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Randomised British Isles Map v13

- fixed a bug with true wonder regions where the same natural wonder could occasionally spawn twice.

- added translated texts for all languages the game is localized for.
- Cliffs will now be generated along coastlines, with an option in Advanced Setup to control the amount. They're weighted to appear more frequently if hills or mountains are nearby, so there tend to be a lot of them in Scotland.

- Added an alternate shaped coastline based on a map from Ptolomy's Geographia. Can be toggled from Advanced Setup screen.

- Added true start regions for natural wonders. White Cliffs of Dover will appear somewhere in southern England, Giants causeway (if you have Vikings DLC) will appear somewhere in northern Ireland. Can be toggled on and off in Advanced Setup.
- moved list of land/water plots out of main lua script and into an SQL file.

- Stopped mountains appearing on coast.

- All-new method for assigning start locations, based on dividing the map into pre-defined start regions (e.g. Scotland, Wales, North England, South England). The correct number of major civs will now always spawn, and they will be spread evenly across the map.

- Civ start biases toward terrain types/features do not apply on this map.

- Civs can have True Start regions, meaning they will spawn at a random location within that region. True-starts can be disabled in advanced setup screen.

True starts so far:
England - starts in Southern England
France - starts in France, with capital city renamed to Calais.
Norway - starts in Northern England, with capital renamed to Jorvik.
Rome - starts in Southern England, with capital renamed to Camulodunum.
JFD's Hadrian - starts in Northern England, capital renamed to Pons Aelius
JFD's Antonius Pius - starts in Scotland, capital renamed to Habitancum
Sugna's Gaule - starts in France
Rob's Iceni - starts in Southern England
CivilizationAce's Forest - starts in Northern England
added Tiny (40x49) and Small (50x61) map sizes.
- Fixed bug that caused deserts and snow to appear.
- Mountain and tundra amounts toned down a little.
- Forests and marshes are now generated in larger clumps.
- Added setup screen options for forest and marsh amounts.
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