This mod contains code that defines a new XML tables. By adding entries to these tables mod makers can have Religions (not beliefs) grant buildings in cities.
Religion_FreeBuildingClass: <ReligionType, BuildingClass>
When this religion becomes the majority in a city, the city will be granted this building. If the religion stops being the majority the building is removed.
More info.
Religion_FreeBuildingClass: <ReligionType, BuildingClass>
When this religion becomes the majority in a city, the city will be granted this building. If the religion stops being the majority the building is removed.
More info.