This mod pack is a standalone combination of Revolution with the Inquisitor mod by bmarnz tuned to work with Revolution. It is a direct port from the RevolutionDCM Inquisitor code.
Versions:
Revolution 1.65c
Revolution_Inquisition for RevolutionDCM 1.2
Revolution Inquisitions 1.3 features:
- limited religion option
- option to control whether an inquistor can eliminate holy city status or not
- option to have holy cities respawn within the state
- options to control AI inquisition behaviour
- New rules as to when inquisitors can be built. Must have a state religion, theology, and not running pacifism.
- Inquisitor AI improved.
- Religious victory is now a feasible option.
All mods are controlled via Revolution/assets/xml/GlobalDefinesAlt.xml
This mod has a forum for discussing it at:
http://forums.civfanatics.com/showthread.php?t=271507
Issues:
- Inquisitor AI still is somewhat crude about holy city inquisitions. It does not understand the implications of holy city respawning nor the loss of a holy city. AI is tailored for holy cities being purgeable but not eliminated or respawned.
Versions:
Revolution 1.65c
Revolution_Inquisition for RevolutionDCM 1.2
Revolution Inquisitions 1.3 features:
- limited religion option
- option to control whether an inquistor can eliminate holy city status or not
- option to have holy cities respawn within the state
- options to control AI inquisition behaviour
- New rules as to when inquisitors can be built. Must have a state religion, theology, and not running pacifism.
- Inquisitor AI improved.
- Religious victory is now a feasible option.
All mods are controlled via Revolution/assets/xml/GlobalDefinesAlt.xml
This mod has a forum for discussing it at:
http://forums.civfanatics.com/showthread.php?t=271507
Issues:
- Inquisitor AI still is somewhat crude about holy city inquisitions. It does not understand the implications of holy city respawning nor the loss of a holy city. AI is tailored for holy cities being purgeable but not eliminated or respawned.