1. Firaxis celebrates the "Asian American and Pacific Islander Heritage Month", and offers a give-away of a Civ6 anthology copy (5 in total)! For all the details, please check the thread here. .
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  2. We have selected the winners of the Old World random draw and competition. For the winning entries, please check this thread.
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  3. Old World has finally been released on GOG and Steam, besides also being available in the Epic store . Come to our Old World forum and discuss with us!
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Quo's Pre-Patch Tile Yield and Building Cost Adjuster 2016-10-29

Small mod; adjusts tile yields of hills, sea resources, and oasis while we await first patch

  1. isau
    This small mod is for people who are looking for tile yields closer to Civ 4/5. It's not a perfect match to those games, but is intended to address three key things:
    - Hills
    - Sea resources
    - Building costs

    TO INSTALL (same as any mod)
    - Download
    - Unzip
    - Put in mod folder (probably Users\[yourname]\Documents\My Games\Sid Meier's Civilization VI\Mods\)

    Changes it makes:

    RESOURCES/IMPROVEMENTS
    - Grass and Plains hills are now balanced with flat tiles. Grass Hill is +1 Food + 1 Hammer (down from +2 Food +1 Hammer); Plains Hill is now +2 Hammers (down from +2 Hammers +1 Food)
    - Each sea resource gains +1 to a yield (e.g. Pearls now +2 Faith)
    - Fishing boats add an additional +1 Gold on top of the Food they add

    BUILDINGS
    - All buildings cost 30% fewer hammers


    Screenshot:

    tile balance.png


    Let me know if you run into any issues. Hoping for a more official patch from Firaxis that adjusts many of these things.