Prehistoric Era Reborn (20,000BC) v26
build 3.12
Stable Release
BUG FIX patch and gameplay enhancement of the old mod Prehistoric Era (v13)
Release notes (v14):
Start the game in 20,000BC.
Improved game pace and corrected year / turn.
Adjusted Unit Balance.
Adjusted Economic Balance.
Limited city growth in the Prehistoric era (Limit 3 cities before 4000BC)
Adjusted barbarian warrior and archer models
ALL NEW feature:
Giants
"There were giants in the Earth in those days. Great warriors of old, men of renown."
The book of Enoch
Giant:
Unique great person that can melee.
Receive one giant after building the Meeting place national wonder.
- Requires Language
- Strength 10
- Movement 2
Release Notes (v15)
The long awaited water expansion is here!
-New Building: Dock
-New Sea Unit - Kon Tiki Raft
-Explore the prehistoric coast including rival territory
New Special Unit: Obsidian Archer
- More powerful version of the normal archer but requires obsidian resource to build
- Strength 5
- Ranged 9
- Movement 2
Release Notes (v16)
Lions are now a major threat in the prehistoric era.
New hunter Unit that uses FLINT.
- Strength 7
- Movement 2
- Heals after every kill.
Takes more faith to found a Religion.
Release Notes (v17)
-Lion combat increased to 9
-New graphic for hunter
-NEW game mechanic (minor religions)
*All civilizations will get a minor religion that will persist even after the founding of the major religions.
Release Notes (v18)
-Two new Units (Great Hero and Great Shaman)
-Four new buildings (Copper Weapons, Copper Jeweler, Hero's Hut, and Shaman Circle)
-New Technology: Copper Forging
-New Luxury: Copper Jewellery
-Longer deals duration on Standard speed
*Bug fix with removing outposts
*Goodyhut revamp
Release Notes (v19)
- NEW process Gather Food converts 25% production into
- New building Copper Tools +3 production
- Custom graphics for Prehistoric era settlers.
Release Notes (v20)
- Female Shaman added
- NEW unit priestess
Release Notes (v21)
- Female Savage added
- improvements to the Female Shaman
Release Notes (v22)
- Economic Balance Patch
- Less gold from campfire
- Quick game pace adjustment
- New icon for "Shelter" building
Release Notes (v23)
- Settlers from Chieftain hut and Campfire
Release Notes (v24)
- Maya Atlatlist moved to "Scouting" tech
- Chieftain hut requires more Production
Release Notes (v25)
- Mounted scout upgrade fix at Horseback riding
- Palace costs increased
- New Luxury Cintamani stone.
Release Notes (v26)
- Arrow maker and Obsidian Jeweler added
- Obsidian Jewellery added
- Gather food moved to Hunting tech
Release Notes (v27)
- Barbarians will now spawn Mammoths
- Strength 11
- Movement 1
Release Notes (v28)
- Megalith Building +1
- New national wonder "Great Shrine" +2
- Tunnel +1 and engineer slot
- Farmer's Market + and merchant slot
Recommended optional Download mods:
Bronze Age Units
Gobekli Tepe Wonder
Hattusa City
Original Mod credits:
Muppets for:
- original prehistoric idea and g&k mod
CarlosCodex for:
- BNW prehistoric era
Androrc for:
- wildlife & animals
- Muppets! For the original complete mod that I played for hours and hours and inpsired me to make other mods.
- danrell and Patum333 from civfanatics.com for their fantastic unit models! (See a complete list below.)
- framedarchitecture for help on making this mod a lot more compatible with other mods!
- JFD, who provided a new trait for France with his "New Beginnings" mod!
Wulfgar, Deliverator, WHoward, danrell, lemmy101
- Horemvore for the resources examples and base art.
- NomadOfWhat for female units and sounds
build 3.12
Stable Release
BUG FIX patch and gameplay enhancement of the old mod Prehistoric Era (v13)
Release notes (v14):
Start the game in 20,000BC.
Improved game pace and corrected year / turn.
Adjusted Unit Balance.
Adjusted Economic Balance.
Limited city growth in the Prehistoric era (Limit 3 cities before 4000BC)
Adjusted barbarian warrior and archer models
ALL NEW feature:
Giants
"There were giants in the Earth in those days. Great warriors of old, men of renown."
The book of Enoch
Giant:
Unique great person that can melee.
Receive one giant after building the Meeting place national wonder.
- Requires Language
- Strength 10
- Movement 2
Release Notes (v15)
The long awaited water expansion is here!
-New Building: Dock
-New Sea Unit - Kon Tiki Raft
-Explore the prehistoric coast including rival territory
New Special Unit: Obsidian Archer
- More powerful version of the normal archer but requires obsidian resource to build
- Strength 5
- Ranged 9
- Movement 2
Release Notes (v16)
Lions are now a major threat in the prehistoric era.
New hunter Unit that uses FLINT.
- Strength 7
- Movement 2
- Heals after every kill.
Takes more faith to found a Religion.
Release Notes (v17)
-Lion combat increased to 9
-New graphic for hunter
-NEW game mechanic (minor religions)
*All civilizations will get a minor religion that will persist even after the founding of the major religions.
Release Notes (v18)
-Two new Units (Great Hero and Great Shaman)
-Four new buildings (Copper Weapons, Copper Jeweler, Hero's Hut, and Shaman Circle)
-New Technology: Copper Forging
-New Luxury: Copper Jewellery
-Longer deals duration on Standard speed
*Bug fix with removing outposts
*Goodyhut revamp
Release Notes (v19)
- NEW process Gather Food converts 25% production into
- New building Copper Tools +3 production
- Custom graphics for Prehistoric era settlers.
Release Notes (v20)
- Female Shaman added
- NEW unit priestess
Release Notes (v21)
- Female Savage added
- improvements to the Female Shaman
Release Notes (v22)
- Economic Balance Patch
- Less gold from campfire
- Quick game pace adjustment
- New icon for "Shelter" building
Release Notes (v23)
- Settlers from Chieftain hut and Campfire
Release Notes (v24)
- Maya Atlatlist moved to "Scouting" tech
- Chieftain hut requires more Production
Release Notes (v25)
- Mounted scout upgrade fix at Horseback riding
- Palace costs increased
- New Luxury Cintamani stone.
Release Notes (v26)
- Arrow maker and Obsidian Jeweler added
- Obsidian Jewellery added
- Gather food moved to Hunting tech
Release Notes (v27)
- Barbarians will now spawn Mammoths
- Strength 11
- Movement 1
Release Notes (v28)
- Megalith Building +1
- New national wonder "Great Shrine" +2
- Tunnel +1 and engineer slot
- Farmer's Market + and merchant slot
Recommended optional Download mods:
Bronze Age Units
Gobekli Tepe Wonder
Hattusa City
Original Mod credits:
Muppets for:
- original prehistoric idea and g&k mod
CarlosCodex for:
- BNW prehistoric era
Androrc for:
- wildlife & animals
- Muppets! For the original complete mod that I played for hours and hours and inpsired me to make other mods.
- danrell and Patum333 from civfanatics.com for their fantastic unit models! (See a complete list below.)
- framedarchitecture for help on making this mod a lot more compatible with other mods!
- JFD, who provided a new trait for France with his "New Beginnings" mod!
Wulfgar, Deliverator, WHoward, danrell, lemmy101
- Horemvore for the resources examples and base art.
- NomadOfWhat for female units and sounds