency to Entertainment Complex, Water Park
    (※ Applies to Entertainment Complex, Water Park UD added in mode Civ)


    District and Building produce Amenity Range

    ○Entertainment Complex
    Entertainment Complex : +1 Amenity for City within 6 Tiles
    Arena : +1 Amenity for City within 6 Tiles

    ○Waterpark
    Water Park : +1 Amenity for City within 6 Tiles
    Ferris Wheel : +1 Amenity for City within 6 Tiles


    Fast Buildings Civic demand, decreased Production

    ○Entertainment Complex
    Zoo : Required Civic Natural History-> Humanism, Required Production 445->290

    ○Waterpark
    Water Park : Required Civic Natural History->Games and Recreation
    Ferris Wheel : Required Civic Natural History->Games and Recreation, Required Production 290-> 150
    Aquarium : Required Civic Natural History-> Humanism, Required Production 360-> 290


    District, Buildings, Specialist Slots, Specialist Output
    (It is the same as Special District specialist Output Adjustment, Specialist output added per building, Specialist slot added to the special district itself, Add Specialist Slots to Special District Affiliates without Specialist Slots)

    ○Entertainment Complex
    Entertainment Complex : Specialist Slot +1, Specialist Production 2 Culture
    Arena : Specialist Slot +1, Specialist Production +1 Culture (Total 3 cultures)
    Zoo : Specialist Slot +1, Specialist Production +1 Culture (Total 4 cultures)
    Stadium : Specialist Slot +1, Specialist Production +2 Culture (Total 6 Culture)

    ○Waterpark
    Water Park : Specialist Slot +1, Specialist Production 2 Culture
    Ferris Wheel : Specialist Slot +1, Specialist Production +1 Culture (Total 3 cultures)
    Aquarium : Specialist Slot +1, Specialist Production +1 Culture (Total 4 cultures)
    Aquatic Center : Specialist Slot +1, Specialist Production +2 Culture (Total 6 Culture)


    District, Building, Specialists produce Great Person Point
    (It is the same as Special District's own Great Person Point added, Special District Specialists Great Person Point added)
    ○Entertainment Complex
    Entertainment Complex : +1 Great Writer Points, +1 Great Artist Points, +1 Great Musician Points per Turn
    Arena : +1 Great Writer Points
    Zoo: +1 Great Writer Points, +2 Greater Artist Points
    Stadium : +1 Great Artist Points, +2 Great Musician Points
    ○Waterpark
    Water Park : +1 Great Writer Points, +1 Great Artist Points, +1 Great Musician Points per Turn
    Giant Ferris Wheel : +1 Great Writer Points
    Aquarium : +1 Great Writer Points, +2 Great Artist Points
    Aquatic Center : +1 Great Artist Points +2 Great Musician Points


    Building output
    ○Entertainment Complex
    Arena : 2 Culture
    Zoo : 3 Culture
    Stadium : 2 Culture (+4 Culture on power supply)
    ○Waterpark
    Ferris Wheel : 2 Culture
    Aquarium : 3 Culture
    Aquatic Center : 2 Culture (+4 Culture on power supply)


    Industrial Zone building Production Buff Range
    Workshop : Providing Production to cities within 6 tiles


    Holy Site Worship Building Output
    Worship Worship : Faith 3->6
    Synagogue : Faith 5->10

    Images

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