This small mod is for people who are looking for tile yields closer to Civ 4/5. It's not a perfect match to those games, but is intended to address three key things:
- Hills
- Sea resources
- Building costs
TO INSTALL (same as any mod)
- Download
- Unzip
- Put in mod folder (probably Users\[yourname]\Documents\My Games\Sid Meier's Civilization VI\Mods\)
Changes it makes:
RESOURCES/IMPROVEMENTS
- Grass and Plains hills are now balanced with flat tiles. Grass Hill is +1 Food + 1 Hammer (down from +2 Food +1 Hammer); Plains Hill is now +2 Hammers (down from +2 Hammers +1 Food)
- Each sea resource gains +1 to a yield (e.g. Pearls now +2 Faith)
- Fishing boats add an additional +1 Gold on top of the Food they add
BUILDINGS
- All buildings cost 30% fewer hammers
Screenshot:
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Let me know if you run into any issues. Hoping for a more official patch from Firaxis that adjusts many of these things.
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Firaxis celebrates the "Asian American and Pacific Islander Heritage Month", and offers a give-away of a Civ6 anthology copy (5 in total)! For all the details, please check the thread here. .Dismiss Notice
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We have selected the winners of the Old World random draw and competition. For the winning entries, please check this thread.Dismiss Notice
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Old World has finally been released on GOG and Steam, besides also being available in the Epic store . Come to our Old World forum and discuss with us!Dismiss Notice

Quo's Pre-Patch Tile Yield and Building Cost Adjuster 2016-10-29
Small mod; adjusts tile yields of hills, sea resources, and oasis while we await first patch