bool isNone ()
bool () - Checks to see if pointer points to a real object
void Reset ()
void ()
string getTimeStr (
int iGameTurn,
bool bSave)
wstring (int iGameTurn, bool bSave)
string getDateStr (
int iGameTurn,
bool bSave,
CalendarType eCalendar,
int iStartYear,
GameSpeedType eSpeed)
wstring (int iGameTurn, bool bSave, int /*CalendarTypes*/ eCalendar, int iStartYear, int /*GameSpeedTypes*/ eSpeed)
string getInterfaceTimeStr (
PlayerType iPlayer)
wstring (int /*PlayerTypes*/ iPlayer)
string getGoldStr (
PlayerType iPlayer)
wstring (int /*PlayerTypes*/ iPlayer)
string getResearchStr (
PlayerType iPlayer)
wstring (int /*PlayerTypes*/ iPlayer)
string getOOSSeeds (
PlayerType iPlayer)
wstring (int /*PlayerTypes*/ iPlayer)
string getNetStats (
PlayerType iPlayer)
wstring (int /*PlayerTypes*/ iPlayer)
string getTechHelp (
int iTech,
bool bCivilopediaText,
bool bPlayerContext,
bool bStrategyText,
bool bTreeInfo,
int iFromTech)
wstring (int iTech, bool bCivilopediaText, bool bPlayerContext, bool bStrategyText, bool bTreeInfo, int iFromTech)
string getUnitHelp (
int iUnit,
bool bCivilopediaText,
bool bStrategyText,
bool bTechChooserText,
CyCity pCity)
wstring (int iUnit, bool bCivilopediaText, bool bStrategyText, bool bTechChooserText, CyCity* pCity)
string getSpecificUnitHelp (
CyUnit pUnit,
bool bOneLine,
bool bShort)
wstring (CyUnit* pUnit, bool bOneLine, bool bShort)
string getBuildingHelp (
int iBuilding,
bool bCivilopediaText,
bool bStrategyText,
bool bTechChooserText,
CyCity pCity)
wstring (int iBuilding, bool bCivilopediaText, bool bStrategyText, bool bTechChooserText, CyCity* pCity)
string getProjectHelp (
int iProject,
bool bCivilopediaText,
CyCity pCity)
wstring (int iProject, bool bCivilopediaText, CyCity* pCity)
string getPromotionHelp (
int iPromotion,
bool bCivilopediaText)
wstring (int iPromotion, bool bCivilopediaText)
string getBonusHelp (
int iBonus,
bool bCivilopediaText)
wstring (int iBonus, bool bCivilopediaText)
string getReligionHelpCity (
int iReligion,
CyCity pCity,
bool bCityScreen,
bool bForceReligion,
bool bForceState)
wstring (int iReligion, CyCity* pCity, bool bCityScreen, bool bForceReligion, bool bForceState)
string getCorporationHelpCity (
int iCorporation,
CyCity pCity,
bool bCityScreen,
bool bForceCorporation)
BtS Only
wstring (int iCorporation, CyCity* pCity, bool bCityScreen, bool bForceCorporation)
string getImprovementHelp (
int iImprovement,
bool bCivilopediaText)
wstring (int iImprovement, bool bCivilopediaText)
string getTerrainHelp (
int iTerrain,
bool bCivilopediaText)
wstring (int iTerrain, bool bCivilopediaText)
string getFeatureHelp (
int iFeature,
bool bCivilopediaText)
wstring (int iFeature, bool bCivilopediaText)
string parseCivicInfo (
CivicType iCivicType,
bool bCivilopediaText,
bool bPlayerContext,
bool bSkipName)
wstring (int /*CivicTypes*/ iCivicType, bool bCivilopediaText, bool bPlayerContext, bool bSkipName)
string parseReligionInfo (
ReligionType iReligionType,
bool bCivilopediaText)
wstring (int /*ReligionTypes*/ iReligionType, bool bCivilopediaText)
string parseCorporationInfo (
CorporationType iCorporationType,
bool bCivilopediaText)
BtS Only
wstring (int /*CorporationTypes*/ iCorporationType, bool bCivilopediaText)
string parseCivInfos (
CivilizationType iCivilization,
bool bDawnOfMan)
wstring (int /*CivilizationTypes*/ iCivilization, bool bDawnOfMan)
string parseLeaderTraits (
LeaderHeadType iLeader,
CivilizationType iCivilization,
bool bDawnOfMan,
bool bCivilopediaText)
wstring (int /*LeaderHeadTypes*/ iLeader, int /*CivilizationTypes*/ iCivilization, bool bDawnOfMan, bool bCivilopediaText)
string getSpecialistHelp (
TradeData pTradeData,
int iPlayer1,
int iPlayer2)
wstring (TradeData* pTradeData, int iPlayer1, int iPlayer2)
string getTradeString (
int iSpecialist,
bool bCivilopediaText)
wstring (int iSpecialist, bool bCivilopediaText)
string buildHintsList ()
wstring ()
string getAttitudeString (
int iPlayer,
int iTargetPlayer)
wstring (int iPlayer, int iTargetPlayer)
string setConvertHelp (
int iPlayer,
int iReligion)
wstring (int iPlayer, int iReligion)
string setRevolutionHelp (
int iPlayer)
wstring (int iPlayer)
string setVassalRevoltHelp (
int iMaster,
int iVassal)
wstring (int iMaster, int iVassal)
string getActiveDealsString (
int iThisPlayer,
int iOtherPlayer)
wstring (int iThisPlayer, int iOtherPlayer)
string getDealString (
CyDeal pDeal,
int iPlayerPerspective)
wstring (CyDeal* pDeal, int iPlayerPerspective)