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Rise of Mankind patch 2.4->2.41 2016-10-05

This patch fixes couple minor issues found from v2.4 - see version notes below for more info. This patch requires Rise of Mankind v2.4. Do not use this patch with other previous mod versions.

Unzip the patch to "...\Beyond the Sword\Mods" -folder.

Version 2.41
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Python
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- Changed: Spy spawning disabled from Revolution component due to possible CTD issue - if civ doesn't have palace (ie. no capital, is this possible?) and his spy successfully completes mission and then can't return to palace, the game crashes
- Changed: Spy unitcombat group enabled in BugUnitNameOptionsTab.py (also added to 'Unit Naming.xml')
- Fixed: Chevron stacker adjustments restored to default settings - apparently my changes in v2.31 weren't working as suppose to


Units
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- Fixed: Russian cossack upgrade paths
- Fixed: French Dragoon upgrade paths

Terrain
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- Changed: Marsh added to Battle effect for Forest terrain list (not working correctly yet)
- Added: Battle effect for Marsh terrain (not working correctly yet)

Mod Components
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- Disabled by default: Battle Effects, after Marsh & Peat bog terrain features were added, these effects started to act incorrectly - possible bug with indexing terrain features?

Gametext
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- Fixed: Civ4lert messages (same text defines in 2 files were overwriting each other)

Events
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- Changed: Coastal Reef event may happen more often

Other
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- Changed: Removed old BUG config info from 'Rise of Mankind.ini' and changed mod name+description
- Added: All RoM unit classes added to 'Adv Unit Naming.ini'

If you notice bugs or want to give feedback, please post it to version 2.4 feedback -thread.
Author
zappara
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