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Reduced Military Supply for Vox Populi v 2

Makes extensive changes to reduce supply cap throughout the game.

Changes - Customizable options by file:
SupplyLower.sql:

- Base SupplyFromPopulation is lowered by 60% for all difficulties (from 10% to 4%)
- SupplyFromPopulation from common buildings lowered by 60%, from wonders (national&global) by 40%.
- Global Supply From Population from Wonders lowered by 40% (currently Red Fort only, 5% to 3%)
- Flat supply from Brandenburg lowered by 2 (10 to 8), from other wonders (that provided more than 3) lowered by 1.
- SupplyFromPopulation from Policies lowered by 40%

- Removed Barracks from Pioneers&Colonists, Conquistador keeps Barracks but loses Armory.

- Military units require 50% more production, strategic resources quantities are reduced accordingly.

- Buildings provide ~25% less Defense and ~50% less HP to Cities, doesn't affect Palace.

- Land units blockade undefended adjacent tiles

- Increased duration for military city-state unit gifts by 50%

- (Option: Lower the defense bonus from Citadels and Forts by 20% (to 80 and 40), and Jungles, Forests and relevant UIs by 5 (to 20) / disabled by default)

Formations.xml:
- Updates Formations table so that AI needs fewer units to form an army group.

NoFlatSupply.sql (whole file disabled by default):
-
Barrack line buildings and Lighthouses provide SupplyFromPopulation bonuses instead of flat +1, can be used to balance Tall vs. Wide. (uncomment rows 1 to 25 to use)
- (Option: Remove the free unit supply given by each city to further nerf Wide / disabled by default, uncomment to use)
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Author
balparmak
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Latest updates

  1. v 2

    - Strategic resource quantity on map is halved, so that there's no need to double the strategic...

Latest reviews

An excellent balance patch for VP. Makes unit supply much more relevant, and the games much more manageable.
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