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Rex's Fall From Heaven Map Pack 2016-10-05

Rex's Fall From Heaven Map Pack

  1. Rex rgis of Ter
    Rex's Fall From Heaven Map Pack​


    This contains four maps for players to enjoy! Here is the Thread. These maps all work with Fall From Heaven 2 .31c. Screenshots to come.

    Alfheim: Elves at War​


    Mulcarn's Reign has ended, and the elves have risen again. Faeryl Viconia and Arendel Phaedra have untied the Ljosalfar and Svartalfar, but war is unavoidable. The two must destryo the other to unite all of elfdom.

    The map is duel sized, and Always War, along with Requires Complete Kills. Acheron is preplaced, to prevent him from burning everything down. Both civilizations have good starts, and lots of resources are on the map. However, some resources, like Reagents, are numerous but areall within 4 tiles of eachother, making the control of this small area necessary.

    Civilizations:
    Ljosalfar
    Svartalfar

    Mulcran's Waste
    Mulcarn is dead. The thaw has spread. But not everywhere is so fortunate. In the northern wastes of the world, beyond Mulcran's Spine is a vast tundra. Those south fear the ferocity of it's inhabitants, and those north fear the heat and wisdom of the southerners.

    Set in a small map, the Illians and Doviello must foght to control the tundra, whil the Svartalfar, Luchurip, and Amurites fight to control the south, and defend from the barbaric north.

    Civilizations:
    Amurites
    Doviello
    Illians
    Luchurip
    Svartalfar

    Desert of the Three

    The Desert has three major Oasis. One is the Shining Oasis, home of the righteous Malakim. To the South is the Red Oasis, where the bloodthirsty Calabim Vampires dwell. Another, the Fallen Oasis lies in between, where the Dragon and it's orchish servants live. And to the north lies a vast mountain range where the Grey dwell. Will you dare to best the dangers of the Three?






    Civilizations:
    Malakim
    Calabim
    Sidar

    Archipelago of the Monks


    A great archipelago lies in the center of the world. Many holy sites are here, including the Maelstrom, Pool of Tears, Mirror of Heaven, Odio's Prison and more. The Elohim seek to protect and preserve these sites, and defend them from the Armaggedon. The Sheaim plot to take them and corrupt them, hastening the End. Who will have victory in these treacherous waters?

    The Goal the player should try to obtain is to take all of the Unique Features on this Duel sized map.





    Civilizations:
    Elohim
    Sheaim

    Sirona's Vale
    Sirona protected three tribes in a sheltered valley during the Age of Ice from extinction. Now, at it's end, the three nations, all loved by Sirona must expand to stop the orcs from taking away the Vale.

    Set in a small map, Three goods civilizations, the Elohim, Kuriorates, and Ljosalfar start with amazing capitals. However, no one can build settlers, so must capture the powerful orcish cities throughout the Vale.

    Civilizations:
    Ljosalfar
    Elohim
    Kuriorates

    Cultured Explorers

    The Kuriorates and Balseraphs were left as heirs of Patria. Perpentach met with the Boy King and forged an agreement. No war would ever come between their people. The two must abide by this, now seeking to use their culture to take each other's city. However, the Islands surrounding are home to many artifacts useful in combatting the Orcish hordes that will attack. The Artifacts are guarded by Sucellus' Cult, Tali's Elves, Enchantments, Dwarves, and many more. In order to survive they must become cultured Explorers.

    Civilizations:
    Kuriorates
    Balserpahs

    The Magick Isles

    While Os-Gabella and Valledia the Even build up their empires in far away lands, Dain and Tebryn Arbandi were sent to lay claim to the most magical land in Erebus. Conatining many mana nodes, several islands, including the Isle of the Beast, Isle of Balance, the Red Isle, and more, the two mages must use their magic to overcome and lay claim to the Magical treasures of the isles.

    Civilizations:
    Amurites
    Sheaim

    Sea of Copper

    The Sea of Copper did not use to exist. In the Age of Magic it was a great basin where the Kraz- Ke- Zhun mined and built their cities. When the age of Ice came, the basin was filled by glaciers, which melted upon Mulcarn's death creating a sea. The sea is known for it's bountiful Metal Ore, which has attracted many Tribes. The Khazak and Hippus start on continents on either side of the map, with the Lanun starting on a southern island.

    Civilizations:
    Hippus
    Lanun
    Khazak