CyMapGenerator
bool isNone ()
bool () - valid CyMapGenerator() interface
bool canPlaceBonusAt (BonusType eBonus, int iX, int iY, bool bIgnoreLatitude)
bool (int /*BonusTypes*/ eBonus, int iX, int iY, bool bIgnoreLatitude)
bool canPlaceGoodyAt (ImprovementType eImprovement, int iX, int iY)
bool (int /*ImprovementTypes*/ eImprovement, int iX, int iY)
void addGameElements ()
void ()
void addLakes ()
void ()
void addRivers ()
void ()
void doRiver (CyPlot pStartPlot, CardinalDirectionType eCardinalDirection)
void (CyPlot* pStartPlot, int /*CardinalDirectionTypes*/ eCardinalDirection)
void addFeatures ()
void ()
void addBonuses ()
void ()
void addUniqueBonusType (BonusType eBonusType)
void (int /*BonusTypes*/ eBonusType)
void addNonUniqueBonusType (BonusType eBonusType)
void (int /*BonusTypes*/ eBonusType)
void addGoodies ()
void ()
void eraseRivers ()
void ()
void eraseFeatures ()
void ()
void eraseBonuses ()
void ()
void eraseGoodies ()
void ()
void generateRandomMap ()
void ()
void generatePlotTypes ()
void ()
void generateTerrain ()
void ()
void afterGeneration ()
void ()
void setPlotTypes (list lPlotTypes)
void (list lPlotTypes) - set plot types to the contents of the given list