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On Rennaisance Era Mod v.2.0 2016-10-05

On Rennaisance Era Mod v.2.0

  1. PrimoXanthous
    :king:Feels bored after Renaissance Era???

    Here i Present to you my "On Renaissance Era Mod"
    This Mod Disable all other Eras and Some Technology after Renaissance Era.


    Question:What about the Civilization who's Unique unit ,Building, Improvement and Trait Comes after Renaissance Era?


    Answer: All Civilization who's Unique unit ,Building, Improvement and Trait Comes after Renaissance Era Where replaced, for more Information See the Spoiler below.:D

    Compatibility:
    Compatible with "Gods and Kings" [GandK]
    Compatible with all DLCs
    must have DLC 2, 4 and Gods & Kings
    Spoiler :
    On Renaissance Era MOD

    Version History

    v1.0
    ?Changes?


    -->Civilization
    America
    *Unique Unit
    -Super Frigate---> Replaces Frigate;a little more powerfull than the normal frigate, start with prize ship promotion.

    Austria
    *Unique Unit
    -landsknecht---> Replaces Pikeman; much more cheaper is production Cost.
    -Hussar---> Replaces Lancer; more Powerful, start with enhance Flank Attack.

    Denmark
    *Unique Improvement
    -Motte and Bailey---> Replaces nothing; could be built by vikings and swordsman.

    Ethiopia
    *Unique Unit
    -Pirate---> Replaces Privateer; start with Costal Raider 1, Costal Raider 2, Coastal Raider 3 Promotions.

    France
    *Unique Building
    -Chateau---> Replaces Castle; more Expensive to build and provides Culture.

    Germany
    *Unique Unit
    -Teutonic Knight---> Replaces Knight; Start with Blitz Promotion.

    Japan
    *Unique Building
    -Pagoda---> more Expensive to build; Replaces Temple; +2 Culture, +2 Faith, +1 Happiness.

    Russia
    *Trait
    -Lay of Igor's Campaign---> All land Unit have + 1 Movement. All land Unit pay just one Movement to enter tiles adjacent to a River.
    *Unique Unit
    -Cossack---> Replaces Lancer; more Powerful, Start with Damage Enemy Bonus.

    Songhai
    *Trait
    -Muslim Warlord---> Receive Triple Gold From encampment and pillaging cities. Free Court House From Conquered Cities.
    *Unique Building
    -Madrasah--->Replaces University; Provides 2 Faith in the City.

    Sweden
    *Unique Building
    -Stave Church---> Replaces Temple; cost no Maintenance.

    The Celts
    *Unique Unit
    -Welsh Long bowman---> Replaces Crossbowman +1 ranged and has Ignore Terrain Cost Promotion.


    -->Remove Building, Beliefs, Technology, Era

    Belief
    "BELIEF_PAGODA"
    *Reason---> due to Conflict with Japanese Unique Building.

    Building
    "BUILDING_PAGODA"
    *Reason---> due to Conflict with Japanese Unique Building.

    Technology
    "Military Science"
    *Reason---> due to available much Powerful Unit(Cavalry) when research.

    "Rifling"
    *Reason---> due to available much Powerful Unit(Rifleman) when research.

    Era
    "Industrial"
    *Reason---> due to my Boredom Feeling during This Era.

    "Modern"
    *Reason---> due to my Boredom Feeling during This Era.

    "Atomic"
    *Reason---> due to my Boredom Feeling during This Era.

    "Information"
    *Reason---> due to my Boredom Feeling during This Era; the most Boring Era!.

    v2.0
    ?Changes?

    --> Fix America's Unique Unit; Super Frigate's promotion "Prize ship", in which before is not working properly. Make this Unit Naval Melee-Ranged, to make it capture Enemy Defeated ship use melee attack when the enemy ship's health is already low and needs only one hit to be killed.

    --> Return Askia's Trait before "River Warlord" from "Muslim Warlord".

    --> Now Galleass became Frigate; Trireme became Caravel and Galley became Privateer.

    --> Fix Trireme's upgrade; before Trireme didn't Upgrade.

    --> Add the "Treasure" an InGameUIAddIn; this InGameUIAddIn spawn a treasure cart near Mt. Fuji, Fountain of youth, Cerro de Potosi and El Dorado; if this 4 Natural Wonders is Adjacent or Within your borders, Treasures will spawn near it. This Treasures must be brought to your Capital to gain gold and Victory points.

    --> Add new Unit; "Treasure", visit in game Civlopedia for more info.

    --> Add the "CSunitBorrow" an InGameUIAddIn; this IngameUIAddIn allow you to borrow or take command the City States Military Units if you are allied to them; and this Unit will return to the City State if you are no longer Ally to them.

    --> Fix the Era in which the policy could be adopted, in which before is not working; Ancient: (Tradition, Liberty, Honor); Classical: (Piety; Patronage); Medieval: (Commerce, Rationalism); Renaissance: (Order, Autocracy, Freedom).


    -----> If you want the Previous Askia's Trait (Muslim Warlord) in V. 1.0 please see the "readMe.txt in the Mod directory"

    Images

    1. renaissance_header_org3_EH9.gif