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Rise of Mankind Patch 2.5->2.52 2016-10-05

This is patch for Rise of Mankind mod v2.5 and v2.51. Patch includes v2.51 changes too.

Unzip the patch to Beyond the Sword\Mods -folder

Version 2.52
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Mods
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- Updated: Orion's Inquisition from 1.01f to 2.00b (several fixes to Inquisition & Religion system)

Game defines
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- Added: setting to GameDefinesAlt.xml to turn on Multiplayer fix for Colonist/Pioneer units. Set to 1 for multiplayer games. Separate multiplayer fix file no longer needed.

Python
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- Changed: onUnitBuilt in CvEventmanager, added extra check so that game doesn't make unnecessary civic checks until player reaches Future Era
- Changed: SettlerEventManager now checks if Multiplayer fix is turned on in GameDefinesAlt.xml
- Fixed: Inquisition code blocks moved from BugEventManager to CvEventManager, no longer 2 different event methods to Inquisition functions

CityLSystem
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- Fixed: Arcology no longer scale around the city, instead it's placed on city center with set scale (in building art defines)

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Version 2.51
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Python
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- Fixed: GameUtils.py building upgrade lines

Events
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- Fixed: Oil refinery event's building check should work correctly now
Author
zappara
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