Real Epic, a mod for Civilization IV
Version 1.0.1, released September 8, 2006
by SL (Shadowlord on Apolyton and CFC)

Despite the name of this mod, the intended game speed is normal or quick, not epic. This mod is, however, intended to give a more epic game than epic, thus the name of the mod.

This mod should be compatible with Warlords (unless the python scripts which tell the AIs to prioritize mining, the wheel, and pottery somehow turn out to be incompatible, but that's probably unlikely).

Goal & Description of the mod

List of features

About game speeds

Known Bugs and things which I am considering changing/fixing

Advice

  1. You have to be careful before you get pottery - it is easy to end up with a weak economy, leading to a slow tech rate, and if you build too many troops or go to war, your income will tank. If you are planning a war before pottery, I'd advise building up a stockpile of 500+ gold before starting the war. In the meantime, coastal cities are useful for producing a bit more gold, even if you can't grow the population much. It IS possible to capture enemy cities with just warriors, but not necessarily easy. Your economy and research rate will suffer badly while you're at war, but you may be able to recover due to gaining new land from the war, if you disband parts of your army until you get unit upkeep sufficiently low again.
  2. Religions are very useful early on, as they will grant you +1 happiness per city, letting you get another population in each city. Monasteries help improve your culture and science rates, and temples also allow another population per city.
  3. Great prophets are one way to pull out of a crashed economy, since they can discover religions for you, or act as a gold-producing specialist, or found holy buildings which give you +1 gold per city with that religion.
  4. Stonehenge is more useful than normal, as it will help you pump out several Great Prophets. The Oracle is also VERY useful due to the large research costs.

To install

There are multiple ways, and each has advantages and disadvantages:

  1. Unzip this into the Mods folder, so that there is a Mods\Real Epic\ folder. This won't break existing saved games, but you won't be able to use this with them either. You'll also have to load the mod every time you play, and you can only have one mod loaded at a time...
  2. Or, to have this mod always active, unzip this somewhere and then copy the files from the "Real Epic" folder into CustomAssets. If any of the files already exist (from another mod, probably), then you'll have to merge them together (I suggest using WinMerge). This approach may cause weirdness if other mods which modify any of these files are loaded normally.
  3. Or, to merge this with another mod, unzip this somewhere, move the files from this mod which aren't in the other mod (move them into the other mod's folder), and then merge the remaining files' contents into the files in the other mod's folder (Using WinMerge).

Changes in 1.0.1

Changes in 1.0

Changes in 0.4