This is a selection of Oni units and a handful of oni buttons.
They can be used as an alternative orc or infernal race.
The units are based on vanilla, FFH, Tamriel, @ramzay1945's Samurai (for phalanx and immortal) and @danrell's New Japanese Units (for the arquebus).
They are based on available orc and Japanese/asian units. Main distinctive features are the red skin, horns, three eyes and use of tiger skins.
The CIV4ArtDefines_Unit that I used is
Included units are:
Melee: Warrior, Axeman, Champion, Phalanx, Immortal, Berserker.
Phalanx and Immortal are in style of samurai. The weapon wielded by the axeman equivalent is the kanabo, which is a metal, spiked club. I've based this on just a retexturing of the warrior's club. If there is a better representation on another available unit out there, let me know and I'll swap it.
Ranged: Archer, Longbowman, Marksman, Crossbowman, Arquebus
Recon: Scout
Mounted: Wolf rider
Great People: Artist, Commander, Druid, Engineer, Merchant
Civilians: Settler & Worker
They can be used as an alternative orc or infernal race.
The units are based on vanilla, FFH, Tamriel, @ramzay1945's Samurai (for phalanx and immortal) and @danrell's New Japanese Units (for the arquebus).
They are based on available orc and Japanese/asian units. Main distinctive features are the red skin, horns, three eyes and use of tiger skins.
Spoiler :
Note: for changing skin color, the two methods I used in Gimp are:
1) Copying skin on to another layer and then selecting Colors/Color Balance and then adjusting the balance. For the oni based on an orc skin, it was typically full red and magenta with a touch of yellow.
2) Set the FG color to the desired skin tone.Select all the skin on the existing dds graphic. Create a new layer and Edit/Fill with FG Color on the new layer. Set the new layer to Multiply on the Layers popup.
1) Copying skin on to another layer and then selecting Colors/Color Balance and then adjusting the balance. For the oni based on an orc skin, it was typically full red and magenta with a touch of yellow.
2) Set the FG color to the desired skin tone.Select all the skin on the existing dds graphic. Create a new layer and Edit/Fill with FG Color on the new layer. Set the new layer to Multiply on the Layers popup.
The CIV4ArtDefines_Unit that I used is
Spoiler :
Code:
<UnitArtInfo><!-- Oni units-->
<Type>ART_DEF_UNIT_ONI_ARCHER</Type>
<Button>Art/Interface/Buttons/Units/Archer Clan of Embers.dds</Button>
<fScale>0.49</fScale>
<fInterfaceScale>1</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Oni/archer/archer.nif</NIF>
<KFM>Art/Units/Archer/Archer blood.kfm</KFM>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.85</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
<SelectionSound>AS3D_ORC_SELECT</SelectionSound>
<ActionSound>AS3D_ORC_ORDER</ActionSound>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ONI_ARQUEBUS</Type>
<Button>,Art/Interface/Buttons/Units/Musketman.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,2,10</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Oni/arquebus/Musketman.nif</NIF>
<KFM>Art/Units/Unique_Ethiopia_OromoWarrior/Ethiopian_OromoWarrior.kfm</KFM>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.05</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ONI_ARTIST</Type>
<Button>Art\Interface\Buttons\units\style/artist.dds</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Oni/artist/GreatArtist.nif</NIF>
<KFM>Art/Units/GreatPeople/Artist/GreatArtist.kfm</KFM>
<SHADERNIF>Art/Units/Oni/artist/GreatArtist.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.9</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ONI_AXEMAN</Type>
<Button>Art\Units\Angmar\AngmarWarrior\AngmarWarriorBT.dds</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Oni/axeman/warrior.nif</NIF>
<KFM>Art/Units/Warrior/warrior blood.kfm</KFM>
<SHADERNIF>Art/Units/Oni/axeman/warrior.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ONI_BERSERKER</Type>
<Button>Art/Units/Races/TamrielOrc/Unique/orc berserker.dds</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Oni/berserker/berserker.nif</NIF>
<KFM>Art/Units/Viking_Berserker/Berserker.kfm</KFM>
