This mod was created in response to theorycrafting on one of the discussion forums. It makes the following gameplay changes:
- Completing the Eureka for a tech or civic awards that tech or civic instantly
- Code of Laws is awarded automatically on Turn 1
- All units have +5 movement
- AI civilizations receive +1200% to their tech and research speeds.
This mod is not particularly balanced. It is intended to serve as a "challenge" mode for players who want to test their skills.
This mod should be compatible with most mods, including Quo's Combined Tweaks. It specifies a load order of 20100 (loads after most other mods) and should overwrite any changes they make to Boost speed or techs. If it does not appear to be working, try opening the modinfo and insuring the LoadOrder is sufficiently high.
Firaxis celebrates the "Asian American and Pacific Islander Heritage Month", and offers a give-away of a Civ6 anthology copy (5 in total)! For all the details, please check the thread here. .Dismiss Notice
We have selected the winners of the Old World random draw and competition. For the winning entries, please check this thread.Dismiss Notice
Old World has finally been released on GOG and Steam, besides also being available in the Epic store . Come to our Old World forum and discuss with us!Dismiss Notice
Quo's Eureka Challenge 1.0
Instantly receive techs or civics when you complete their Eureka