CyGameTextMgr
bool isNone ()
bool () - Checks to see if pointer points to a real object
void Reset ()
void ()
string getTimeStr (int iGameTurn, bool bSave)
wstring (int iGameTurn, bool bSave)
string getDateStr (int iGameTurn, bool bSave, CalendarType eCalendar, int iStartYear, GameSpeedType eSpeed)
wstring (int iGameTurn, bool bSave, int /*CalendarTypes*/ eCalendar, int iStartYear, int /*GameSpeedTypes*/ eSpeed)
string getInterfaceTimeStr (PlayerType iPlayer)
wstring (int /*PlayerTypes*/ iPlayer)
string getGoldStr (PlayerType iPlayer)
wstring (int /*PlayerTypes*/ iPlayer)
string getResearchStr (PlayerType iPlayer)
wstring (int /*PlayerTypes*/ iPlayer)
string getOOSSeeds (PlayerType iPlayer)
wstring (int /*PlayerTypes*/ iPlayer)
string getNetStats (PlayerType iPlayer)
wstring (int /*PlayerTypes*/ iPlayer)
string getTechHelp (int iTech, bool bCivilopediaText, bool bPlayerContext, bool bStrategyText, bool bTreeInfo, int iFromTech)
wstring (int iTech, bool bCivilopediaText, bool bPlayerContext, bool bStrategyText, bool bTreeInfo, int iFromTech)
string getUnitHelp (int iUnit, bool bCivilopediaText, bool bStrategyText, bool bTechChooserText, CyCity pCity)
wstring (int iUnit, bool bCivilopediaText, bool bStrategyText, bool bTechChooserText, CyCity* pCity)
string getSpecificUnitHelp (CyUnit pUnit, bool bOneLine, bool bShort)
wstring (CyUnit* pUnit, bool bOneLine, bool bShort)
string getBuildingHelp (int iBuilding, bool bCivilopediaText, bool bStrategyText, bool bTechChooserText, CyCity pCity)
wstring (int iBuilding, bool bCivilopediaText, bool bStrategyText, bool bTechChooserText, CyCity* pCity)
string getProjectHelp (int iProject, bool bCivilopediaText, CyCity pCity)
wstring (int iProject, bool bCivilopediaText, CyCity* pCity)
string getPromotionHelp (int iPromotion, bool bCivilopediaText)
wstring (int iPromotion, bool bCivilopediaText)
string getBonusHelp (int iBonus, bool bCivilopediaText)
wstring (int iBonus, bool bCivilopediaText)
string getReligionHelpCity (int iReligion, CyCity pCity, bool bCityScreen, bool bForceReligion, bool bForceState)
wstring (int iReligion, CyCity* pCity, bool bCityScreen, bool bForceReligion, bool bForceState)
string getCorporationHelpCity (int iCorporation, CyCity pCity, bool bCityScreen, bool bForceCorporation) BtS Only
wstring (int iCorporation, CyCity* pCity, bool bCityScreen, bool bForceCorporation)
string getImprovementHelp (int iImprovement, bool bCivilopediaText)
wstring (int iImprovement, bool bCivilopediaText)
string getTerrainHelp (int iTerrain, bool bCivilopediaText)
wstring (int iTerrain, bool bCivilopediaText)
string getFeatureHelp (int iFeature, bool bCivilopediaText)
wstring (int iFeature, bool bCivilopediaText)
string parseCivicInfo (CivicType iCivicType, bool bCivilopediaText, bool bPlayerContext, bool bSkipName)
wstring (int /*CivicTypes*/ iCivicType, bool bCivilopediaText, bool bPlayerContext, bool bSkipName)
string parseReligionInfo (ReligionType iReligionType, bool bCivilopediaText)
wstring (int /*ReligionTypes*/ iReligionType, bool bCivilopediaText)
string parseCorporationInfo (CorporationType iCorporationType, bool bCivilopediaText) BtS Only
wstring (int /*CorporationTypes*/ iCorporationType, bool bCivilopediaText)
string parseCivInfos (CivilizationType iCivilization, bool bDawnOfMan)
wstring (int /*CivilizationTypes*/ iCivilization, bool bDawnOfMan)
string parseLeaderTraits (LeaderHeadType iLeader, CivilizationType iCivilization, bool bDawnOfMan, bool bCivilopediaText)
wstring (int /*LeaderHeadTypes*/ iLeader, int /*CivilizationTypes*/ iCivilization, bool bDawnOfMan, bool bCivilopediaText)
string getSpecialistHelp (TradeData pTradeData, int iPlayer1, int iPlayer2)
wstring (TradeData* pTradeData, int iPlayer1, int iPlayer2)
string getTradeString (int iSpecialist, bool bCivilopediaText)
wstring (int iSpecialist, bool bCivilopediaText)
string buildHintsList ()
wstring ()
string getAttitudeString (int iPlayer, int iTargetPlayer)
wstring (int iPlayer, int iTargetPlayer)
string setConvertHelp (int iPlayer, int iReligion)
wstring (int iPlayer, int iReligion)
string setRevolutionHelp (int iPlayer)
wstring (int iPlayer)
string setVassalRevoltHelp (int iMaster, int iVassal)
wstring (int iMaster, int iVassal)
string getActiveDealsString (int iThisPlayer, int iOtherPlayer)
wstring (int iThisPlayer, int iOtherPlayer)
string getDealString (CyDeal pDeal, int iPlayerPerspective)
wstring (CyDeal* pDeal, int iPlayerPerspective)