Synopsis:
Planet Simulator is a highly configurable map script built on the foundation of cephalo's Perfect World 3. It intends to model most major planet-forming and climate-controlling systems and leverage the data from those models to generate maps. The user-configurable variables, found near the top of the script, also allow great flexibility in the type of maps produced, while attempting to maintain a format that's simple enough for anyone to jump in and understand what each variable does with little to no learning curve.
Recommend Installation:
Extract the script to your \Users\*user_name*\Documents\My Games\Sid Meier's Civilization Beyond Earth\Maps\ directory.
This allows the map script to be run with or without mods and in multiplayer (untested). It also prevents the mod manager from overwriting your personal configuration should you choose to install the mod through Steam (once I put it on the Workshop that is).
Configuration:
Near the top of the script you should find a "main constants" section. Almost all of these are configurable by you the end user (unless explicitly noted in the script) and you should find most of them decently commented. I plan to revise, flesh out and add a bit more commentary for much of this in a future release.
Change Log:
(silent) version 2a:
Version 2:
Version 1:
It's version 1 so...
Bug reports, general banter, suggestions, preset submissions, and all other tomfoolery and shenanigans pertaining to Planet Simulator belong here.
Planet Simulator is a highly configurable map script built on the foundation of cephalo's Perfect World 3. It intends to model most major planet-forming and climate-controlling systems and leverage the data from those models to generate maps. The user-configurable variables, found near the top of the script, also allow great flexibility in the type of maps produced, while attempting to maintain a format that's simple enough for anyone to jump in and understand what each variable does with little to no learning curve.
Recommend Installation:
Extract the script to your \Users\*user_name*\Documents\My Games\Sid Meier's Civilization Beyond Earth\Maps\ directory.
This allows the map script to be run with or without mods and in multiplayer (untested). It also prevents the mod manager from overwriting your personal configuration should you choose to install the mod through Steam (once I put it on the Workshop that is).
Configuration:
Near the top of the script you should find a "main constants" section. Almost all of these are configurable by you the end user (unless explicitly noted in the script) and you should find most of them decently commented. I plan to revise, flesh out and add a bit more commentary for much of this in a future release.
Change Log:
(silent) version 2a:
- Fixed an issue with the Pangaea preset causing the map to crash while spawning.
Version 2:
- Fixed a graphical issue where rivers would often continue a tile or three into ocean instead of terminating at the coastline.
- Implemented Canyons at "Rfit" zones determined by the Tectonic simulation.
- Restructured the PlateMap Class and implemented a Plate Class which combined clean up the code quite a bit and provide additional functionality.
- Implemented a new iterative method for determining which plates should be Continental Shelf; Plates with a large presence in the polar regions should be land much less often.
- Resized the maps and tweaked the latitude markers to at least come close to hitting a proper ratio to represent Width vs. Height = Latitude Limits.
- Implemented Subduction zones and a coastal land scalar to get mountains off of the coasts (and islands) and onto where our Tectonic simulation actually says they should be (i.e.: the Collision and Subduction zones).
- Reworked the Plate Speed scalar to use a gradient (as opposed to direct mathematical calculations producing weird results when our plate speeds were not distributed normally.)
- Replaced the "curve flattening" formula used to smooth our elevation map with a new algorithm that produces more consistent results.
Version 1:
It's version 1 so...
Bug reports, general banter, suggestions, preset submissions, and all other tomfoolery and shenanigans pertaining to Planet Simulator belong here.