<SHADERNIF>Art/Units/Oni/berserker/berserker.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ONI_CHAMPION</Type>
<Button>Art\Units\Angmar\AngmarWarrior\AngmarWarriorBT.dds</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Oni/champion/maceman.nif</NIF>
<KFM>Art/Units/Charlemagne_HeavySwordsman/HeavySwordsman.kfm</KFM>
<SHADERNIF>Art/Units/Oni/champion/maceman.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ONI_COMMANDER</Type>
<Button>Art\Interface\Buttons\units\style/warlord.dds</Button>
<fScale>0.5</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Oni/commander/Great_General.nif</NIF>
<KFM>Art/Units/Oni/commander/Great_General.kfm</KFM>
<SHADERNIF>Art/Units/Oni/commander/Great_General.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>Bip01 Pelvis</ShadowAttachNode>
<fShadowScale>0.9</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ONI_CROSSBOWMAN</Type>
<Button>Art/Interface/Buttons/Units/Crossbowman Clan of Embers.dds</Button>
<fScale>0.49</fScale>
<fInterfaceScale>1</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Oni/crossbowman/crossbowman.nif</NIF>
<KFM>Art/Units/Crossbowman/Crossbowman blood.kfm</KFM>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
<SelectionSound>AS3D_ORC_SELECT</SelectionSound>
<ActionSound>AS3D_ORC_ORDER</ActionSound>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ONI_DRUID</Type>
<Button>Art/Interface/Buttons/Units/Shaman Clan of Embers.dds</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Oni/druid/Grenadier.nif</NIF>
<KFM>Art/Units/Grenadier/Grenadier.kfm</KFM>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.95</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
<SelectionSound>AS3D_ORC_SELECT</SelectionSound>
<ActionSound>AS3D_ORC_ORDER</ActionSound>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ONI_ENGINEER</Type>
<Button>Art\Interface\Buttons\units\style/engineer.dds</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Oni/engineer/Engineer_fx.nif</NIF>
<KFM>Art/Units/GreatPeople/Engineer/Engineer.kfm</KFM>
<SHADERNIF>Art/Units/Oni/engineer/Engineer_fx.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.9</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ONI_LONGBOWMAN</Type>
<Button>Art/Interface/Buttons/Units/Longbowman Clan of Embers.dds</Button>
<fScale>0.49</fScale>
<fInterfaceScale>1</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Oni/longbowman/longbowman.nif</NIF>
<KFM>Art/Units/Longbowman/Longbowman blood.kfm</KFM>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
<SelectionSound>AS3D_ORC_SELECT</SelectionSound>
<ActionSound>AS3D_ORC_ORDER</ActionSound>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ONI_MARKSMAN</Type>
<Button>Art/Interface/Buttons/Units/Marksman Clan of Embers.dds</Button>
<fScale>0.49</fScale>
<fInterfaceScale>1</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Oni/marksman/Unique_babylon_bowman.nif</NIF>
<KFM>Art/Units/Unique_Babylon_Bowman/Unique_Babylon_Bowman blood.kfm</KFM>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
<SelectionSound>AS3D_ORC_SELECT</SelectionSound>
<ActionSound>AS3D_ORC_ORDER</ActionSound>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ONI_MERCHANT</Type>
<Button>Art/Interface/Buttons/Units/merchant.dds</Button>
<fScale>0.46</fScale>
<fInterfaceScale>0.8</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Oni/merchant/GreatMerchantAncient.nif</NIF>
<KFM>Art/Units/GreatPeople/Merchant/GreatMerchantAncient.kfm</KFM>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/GreatMerchantShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ONI_RANGER</Type>
<Button>Art/Interface/Buttons/Units/Lizardman Ranger.dds</Button>
<fScale>0.42</fScale>
<fInterfaceScale>1</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Civs/Clan of Embers/Lizardman/Swordsman_fx.nif</NIF>
<KFM>Art/Units/Swordsman/Swordsman blood.kfm</KFM>
<SHADERNIF>Art/Units/Civs/Clan of Embers/Lizardman/Swordsman_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
<SelectionSound>AS3D_LIZARDMAN_SELECT</SelectionSound>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ONI_SAMURAI</Type>
<Button>Art/Units/Civs/Weaving/Wudang_Swordsman/Wudang_Swordsman/Wudang_Swordsman_Button.dds</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Oni/samurai/japanesesamurai without poleflag.nif</NIF>
<KFM>Art/Units/Unique/Japan/Samurai/JapaneseSamurai.kfm</KFM>
<SHADERNIF>Art/Units/Oni/samurai/japanesesamurai without poleflag.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ONI_SAMURAI_2</Type>
<Button>Art/Units/Civs/Weaving/Wudang_Swordsman/Wudang_Swordsman/Wudang_Swordsman_Button.dds</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Oni/samurai2/shiba_samurai.nif</NIF>
<KFM>Art/Units/Unique/Japan/Samurai/JapaneseSamurai.kfm</KFM>
<SHADERNIF>Art/Units/Oni/samurai2/shiba_samurai.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ONI_SCOUT</Type>
<Button>,Art/Interface/Buttons/Units/Scout.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,1</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Oni/scout/scout.nif</NIF>
<KFM>Art/Units/Scout_Asian/Scout.kfm</KFM>
<SHADERNIF>Art/Units/Oni/scout/scout.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ONI_SETTLER_CHILD</Type>
<Button>,Art/Interface/Buttons/Units/Settler.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,5</Button>
<fScale>0.47</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Oni/settler/Settler_Asian_child.nif</NIF>
<KFM>Art/Units/Settler_Asian/Settler_Child.kfm</KFM>
<SHADERNIF>Art/Units/Oni/settler/Settler_Asian_Child_fx.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.7</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bCombatExempt>1</bCombatExempt>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ONI_SETTLER_MALE</Type>
<Button>,Art/Interface/Buttons/Units/Settler.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,5</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Oni/settler/Settler_Asian_Male.nif</NIF>
<KFM>Art/Units/Settler_Asian/Settler_Male.kfm</KFM>
<SHADERNIF>Art/Units/Oni/settler/Settler_Asian_Male_fx.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ONI_SETTLER_FEMALE</Type>
<Button>,Art/Interface/Buttons/Units/Settler.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,5</Button>
<fScale>0.47</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Oni/settler/Settler_Asian_Female.nif</NIF>
<KFM>Art/Units/Settler_Asian/Settler_Female.kfm</KFM>
<SHADERNIF>Art/Units/Oni/settler/Settler_Asian_Female_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.9</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ONI_WARRIOR</Type>
<Button>Art\Units\Angmar\AngmarWarrior\AngmarWarriorBT.dds</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Oni/warrior/warrior.nif</NIF>
<KFM>Art/Units/Warrior/warrior blood.kfm</KFM>
<SHADERNIF>Art/Units/Oni/warrior/warrior.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ONI_WOLF_RIDER</Type>
<Button>Art/Interface/Buttons/Units/wolf rider scorpion clanB.dds</Button>
<fScale>0.34</fScale>
<fInterfaceScale>0.9</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Oni/wolfrider/ork_wolf_rider.nif</NIF>
<KFM>Art/Units/Scenario/companion_cavalry/companion_cavalry blood.kfm</KFM>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
<SelectionSound>AS3D_GOBLIN_SELECT</SelectionSound>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ONI_WORKER</Type>
<Button>,Art/Interface/Buttons/Units/Worker.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,5</Button>
<fScale>0.39</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Oni/worker/worker.nif</NIF>
<KFM>Art/Units/Worker/Worker.kfm</KFM>
<SHADERNIF>Art/Units/Oni/worker/worker.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.9</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
Included units are:
Melee: Warrior, Axeman, Champion, Phalanx, Immortal, Berserker.
Phalanx and Immortal are in style of samurai. The weapon wielded by the axeman equivalent is the kanabo, which is a metal, spiked club. I've based this on just a retexturing of the warrior's club. If there is a better representation on another available unit out there, let me know and I'll swap it.
Ranged: Archer, Longbowman, Marksman, Crossbowman, Arquebus
Recon: Scout
Mounted: Wolf rider
Great People: Artist, Commander, Druid, Engineer, Merchant
Civilians: Settler & Worker